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- /**************************************************************************/
- /* display_server_embedded.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "display_server_embedded.h"
- #if defined(GLES3_ENABLED)
- #import "embedded_gl_manager.h"
- #import "platform_gl.h"
- #import "drivers/gles3/rasterizer_gles3.h"
- #endif
- #if defined(RD_ENABLED)
- #import "servers/rendering/renderer_rd/renderer_compositor_rd.h"
- #import "servers/rendering/rendering_device.h"
- #if defined(VULKAN_ENABLED)
- #import "rendering_context_driver_vulkan_macos.h"
- #endif // VULKAN_ENABLED
- #if defined(METAL_ENABLED)
- #import "drivers/metal/rendering_context_driver_metal.h"
- #endif
- #endif // RD_ENABLED
- #import "embedded_debugger.h"
- #import "macos_quartz_core_spi.h"
- #import "core/config/project_settings.h"
- #import "core/debugger/engine_debugger.h"
- #import "core/io/marshalls.h"
- DisplayServerEmbedded::DisplayServerEmbedded(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
- EmbeddedDebugger::initialize(this);
- r_error = OK; // default to OK
- native_menu = memnew(NativeMenu);
- Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
- rendering_driver = p_rendering_driver;
- #if defined(RD_ENABLED)
- #if defined(VULKAN_ENABLED)
- #if defined(__x86_64__)
- bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
- if (!fallback_to_vulkan) {
- WARN_PRINT("Metal is not supported on Intel Macs, switching to Vulkan.");
- }
- // Metal rendering driver not available on Intel.
- if (rendering_driver == "metal") {
- rendering_driver = "vulkan";
- OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
- }
- #endif
- if (rendering_driver == "vulkan") {
- rendering_context = memnew(RenderingContextDriverVulkanMacOS);
- }
- #endif
- #if defined(METAL_ENABLED)
- if (rendering_driver == "metal") {
- rendering_context = memnew(RenderingContextDriverMetal);
- }
- #endif
- if (rendering_context) {
- if (rendering_context->initialize() != OK) {
- memdelete(rendering_context);
- rendering_context = nullptr;
- #if defined(GLES3_ENABLED)
- bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
- if (fallback_to_opengl3 && rendering_driver != "opengl3") {
- WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
- rendering_driver = "opengl3";
- OS::get_singleton()->set_current_rendering_method("gl_compatibility");
- OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
- } else
- #endif
- {
- r_error = ERR_CANT_CREATE;
- ERR_FAIL_MSG("Could not initialize " + rendering_driver);
- }
- }
- }
- #endif
- #if defined(GLES3_ENABLED)
- if (rendering_driver == "opengl3_angle") {
- WARN_PRINT("ANGLE not supported for embedded display, switching to native OpenGL.");
- rendering_driver = "opengl3";
- OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
- }
- if (rendering_driver == "opengl3") {
- gl_manager = memnew(GLManagerEmbedded);
- if (gl_manager->initialize() != OK) {
- memdelete(gl_manager);
- gl_manager = nullptr;
- r_error = ERR_UNAVAILABLE;
- ERR_FAIL_MSG("Could not initialize native OpenGL.");
- }
- layer = [CALayer new];
- // OpenGL content is flipped, so it must be transformed.
- layer.anchorPoint = CGPointMake(0, 0);
- layer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0);
- Error err = gl_manager->window_create(window_id_counter, layer, p_resolution.width, p_resolution.height);
- if (err != OK) {
- ERR_FAIL_MSG("Could not create OpenGL context.");
- }
- gl_manager->set_vsync_enabled(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
- }
- #endif
- #if defined(RD_ENABLED)
- if (rendering_context) {
- layer = [CAMetalLayer new];
- layer.anchorPoint = CGPointMake(0, 1);
- union {
- #ifdef VULKAN_ENABLED
- RenderingContextDriverVulkanMacOS::WindowPlatformData vulkan;
- #endif
- #ifdef METAL_ENABLED
- RenderingContextDriverMetal::WindowPlatformData metal;
- #endif
- } wpd;
- #ifdef VULKAN_ENABLED
- if (rendering_driver == "vulkan") {
- wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
- }
- #endif
- #ifdef METAL_ENABLED
- if (rendering_driver == "metal") {
- wpd.metal.layer = (CAMetalLayer *)layer;
- }
- #endif
- Error err = rendering_context->window_create(window_id_counter, &wpd);
- ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s context", rendering_driver));
- // The rendering context is always in pixels
- rendering_context->window_set_size(window_id_counter, p_resolution.width, p_resolution.height);
- rendering_context->window_set_vsync_mode(window_id_counter, p_vsync_mode);
- }
- #endif
- #if defined(GLES3_ENABLED)
- if (rendering_driver == "opengl3") {
- RasterizerGLES3::make_current(true);
- }
- if (rendering_driver == "opengl3_angle") {
- RasterizerGLES3::make_current(false);
- }
- #endif
- #if defined(RD_ENABLED)
- if (rendering_context) {
- rendering_device = memnew(RenderingDevice);
- rendering_device->initialize(rendering_context, MAIN_WINDOW_ID);
- rendering_device->screen_create(MAIN_WINDOW_ID);
- RendererCompositorRD::make_current();
- }
- #endif
- CGFloat scale = screen_get_max_scale();
- layer.contentsScale = scale;
- layer.magnificationFilter = kCAFilterNearest;
- layer.minificationFilter = kCAFilterNearest;
- transparent = ((p_flags & WINDOW_FLAG_TRANSPARENT_BIT) == WINDOW_FLAG_TRANSPARENT_BIT);
- layer.opaque = !(OS::get_singleton()->is_layered_allowed() && transparent);
- layer.actions = @{ @"contents" : [NSNull null] }; // Disable implicit animations for contents.
