display_server_embedded.mm 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817
  1. /**************************************************************************/
  2. /* display_server_embedded.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "display_server_embedded.h"
  31. #if defined(GLES3_ENABLED)
  32. #import "embedded_gl_manager.h"
  33. #import "platform_gl.h"
  34. #import "drivers/gles3/rasterizer_gles3.h"
  35. #endif
  36. #if defined(RD_ENABLED)
  37. #import "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #import "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #import "rendering_context_driver_vulkan_macos.h"
  41. #endif // VULKAN_ENABLED
  42. #if defined(METAL_ENABLED)
  43. #import "drivers/metal/rendering_context_driver_metal.h"
  44. #endif
  45. #endif // RD_ENABLED
  46. #import "embedded_debugger.h"
  47. #import "macos_quartz_core_spi.h"
  48. #import "core/config/project_settings.h"
  49. #import "core/debugger/engine_debugger.h"
  50. #import "core/io/marshalls.h"
  51. DisplayServerEmbedded::DisplayServerEmbedded(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  52. EmbeddedDebugger::initialize(this);
  53. r_error = OK; // default to OK
  54. native_menu = memnew(NativeMenu);
  55. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  56. rendering_driver = p_rendering_driver;
  57. #if defined(RD_ENABLED)
  58. #if defined(VULKAN_ENABLED)
  59. #if defined(__x86_64__)
  60. bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
  61. if (!fallback_to_vulkan) {
  62. WARN_PRINT("Metal is not supported on Intel Macs, switching to Vulkan.");
  63. }
  64. // Metal rendering driver not available on Intel.
  65. if (rendering_driver == "metal") {
  66. rendering_driver = "vulkan";
  67. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  68. }
  69. #endif
  70. if (rendering_driver == "vulkan") {
  71. rendering_context = memnew(RenderingContextDriverVulkanMacOS);
  72. }
  73. #endif
  74. #if defined(METAL_ENABLED)
  75. if (rendering_driver == "metal") {
  76. rendering_context = memnew(RenderingContextDriverMetal);
  77. }
  78. #endif
  79. if (rendering_context) {
  80. if (rendering_context->initialize() != OK) {
  81. memdelete(rendering_context);
  82. rendering_context = nullptr;
  83. #if defined(GLES3_ENABLED)
  84. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  85. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  86. WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
  87. rendering_driver = "opengl3";
  88. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  89. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  90. } else
  91. #endif
  92. {
  93. r_error = ERR_CANT_CREATE;
  94. ERR_FAIL_MSG("Could not initialize " + rendering_driver);
  95. }
  96. }
  97. }
  98. #endif
  99. #if defined(GLES3_ENABLED)
  100. if (rendering_driver == "opengl3_angle") {
  101. WARN_PRINT("ANGLE not supported for embedded display, switching to native OpenGL.");
  102. rendering_driver = "opengl3";
  103. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  104. }
  105. if (rendering_driver == "opengl3") {
  106. gl_manager = memnew(GLManagerEmbedded);
  107. if (gl_manager->initialize() != OK) {
  108. memdelete(gl_manager);
  109. gl_manager = nullptr;
  110. r_error = ERR_UNAVAILABLE;
  111. ERR_FAIL_MSG("Could not initialize native OpenGL.");
  112. }
  113. layer = [CALayer new];
  114. // OpenGL content is flipped, so it must be transformed.
