animation_library.cpp 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180
  1. /**************************************************************************/
  2. /* animation_library.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "animation_library.h"
  31. #include "scene/scene_string_names.h"
  32. bool AnimationLibrary::is_valid_animation_name(const String &p_name) {
  33. return !(p_name.is_empty() || p_name.contains_char('/') || p_name.contains_char(':') || p_name.contains_char(',') || p_name.contains_char('['));
  34. }
  35. bool AnimationLibrary::is_valid_library_name(const String &p_name) {
  36. return !(p_name.contains_char('/') || p_name.contains_char(':') || p_name.contains_char(',') || p_name.contains_char('['));
  37. }
  38. String AnimationLibrary::validate_library_name(const String &p_name) {
  39. return p_name.replace_chars("/:,[", '_');
  40. }
  41. Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
  42. ERR_FAIL_COND_V_MSG(!is_valid_animation_name(p_name), ERR_INVALID_PARAMETER, "Invalid animation name: '" + String(p_name) + "'.");
  43. ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
  44. if (animations.has(p_name)) {
  45. animations.get(p_name)->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
  46. animations.erase(p_name);
  47. emit_signal(SNAME("animation_removed"), p_name);
  48. }
  49. animations.insert(p_name, p_animation);
  50. animations.get(p_name)->connect_changed(callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_name));
  51. emit_signal(SNAME("animation_added"), p_name);
  52. notify_property_list_changed();
  53. return OK;
  54. }
  55. void AnimationLibrary::remove_animation(const StringName &p_name) {
  56. ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
  57. animations.get(p_name)->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
  58. animations.erase(p_name);
  59. emit_signal(SNAME("animation_removed"), p_name);
  60. notify_property_list_changed();
  61. }
  62. void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {
  63. ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
  64. ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'.");
  65. ERR_FAIL_COND_MSG(animations.has(p_new_name), vformat("Animation name \"%s\" already exists in library.", p_new_name));
  66. animations.get(p_name)->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
  67. animations.get(p_name)->connect_changed(callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_new_name));
  68. animations.insert(p_new_name, animations[p_name]);
  69. animations.erase(p_name);
  70. emit_signal(SNAME("animation_renamed"), p_name, p_new_name);
  71. }
  72. bool AnimationLibrary::has_animation(const StringName &p_name) const {
  73. return animations.has(p_name);
  74. }
  75. Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const {
  76. ERR_FAIL_COND_V_MSG(!animations.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
  77. return animations[p_name];
  78. }
  79. TypedArray<StringName> AnimationLibrary::_get_animation_list() const {
  80. TypedArray<StringName> ret;
  81. List<StringName> names;
  82. get_animation_list(&names);
  83. for (const StringName &K : names) {
  84. ret.push_back(K);
  85. }
  86. return ret;
  87. }
  88. void AnimationLibrary::_animation_changed(const StringName &p_name) {
  89. emit_signal(SceneStringName(animation_changed), p_name);
  90. }
  91. void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const {
  92. List<StringName> anims;
  93. for (const KeyValue<StringName, Ref<Animation>> &E : animations) {
  94. anims.push_back(E.key);
  95. }
  96. anims.sort_custom<StringName::AlphCompare>();
  97. for (const StringName &E : anims) {
  98. p_animations->push_back(E);
  99. }
  100. }
  101. int AnimationLibrary::get_animation_list_size() const {
  102. return animations.size();
  103. }
  104. void AnimationLibrary::_set_data(const Dictionary &p_data) {
  105. for (KeyValue<StringName, Ref<Animation>> &K : animations) {
  106. K.value->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
  107. }
  108. animations.clear();
  109. for (const KeyValue<Variant, Variant> &kv : p_data) {
  110. add_animation(kv.key, kv.value);
  111. }
  112. }
  113. Dictionary AnimationLibrary::_get_data() const {
  114. Dictionary ret;
  115. for (const KeyValue<StringName, Ref<Animation>> &K : animations) {
  116. ret[K.key] = K.value;
  117. }
  118. return ret;
  119. }
  120. #ifdef TOOLS_ENABLED
  121. void AnimationLibrary::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
  122. const String pf = p_function;
  123. if (p_idx == 0 && (pf == "get_animation" || pf == "has_animation" || pf == "rename_animation" || pf == "remove_animation")) {
  124. List<StringName> names;
  125. get_animation_list(&names);
  126. for (const StringName &E : names) {
  127. r_options->push_back(E.operator String().quote());
  128. }
  129. }
  130. Resource::get_argument_options(p_function, p_idx, r_options);
  131. }
  132. #endif
  133. void AnimationLibrary::_bind_methods() {
  134. ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationLibrary::add_animation);
  135. ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationLibrary::remove_animation);
  136. ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationLibrary::rename_animation);
  137. ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationLibrary::has_animation);
  138. ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationLibrary::get_animation);
  139. ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationLibrary::_get_animation_list);
  140. ClassDB::bind_method(D_METHOD("get_animation_list_size"), &AnimationLibrary::get_animation_list_size);
  141. ClassDB::bind_method(D_METHOD("_set_data", "data"), &AnimationLibrary::_set_data);
  142. ClassDB::bind_method(D_METHOD("_get_data"), &AnimationLibrary::_get_data);
  143. ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
  144. ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::STRING_NAME, "name")));
  145. ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::STRING_NAME, "name")));
  146. ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::STRING_NAME, "name"), PropertyInfo(Variant::STRING_NAME, "to_name")));
  147. ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "name")));
  148. }
  149. AnimationLibrary::AnimationLibrary() {
  150. }