Commit History

Autor SHA1 Mensaxe Data
  Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value %!s(int64=7) %!d(string=hai) anos
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2802dced84 Automatically redraw when shaders using TIME are visible, fixes #10554 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 49c7620326 Add object type hint for docs %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 95560e02c5 2D GPU Particles working.. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=7) %!d(string=hai) anos
  Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde efba539f93 Fix build on older GCC versions %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=7) %!d(string=hai) anos
  Andreas Haas 0a287cfe4c Fix more property names in _change_notify calls. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d093cc8bf8 Renamed call_group to call_group_flags, made call_group without flags the default %!s(int64=7) %!d(string=hai) anos