Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
.github aa3ad1889f Buildsystem: Speedup `pre-commit` static check 1 day ago
core 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
doc 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
drivers 8eae822b54 Ensure that environment is available before checking for BCS 18 hours ago
editor 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
main 527c30c594 Add support for OpenXR hand interaction extension 1 day ago
misc 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld 20 hours ago
modules 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
platform 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
scene 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
servers 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
tests 03e6fbb010 Merge pull request #85474 from fire/packedvector4array 2 hours ago
thirdparty 9cb3a16a8e Merge pull request #91014 from DeeJayLSP/qoa-wav-playback 1 day ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 1 year ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2 years ago
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 7 months ago
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 month ago
.gitattributes 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 3 weeks ago
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 4 weeks ago
.mailmap d4f726f3ef Update AUTHORS and DONORS list 2 days ago
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files 1 month ago
AUTHORS.md d4f726f3ef Update AUTHORS and DONORS list 2 days ago
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 5 months ago
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 6 months ago
COPYRIGHT.txt 9cb3a16a8e Merge pull request #91014 from DeeJayLSP/qoa-wav-playback 1 day ago
DONORS.md d4f726f3ef Update AUTHORS and DONORS list 2 days ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 1 year ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 6 months ago
README.md dff6752ac8 Cleanup various repository documentation files 6 months ago
SConstruct e0e8ce1fc0 SCons: Colorize warnings/errors during generation 4 days ago
gles3_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 4 days ago
glsl_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 4 days ago
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 month ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 3 years ago
icon.svg 35a569478f Follow up to blue robot icons optimization 1 month ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 3 years ago
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 month ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 3 years ago
logo.svg 35a569478f Follow up to blue robot icons optimization 1 month ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 1 year ago
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 month ago
methods.py dec2a121a9 SCons: Fixes for warn/error colorization 3 days ago
platform_methods.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 4 days ago
scu_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 4 days ago
version.py e0dc23367c Remove now unused `year` member from `version.py` 3 months ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs