Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog %!s(int64=6) %!d(string=hai) anos
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. %!s(int64=6) %!d(string=hai) anos
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D %!s(int64=6) %!d(string=hai) anos
  Pedro J. Estébanez cf8976de41 Fix canvas stacking not deterministic on same layer %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. %!s(int64=6) %!d(string=hai) anos
  JFonS 3cedec5f75 Set uniform default values in inspector %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky cf834a22dc Ported CPU particles to 2D %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog b4d3f541e7 add 3D textures %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync %!s(int64=6) %!d(string=hai) anos
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" %!s(int64=6) %!d(string=hai) anos
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too %!s(int64=6) %!d(string=hai) anos
  malbach cef8d355d2 Fix #19507 Not emitted particles affects performance %!s(int64=6) %!d(string=hai) anos
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky b96cd25305 Merge pull request #18495 from Zylann/partial_texture_update %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP %!s(int64=6) %!d(string=hai) anos
  Marc Gilleron c755cced83 Added partial texture update to VisualServer %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde f9f6f250e6 Merge pull request #15191 from Jerome67000/z_renaming %!s(int64=7) %!d(string=hai) anos