  115. layer.anchorPoint = CGPointMake(0, 0);
  116. layer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0);
  117. Error err = gl_manager->window_create(window_id_counter, layer, p_resolution.width, p_resolution.height);
  118. if (err != OK) {
  119. ERR_FAIL_MSG("Could not create OpenGL context.");
  120. }
  121. gl_manager->set_vsync_enabled(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
  122. }
  123. #endif
  124. #if defined(RD_ENABLED)
  125. if (rendering_context) {
  126. layer = [CAMetalLayer new];
  127. layer.anchorPoint = CGPointMake(0, 1);
  128. union {
  129. #ifdef VULKAN_ENABLED
  130. RenderingContextDriverVulkanMacOS::WindowPlatformData vulkan;
  131. #endif
  132. #ifdef METAL_ENABLED
  133. RenderingContextDriverMetal::WindowPlatformData metal;
  134. #endif
  135. } wpd;
  136. #ifdef VULKAN_ENABLED
  137. if (rendering_driver == "vulkan") {
  138. wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
  139. }
  140. #endif
  141. #ifdef METAL_ENABLED
  142. if (rendering_driver == "metal") {
  143. wpd.metal.layer = (CAMetalLayer *)layer;
  144. }
  145. #endif
  146. Error err = rendering_context->window_create(window_id_counter, &wpd);
  147. ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s context", rendering_driver));
  148. // The rendering context is always in pixels
  149. rendering_context->window_set_size(window_id_counter, p_resolution.width, p_resolution.height);
  150. rendering_context->window_set_vsync_mode(window_id_counter, p_vsync_mode);
  151. }
  152. #endif
  153. #if defined(GLES3_ENABLED)
  154. if (rendering_driver == "opengl3") {
  155. RasterizerGLES3::make_current(true);
  156. }
  157. if (rendering_driver == "opengl3_angle") {
  158. RasterizerGLES3::make_current(false);
  159. }
  160. #endif
  161. #if defined(RD_ENABLED)
  162. if (rendering_context) {
  163. rendering_device = memnew(RenderingDevice);
  164. rendering_device->initialize(rendering_context, MAIN_WINDOW_ID);
  165. rendering_device->screen_create(MAIN_WINDOW_ID);
  166. RendererCompositorRD::make_current();
  167. }
  168. #endif
  169. CGFloat scale = screen_get_max_scale();
  170. layer.contentsScale = scale;
  171. layer.magnificationFilter = kCAFilterNearest;
  172. layer.minificationFilter = kCAFilterNearest;
  173. transparent = ((p_flags & WINDOW_FLAG_TRANSPARENT_BIT) == WINDOW_FLAG_TRANSPARENT_BIT);
  174. layer.opaque = !(OS::get_singleton()->is_layered_allowed() && transparent);
  175. layer.actions = @{ @"contents" : [NSNull null] }; // Disable implicit animations for contents.
  176. // AppKit frames, bounds and positions are always in points.
  177. CGRect bounds = CGRectMake(0, 0, p_resolution.width, p_resolution.height);
  178. bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformInvert(CGAffineTransformMakeScale(scale, scale)));
  179. layer.bounds = bounds;
  180. CGSConnectionID connection_id = CGSMainConnectionID();
  181. ca_context = [CAContext contextWithCGSConnection:connection_id options:@{ kCAContextCIFilterBehavior : @"ignore" }];
  182. ca_context.layer = layer;
  183. {
  184. Array arr = { ca_context.contextId };
  185. EngineDebugger::get_singleton()->send_message("game_view:set_context_id", arr);
  186. }
  187. }
  188. DisplayServerEmbedded::~DisplayServerEmbedded() {
  189. if (native_menu) {
  190. memdelete(native_menu);
  191. native_menu = nullptr;
  192. }
  193. EmbeddedDebugger::deinitialize();
  194. #if defined(GLES3_ENABLED)
  195. if (gl_manager) {
  196. memdelete(gl_manager);
  197. gl_manager = nullptr;
  198. }
  199. #endif
  200. #if defined(RD_ENABLED)
  201. if (rendering_device) {
  202. memdelete(rendering_device);
  203. rendering_device = nullptr;
  204. }
  205. if (rendering_context) {
  206. memdelete(rendering_context);
