提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 年之前
  Michael Alexsander Silva Dias 7f72d6476b Fixed some warnings found with Cppcheck. 6 年之前
  Juan Linietsky 9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 6 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Sofox 3551fc6af0 Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull request #12421 7 年之前
  Sofox 43cbef219b Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera. 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 年之前
  Hein-Pieter van Braam 0a14e78a60 Change order of Null check for ParallaxLayer 7 年之前
  Hein-Pieter van Braam 99617ae8dc Add null check to ParallaxLayer get_parent() calls 7 年之前
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 年之前
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 年之前
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 8 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Pedro J. Estébanez 6ce47d9b51 Improve parallax mirroring algorithm 8 年之前
  Juan Linietsky 10f411b47b Avoid mirroring to go negative to fix crash, closes #4036 8 年之前
  Juan Linietsky 282da142ae Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 8 年之前
  Rémi Verschelde 0be12898a7 Revert "Improve parallax mirroring algorithm" 8 年之前
  Pedro J. Estébanez fbddc0b747 Improve parallax mirroring algorithm 8 年之前
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes 8 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 年之前
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 10 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前