Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 7 ans
  Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak il y a 7 ans
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants il y a 7 ans
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree il y a 7 ans
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds il y a 7 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 7 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 7 ans
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD il y a 7 ans
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD il y a 7 ans
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial il y a 7 ans
  Juan Linietsky a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED il y a 7 ans
  Juan Linietsky bc26f90581 Type renames: il y a 7 ans
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! il y a 7 ans
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector il y a 7 ans
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. il y a 7 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 7 ans
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) il y a 8 ans
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes il y a 8 ans
  Juan Linietsky 7879efc50b Make both lights and occluders stop working if hidden, fixes #2437 il y a 8 ans
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps il y a 9 ans
  Juan Linietsky a1f715a4da support for 2D shadow casters il y a 9 ans