  207. rendering_context = nullptr;
  208. }
  209. #endif
  210. }
  211. DisplayServer *DisplayServerEmbedded::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t /* p_parent_window */, Error &r_error) {
  212. return memnew(DisplayServerEmbedded(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  213. }
  214. Vector<String> DisplayServerEmbedded::get_rendering_drivers_func() {
  215. Vector<String> drivers;
  216. #if defined(VULKAN_ENABLED)
  217. drivers.push_back("vulkan");
  218. #endif
  219. #if defined(METAL_ENABLED)
  220. drivers.push_back("metal");
  221. #endif
  222. #if defined(GLES3_ENABLED)
  223. drivers.push_back("opengl3");
  224. #endif
  225. return drivers;
  226. }
  227. void DisplayServerEmbedded::register_embedded_driver() {
  228. register_create_function("embedded", create_func, get_rendering_drivers_func);
  229. }
  230. void DisplayServerEmbedded::beep() const {
  231. NSBeep();
  232. }
  233. // MARK: - Mouse
  234. void DisplayServerEmbedded::_mouse_update_mode() {
  235. MouseMode wanted_mouse_mode = mouse_mode_override_enabled
  236. ? mouse_mode_override
  237. : mouse_mode_base;
  238. if (wanted_mouse_mode == mouse_mode) {
  239. return;
  240. }
  241. EngineDebugger::get_singleton()->send_message("game_view:mouse_set_mode", { wanted_mouse_mode });
  242. mouse_mode = wanted_mouse_mode;
  243. }
  244. void DisplayServerEmbedded::mouse_set_mode(MouseMode p_mode) {
  245. if (p_mode == mouse_mode_base) {
  246. return;
  247. }
  248. mouse_mode_base = p_mode;
  249. _mouse_update_mode();
  250. }
  251. DisplayServerEmbedded::MouseMode DisplayServerEmbedded::mouse_get_mode() const {
  252. return mouse_mode;
  253. }
  254. void DisplayServerEmbedded::mouse_set_mode_override(MouseMode p_mode) {
  255. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  256. if (p_mode == mouse_mode_override) {
  257. return;
  258. }
  259. mouse_mode_override = p_mode;
  260. _mouse_update_mode();
  261. }
  262. DisplayServer::MouseMode DisplayServerEmbedded::mouse_get_mode_override() const {
  263. return mouse_mode_override;
  264. }
  265. void DisplayServerEmbedded::mouse_set_mode_override_enabled(bool p_override_enabled) {
  266. if (p_override_enabled == mouse_mode_override_enabled) {
  267. return;
  268. }
  269. mouse_mode_override_enabled = p_override_enabled;
  270. _mouse_update_mode();
  271. }
  272. bool DisplayServerEmbedded::mouse_is_mode_override_enabled() const {
  273. return mouse_mode_override_enabled;
  274. }
  275. Point2i DisplayServerEmbedded::mouse_get_position() const {
  276. _THREAD_SAFE_METHOD_
  277. const NSPoint mouse_pos = [NSEvent mouseLocation];
  278. const float scale = screen_get_max_scale();
  279. for (NSScreen *screen in [NSScreen screens]) {
  280. NSRect frame = [screen frame];
  281. if (NSMouseInRect(mouse_pos, frame, NO)) {
  282. Vector2i pos = Vector2i((int)mouse_pos.x, (int)mouse_pos.y);
  283. pos *= scale;
  284. // TODO(sgc): fix this
  285. // pos -= _get_screens_origin();
  286. pos.y *= -1;
  287. return pos;
  288. }
  289. }
  290. return Vector2i();
  291. }
  292. BitField<MouseButtonMask> DisplayServerEmbedded::mouse_get_button_state() const {
  293. BitField<MouseButtonMask> last_button_state = MouseButtonMask::NONE;
  294. NSUInteger buttons = [NSEvent pressedMouseButtons];
  295. if (buttons & (1 << 0)) {
  296. last_button_state.set_flag(MouseButtonMask::LEFT);
  297. }
  298. if (buttons & (1 << 1)) {
  299. last_button_state.set_flag(MouseButtonMask::RIGHT);
  300. }
  301. if (buttons & (1 << 2)) {
  302. last_button_state.set_flag(MouseButtonMask::MIDDLE);
  303. }
  304. if (buttons & (1 << 3)) {
  305. last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
  306. }
  307. if (buttons & (1 << 4)) {
