Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 anni fa |
Daniel Abbott
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572367552c
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
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6 anni fa |
Florian Jung
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e10c3e7ec5
Add more max-checking to physics queries
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6 anni fa |
muiroc
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23a61c7342
Add null check in godot result callback
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6 anni fa |
Andrea Catania
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88967e4001
Fixing trimesh precision
|
6 anni fa |
Andrea Catania
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0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
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6 anni fa |
Juan Linietsky
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1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
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6 anni fa |
John Teasdale
|
7323f7998b
Bullet picking will now ignore objects without input_ray_pickable
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6 anni fa |
Andrea Catania
|
0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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6 anni fa |
AndreaCatania
|
9e57a07fb6
Implemented ragdoll
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7 anni fa |
Andrea Catania
|
2cfa861222
Removed useless check
|
6 anni fa |
Andrea Catania
|
444b8471a3
Corrected physics query max result checking
|
6 anni fa |
Andrea Catania
|
b050525072
Fixed kinematic sliding on trimesh
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6 anni fa |
Andrea Catania
|
0e446f8aff
Fixed kinematic char sliding
|
6 anni fa |
Andrea Catania
|
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
|
6 anni fa |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
6 anni fa |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
6 anni fa |
AndreaCatania
|
512c60f1d8
Fixed intersect_shape crash, closes #13697
|
7 anni fa |
AndreaCatania
|
e6ba163031
Fixed kinematic movement on concave shape
|
7 anni fa |
AndreaCatania
|
10f879bf88
Rewritten kinematic system
|
7 anni fa |
AndreaCatania
|
fb4871c919
Bullet physics engine implementation
|
7 anni fa |