Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 years ago |
Bastiaan Olij
|
f3dd3c0830
Adding option to re-orient our sky
|
6 years ago |
Juan Linietsky
|
af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
|
6 years ago |
Juan Linietsky
|
55f5f4757e
Merge pull request #23248 from dlasalle/fog
|
6 years ago |
Dominique LaSalle
|
6eae6247e4
Add parameter for fog max depth and use alpha as density.
|
6 years ago |
JFonS
|
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
|
6 years ago |
Pedro J. Estébanez
|
cf8976de41
Fix canvas stacking not deterministic on same layer
|
6 years ago |
Juan Linietsky
|
c83742ba86
-Lightmap and lightmap capture support for GLES2
|
6 years ago |
Juan Linietsky
|
f2ed26d71e
Reflection probe support in GLES2 back-end.
|
6 years ago |
JFonS
|
3cedec5f75
Set uniform default values in inspector
|
6 years ago |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
6 years ago |
Juan Linietsky
|
cf834a22dc
Ported CPU particles to 2D
|
6 years ago |
Thomas Herzog
|
b4d3f541e7
add 3D textures
|
6 years ago |
Rémi Verschelde
|
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
|
6 years ago |
Max Hilbrunner
|
277793439a
Revert "Fix #19507 Not emitted particles affects performance"
|
6 years ago |
Max Hilbrunner
|
4b626dc114
Merge pull request #19764 from malbach/godot_malbach
|
6 years ago |
Juan Linietsky
|
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
|
6 years ago |
Juan Linietsky
|
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
6 years ago |
Juan Linietsky
|
7fc2367508
Added ability for SSAO to affect AO textures too
|
6 years ago |
malbach
|
cef8d355d2
Fix #19507 Not emitted particles affects performance
|
6 years ago |
Gustav Lund
|
35eb7f2d6a
Rasterizers are now in sync with engine
|
6 years ago |
Juan Linietsky
|
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
|
6 years ago |
Bastiaan Olij
|
6f7fefa489
Added option to viewport to keep linear color
|
6 years ago |
Juan Linietsky
|
b3e4bc562c
Skeleton for 2D WIP
|
6 years ago |
Marc Gilleron
|
c755cced83
Added partial texture update to VisualServer
|
6 years ago |
Juan Linietsky
|
7cd867c3fe
2D Skeletons WORK IN PROGRESS
|
7 years ago |
Juan Linietsky
|
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
7 years ago |
Rémi Verschelde
|
9f479f096c
Fix typos in code and docs with codespell
|
7 years ago |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 years ago |
Rémi Verschelde
|
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
|
7 years ago |