  308. last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
  309. }
  310. return last_button_state;
  311. }
  312. // MARK: Events
  313. void DisplayServerEmbedded::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  314. window_resize_callbacks[p_window] = p_callable;
  315. }
  316. void DisplayServerEmbedded::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  317. window_event_callbacks[p_window] = p_callable;
  318. }
  319. void DisplayServerEmbedded::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  320. input_event_callbacks[p_window] = p_callable;
  321. }
  322. void DisplayServerEmbedded::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  323. input_text_callbacks[p_window] = p_callable;
  324. }
  325. void DisplayServerEmbedded::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  326. // Not supported
  327. }
  328. void DisplayServerEmbedded::joy_add(int p_idx, const String &p_name) {
  329. Joy *joy = joysticks.getptr(p_idx);
  330. if (joy == nullptr) {
  331. joysticks[p_idx] = Joy(p_name);
  332. Input::get_singleton()->joy_connection_changed(p_idx, true, p_name);
  333. }
  334. }
  335. void DisplayServerEmbedded::joy_del(int p_idx) {
  336. if (joysticks.erase(p_idx)) {
  337. Input::get_singleton()->joy_connection_changed(p_idx, false, String());
  338. }
  339. }
  340. void DisplayServerEmbedded::process_events() {
  341. Input *input = Input::get_singleton();
  342. for (KeyValue<int, Joy> &kv : joysticks) {
  343. uint64_t ts = input->get_joy_vibration_timestamp(kv.key);
  344. if (ts > kv.value.timestamp) {
  345. kv.value.timestamp = ts;
  346. Vector2 strength = input->get_joy_vibration_strength(kv.key);
  347. if (strength == Vector2()) {
  348. EngineDebugger::get_singleton()->send_message("game_view:joy_stop", { kv.key });
  349. } else {
  350. float duration = input->get_joy_vibration_duration(kv.key);
  351. EngineDebugger::get_singleton()->send_message("game_view:joy_start", { kv.key, duration, strength });
  352. }
  353. }
  354. }
  355. input->flush_buffered_events();
  356. }
  357. void DisplayServerEmbedded::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  358. Ref<InputEventFromWindow> event_from_window = p_event;
  359. WindowID window_id = INVALID_WINDOW_ID;
  360. if (event_from_window.is_valid()) {
  361. window_id = event_from_window->get_window_id();
  362. }
  363. DisplayServerEmbedded *ds = (DisplayServerEmbedded *)DisplayServer::get_singleton();
  364. ds->send_input_event(p_event, window_id);
  365. }
  366. void DisplayServerEmbedded::send_input_event(const Ref<InputEvent> &p_event, WindowID p_id) const {
  367. if (p_id != INVALID_WINDOW_ID) {
  368. const Callable *cb = input_event_callbacks.getptr(p_id);
  369. if (cb) {
  370. _window_callback(*cb, p_event);
  371. }
  372. } else {
  373. for (const KeyValue<WindowID, Callable> &E : input_event_callbacks) {
  374. _window_callback(E.value, p_event);
  375. }
  376. }
  377. }
  378. void DisplayServerEmbedded::send_input_text(const String &p_text, WindowID p_id) const {
  379. const Callable *cb = input_text_callbacks.getptr(p_id);
  380. if (cb) {
  381. _window_callback(*cb, p_text);
  382. }
  383. }
  384. void DisplayServerEmbedded::send_window_event(DisplayServer::WindowEvent p_event, WindowID p_id) const {
  385. const Callable *cb = window_event_callbacks.getptr(p_id);
  386. if (cb) {
  387. _window_callback(*cb, int(p_event));
  388. }
  389. }
  390. void DisplayServerEmbedded::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  391. if (p_callable.is_valid()) {
  392. p_callable.call(p_arg);
  393. }
  394. }
  395. // MARK: -
  396. bool DisplayServerEmbedded::has_feature(Feature p_feature) const {
  397. switch (p_feature) {
  398. #ifndef DISABLE_DEPRECATED
  399. case FEATURE_GLOBAL_MENU: {
