Historique des commits

Auteur SHA1 Message Date
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial il y a 8 ans
  Juan Linietsky a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED il y a 8 ans
  Juan Linietsky bc26f90581 Type renames: il y a 8 ans
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! il y a 8 ans
  volzhs b8ea0ba984 Fix modulate property bind to Color il y a 8 ans
  Juan Linietsky 3fae505128 Begin modifying properties to make them more friendly to script and doc. il y a 8 ans
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. il y a 8 ans
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master il y a 8 ans
  Rémi Verschelde 3e1b5ad223 Merge pull request #7382 from volzhs/fix-visibility il y a 8 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 8 ans
  volzhs 792ff11642 Able to change visibility when ancestor node is hidden il y a 8 ans
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general il y a 8 ans
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: il y a 8 ans
  Rémi Verschelde ce7e2ae4f4 draw_line: Properly bind antialiased argument il y a 8 ans
  Juan Linietsky fb4d6d1db0 More visual script improvements il y a 8 ans
  Kyle Luce 605193b22f Conversion function for screen coords to local Canvas coords il y a 8 ans
  Juan Linietsky 47d6cc08bb Properly deliver localized coordinates when passing gui events through parents, closes #4215 il y a 8 ans
  Juan Linietsky 130b83bc52 Ability to set draw transform as a matrix, closes #5428 il y a 8 ans
  George Marques b06d235ce8 Rename CanvasItem.edit_get() to edit_get_state() il y a 8 ans
  Juan Linietsky fa0d1cd27c fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075 il y a 8 ans
  MarianoGNU 0f1a717c64 Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. il y a 8 ans
  Juan Linietsky 4866713bc3 added a function CanvasItem.get_item_and_children_rect() , fixes #4738 il y a 8 ans
  Rémi Verschelde 0729c852b4 Fix indentation issues in last commits il y a 8 ans
  Juan Linietsky 2b9cab25c0 -Fix small bug regarding to canvas layer detection, closes #4381 il y a 8 ans
  Ignacio Etcheverry 1e752c0120 Fix wrong return and argument types in documentation il y a 8 ans
  Hubert Jarosz 4a4f247914 remove trailing whitespace il y a 9 ans
  Juan Linietsky 35a28f3442 -Take in consideration canvas layers for GUI input il y a 9 ans
  Juan Linietsky 939c5f5c9e -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 il y a 9 ans
  Juan Linietsky d069c44a7f -Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286 il y a 9 ans
  George Marques 5be9ff7b67 Update copyright to 2016 in headers il y a 9 ans