  400. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  401. } break;
  402. #endif
  403. case FEATURE_CURSOR_SHAPE:
  404. case FEATURE_IME:
  405. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  406. // case FEATURE_HIDPI:
  407. // case FEATURE_ICON:
  408. // case FEATURE_MOUSE:
  409. // case FEATURE_MOUSE_WARP:
  410. // case FEATURE_NATIVE_DIALOG:
  411. // case FEATURE_NATIVE_ICON:
  412. // case FEATURE_WINDOW_TRANSPARENCY:
  413. // case FEATURE_CLIPBOARD:
  414. // case FEATURE_KEEP_SCREEN_ON:
  415. // case FEATURE_ORIENTATION:
  416. // case FEATURE_VIRTUAL_KEYBOARD:
  417. // case FEATURE_TEXT_TO_SPEECH:
  418. // case FEATURE_TOUCHSCREEN:
  419. return true;
  420. default:
  421. return false;
  422. }
  423. }
  424. String DisplayServerEmbedded::get_name() const {
  425. return "embedded";
  426. }
  427. int DisplayServerEmbedded::get_screen_count() const {
  428. return 1;
  429. }
  430. int DisplayServerEmbedded::get_primary_screen() const {
  431. return 0;
  432. }
  433. Point2i DisplayServerEmbedded::screen_get_position(int p_screen) const {
  434. return Size2i();
  435. }
  436. Size2i DisplayServerEmbedded::screen_get_size(int p_screen) const {
  437. return window_get_size(MAIN_WINDOW_ID);
  438. }
  439. Rect2i DisplayServerEmbedded::screen_get_usable_rect(int p_screen) const {
  440. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  441. }
  442. int DisplayServerEmbedded::screen_get_dpi(int p_screen) const {
  443. return 96;
  444. }
  445. float DisplayServerEmbedded::screen_get_refresh_rate(int p_screen) const {
  446. _THREAD_SAFE_METHOD_
  447. p_screen = _get_screen_index(p_screen);
  448. NSArray *screenArray = [NSScreen screens];
  449. if ((NSUInteger)p_screen < [screenArray count]) {
  450. NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
  451. const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
  452. const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode);
  453. return (float)displayRefreshRate;
  454. }
  455. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  456. return SCREEN_REFRESH_RATE_FALLBACK;
  457. }
  458. Vector<DisplayServer::WindowID> DisplayServerEmbedded::get_window_list() const {
  459. Vector<DisplayServer::WindowID> list;
  460. list.push_back(MAIN_WINDOW_ID);
  461. return list;
  462. }
  463. DisplayServer::WindowID DisplayServerEmbedded::get_window_at_screen_position(const Point2i &p_position) const {
  464. return MAIN_WINDOW_ID;
  465. }
  466. void DisplayServerEmbedded::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  467. window_attached_instance_id[p_window] = p_instance;
  468. }
  469. ObjectID DisplayServerEmbedded::window_get_attached_instance_id(WindowID p_window) const {
  470. return window_attached_instance_id[p_window];
  471. }
  472. void DisplayServerEmbedded::window_set_title(const String &p_title, WindowID p_window) {
  473. // Not supported
  474. }
  475. int DisplayServerEmbedded::window_get_current_screen(WindowID p_window) const {
  476. return SCREEN_OF_MAIN_WINDOW;
  477. }
  478. void DisplayServerEmbedded::window_set_current_screen(int p_screen, WindowID p_window) {
  479. // Not supported
  480. }
  481. Point2i DisplayServerEmbedded::window_get_position(WindowID p_window) const {
  482. return Point2i();
  483. }
  484. Point2i DisplayServerEmbedded::window_get_position_with_decorations(WindowID p_window) const {
  485. return Point2i();
  486. }
  487. void DisplayServerEmbedded::window_set_position(const Point2i &p_position, WindowID p_window) {
  488. // Probably not supported for single window iOS app
  489. }
  490. void DisplayServerEmbedded::window_set_transient(WindowID p_window, WindowID p_parent) {
  491. // Not supported
  492. }
  493. void DisplayServerEmbedded::window_set_max_size(const Size2i p_size, WindowID p_window) {
  494. // Not supported
  495. }
  496. Size2i DisplayServerEmbedded::window_get_max_size(WindowID p_window) const {
  497. return Size2i();
  498. }
  499. void DisplayServerEmbedded::window_set_min_size(const Size2i p_size, WindowID p_window) {
  500. // Not supported
  501. }
  502. Size2i DisplayServerEmbedded::window_get_min_size(WindowID p_window) const {
  503. return Size2i();
  504. }
  505. void DisplayServerEmbedded::window_set_size(const Size2i p_size, WindowID p_window) {
  506. [CATransaction begin];
  507. [CATransaction setDisableActions:YES];
  508. CGFloat scale = screen_get_max_scale();
  509. CGRect bounds = CGRectMake(0, 0, p_size.width, p_size.height);
  510. bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformInvert(CGAffineTransformMakeScale(scale, scale)));
  511. layer.bounds = bounds;
  512. layer.contentsScale = scale;
  513. #if defined(RD_ENABLED)
  514. if (rendering_context) {
  515. rendering_context->window_set_size(p_window, p_size.width, p_size.height);
  516. }
  517. #endif
  518. #if defined(GLES3_ENABLED)
  519. if (gl_manager) {
  520. gl_manager->window_resize(p_window, p_size.width, p_size.height);
  521. }
  522. #endif
  523. [CATransaction commit];
  524. Callable *cb = window_resize_callbacks.getptr(p_window);
  525. if (cb) {
  526. Variant resize_rect = Rect2i(Point2i(), p_size);
  527. _window_callback(window_resize_callbacks[p_window], resize_rect);
  528. }
  529. }
  530. Size2i DisplayServerEmbedded::window_get_size(WindowID p_window) const {
  531. #if defined(RD_ENABLED)
  532. if (rendering_context) {
  533. RenderingContextDriver::SurfaceID surface = rendering_context->surface_get_from_window(p_window);
  534. ERR_FAIL_COND_V_MSG(surface == 0, Size2i(), "Invalid window ID");
  535. uint32_t width = rendering_context->surface_get_width(surface);
  536. uint32_t height = rendering_context->surface_get_height(surface);
  537. return Size2i(width, height);
  538. }
  539. #endif
  540. #ifdef GLES3_ENABLED
  541. if (gl_manager) {
  542. return gl_manager->window_get_size(p_window);
  543. }
  544. #endif
  545. return Size2i();
  546. }
  547. Size2i DisplayServerEmbedded::window_get_size_with_decorations(WindowID p_window) const {
  548. return window_get_size(p_window);
  549. }
  550. void DisplayServerEmbedded::window_set_mode(WindowMode p_mode, WindowID p_window) {
  551. // Not supported
  552. }
  553. DisplayServer::WindowMode DisplayServerEmbedded::window_get_mode(WindowID p_window) const {
  554. return WindowMode::WINDOW_MODE_WINDOWED;
  555. }
  556. bool DisplayServerEmbedded::window_is_maximize_allowed(WindowID p_window) const {
  557. return false;
  558. }
  559. void DisplayServerEmbedded::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  560. if (p_flag == WINDOW_FLAG_TRANSPARENT && p_window == MAIN_WINDOW_ID) {
  561. transparent = p_enabled;
  562. layer.opaque = !(OS::get_singleton()->is_layered_allowed() && transparent);
  563. }
  564. }
  565. bool DisplayServerEmbedded::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  566. if (p_flag == WINDOW_FLAG_TRANSPARENT && p_window == MAIN_WINDOW_ID) {
  567. return transparent;
  568. }
  569. return false;
  570. }
  571. void DisplayServerEmbedded::window_request_attention(WindowID p_window) {
  572. // Not supported
  573. }
  574. void DisplayServerEmbedded::window_move_to_foreground(WindowID p_window) {
  575. // Not supported
  576. }
  577. bool DisplayServerEmbedded::window_is_focused(WindowID p_window) const {
  578. return true;
  579. }
  580. float DisplayServerEmbedded::screen_get_max_scale() const {
  581. return state.screen_max_scale;
  582. }
  583. bool DisplayServerEmbedded::window_can_draw(WindowID p_window) const {
  584. return true;
  585. }
  586. bool DisplayServerEmbedded::can_any_window_draw() const {
  587. return true;
  588. }
  589. void DisplayServerEmbedded::window_set_ime_active(const bool p_active, WindowID p_window) {
  590. EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_active", { p_active });
  591. }
  592. void DisplayServerEmbedded::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
  593. if (p_pos == ime_last_position) {
  594. return;
  595. }
  596. EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_position", { p_pos });
  597. ime_last_position = p_pos;
  598. }
  599. void DisplayServerEmbedded::set_state(const DisplayServerEmbeddedState &p_state) {
  600. if (state == p_state) {
  601. return;
  602. }
  603. uint32_t old_display_id = state.display_id;
  604. state = p_state;
  605. if (state.display_id != old_display_id) {
  606. #if defined(GLES3_ENABLED)
  607. if (gl_manager) {
  608. gl_manager->set_display_id(state.display_id);
  609. }
  610. #endif
  611. }
  612. }
  613. void DisplayServerEmbedded::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  614. #if defined(GLES3_ENABLED)
  615. if (gl_manager) {
  616. gl_manager->set_vsync_enabled(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
  617. }
  618. #endif
  619. #if defined(RD_ENABLED)
  620. if (rendering_context) {
  621. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  622. }
  623. #endif
  624. }
  625. DisplayServer::VSyncMode DisplayServerEmbedded::window_get_vsync_mode(WindowID p_window) const {
  626. _THREAD_SAFE_METHOD_
  627. #if defined(GLES3_ENABLED)
  628. if (gl_manager) {
  629. return (gl_manager->is_vsync_enabled() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
  630. }
  631. #endif
  632. #if defined(RD_ENABLED)
  633. if (rendering_context) {
  634. return rendering_context->window_get_vsync_mode(p_window);
  635. }
  636. #endif
  637. return DisplayServer::VSYNC_ENABLED;
  638. }
  639. void DisplayServerEmbedded::update_im_text(const Point2i &p_selection, const String &p_text) {
  640. im_selection = p_selection;
  641. im_text = p_text;
  642. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  643. }
  644. Point2i DisplayServerEmbedded::ime_get_selection() const {
  645. return im_selection;
  646. }
  647. String DisplayServerEmbedded::ime_get_text() const {
  648. return im_text;
  649. }
  650. void DisplayServerEmbedded::cursor_set_shape(CursorShape p_shape) {
  651. cursor_shape = p_shape;
  652. EngineDebugger::get_singleton()->send_message("game_view:cursor_set_shape", { p_shape });
  653. }
  654. DisplayServer::CursorShape DisplayServerEmbedded::cursor_get_shape() const {
  655. return cursor_shape;
  656. }
  657. void DisplayServerEmbedded::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  658. WARN_PRINT_ONCE("Custom cursor images are not supported in embedded mode.");
  659. }
  660. void DisplayServerEmbedded::swap_buffers() {
  661. #ifdef GLES3_ENABLED
  662. if (gl_manager) {
  663. gl_manager->swap_buffers();
  664. }
  665. #endif
  666. }
  667. void DisplayServerEmbeddedState::serialize(PackedByteArray &r_data) {
  668. r_data.resize(12);
  669. uint8_t *data = r_data.ptrw();
  670. data += encode_float(screen_max_scale, data);
  671. data += encode_float(screen_dpi, data);
  672. data += encode_uint32(display_id, data);
  673. // Assert we had enough space.
  674. DEV_ASSERT((data - r_data.ptrw()) >= r_data.size());
  675. }
  676. Error DisplayServerEmbeddedState::deserialize(const PackedByteArray &p_data) {
  677. const uint8_t *data = p_data.ptr();
  678. screen_max_scale = decode_float(data);
  679. data += sizeof(float);
  680. screen_dpi = decode_float(data);
  681. data += sizeof(float);
  682. display_id = decode_uint32(data);
  683. return OK;
  684. }