- // AppKit frames, bounds and positions are always in points.
- CGRect bounds = CGRectMake(0, 0, p_resolution.width, p_resolution.height);
- bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformInvert(CGAffineTransformMakeScale(scale, scale)));
- layer.bounds = bounds;
- CGSConnectionID connection_id = CGSMainConnectionID();
- ca_context = [CAContext contextWithCGSConnection:connection_id options:@{ kCAContextCIFilterBehavior : @"ignore" }];
- ca_context.layer = layer;
- {
- Array arr = { ca_context.contextId };
- EngineDebugger::get_singleton()->send_message("game_view:set_context_id", arr);
- }
- }
- DisplayServerEmbedded::~DisplayServerEmbedded() {
- if (native_menu) {
- memdelete(native_menu);
- native_menu = nullptr;
- }
- EmbeddedDebugger::deinitialize();
- #if defined(GLES3_ENABLED)
- if (gl_manager) {
- memdelete(gl_manager);
- gl_manager = nullptr;
- }
- #endif
- #if defined(RD_ENABLED)
- if (rendering_device) {
- memdelete(rendering_device);
- rendering_device = nullptr;
- }
- if (rendering_context) {
- memdelete(rendering_context);
- rendering_context = nullptr;
- }
- #endif
- }
- DisplayServer *DisplayServerEmbedded::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t /* p_parent_window */, Error &r_error) {
- return memnew(DisplayServerEmbedded(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
- }
- Vector<String> DisplayServerEmbedded::get_rendering_drivers_func() {
- Vector<String> drivers;
- #if defined(VULKAN_ENABLED)
- drivers.push_back("vulkan");
- #endif
- #if defined(METAL_ENABLED)
- drivers.push_back("metal");
- #endif
- #if defined(GLES3_ENABLED)
- drivers.push_back("opengl3");
- #endif
- return drivers;
- }
- void DisplayServerEmbedded::register_embedded_driver() {
- register_create_function("embedded", create_func, get_rendering_drivers_func);
- }
- void DisplayServerEmbedded::beep() const {
- NSBeep();
- }
- // MARK: - Mouse
- void DisplayServerEmbedded::_mouse_update_mode() {
- MouseMode wanted_mouse_mode = mouse_mode_override_enabled
- ? mouse_mode_override
- : mouse_mode_base;
- if (wanted_mouse_mode == mouse_mode) {
- return;
- }
- EngineDebugger::get_singleton()->send_message("game_view:mouse_set_mode", { wanted_mouse_mode });
- mouse_mode = wanted_mouse_mode;
- }
- void DisplayServerEmbedded::mouse_set_mode(MouseMode p_mode) {
- if (p_mode == mouse_mode_base) {
- return;
- }
- mouse_mode_base = p_mode;
- _mouse_update_mode();
- }
- DisplayServerEmbedded::MouseMode DisplayServerEmbedded::mouse_get_mode() const {
- return mouse_mode;
- }
- void DisplayServerEmbedded::mouse_set_mode_override(MouseMode p_mode) {
- ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
- if (p_mode == mouse_mode_override) {
- return;
- }
- mouse_mode_override = p_mode;
- _mouse_update_mode();
- }
- DisplayServer::MouseMode DisplayServerEmbedded::mouse_get_mode_override() const {
- return mouse_mode_override;
- }
- void DisplayServerEmbedded::mouse_set_mode_override_enabled(bool p_override_enabled) {
- if (p_override_enabled == mouse_mode_override_enabled) {
- return;
- }
- mouse_mode_override_enabled = p_override_enabled;
- _mouse_update_mode();
- }
- bool DisplayServerEmbedded::mouse_is_mode_override_enabled() const {
- return mouse_mode_override_enabled;
- }
- Point2i DisplayServerEmbedded::mouse_get_position() const {
- _THREAD_SAFE_METHOD_
- const NSPoint mouse_pos = [NSEvent mouseLocation];
- const float scale = screen_get_max_scale();
- for (NSScreen *screen in [NSScreen screens]) {
- NSRect frame = [screen frame];
- if (NSMouseInRect(mouse_pos, frame, NO)) {
- Vector2i pos = Vector2i((int)mouse_pos.x, (int)mouse_pos.y);
- pos *= scale;
- // TODO(sgc): fix this
- // pos -= _get_screens_origin();
- pos.y *= -1;
- return pos;
- }
- }
- return Vector2i();
- }
- BitField<MouseButtonMask> DisplayServerEmbedded::mouse_get_button_state() const {
- BitField<MouseButtonMask> last_button_state = MouseButtonMask::NONE;
- NSUInteger buttons = [NSEvent pressedMouseButtons];
- if (buttons & (1 << 0)) {
- last_button_state.set_flag(MouseButtonMask::LEFT);
- }
- if (buttons & (1 << 1)) {
- last_button_state.set_flag(MouseButtonMask::RIGHT);
- }
- if (buttons & (1 << 2)) {
- last_button_state.set_flag(MouseButtonMask::MIDDLE);
- }
- if (buttons & (1 << 3)) {
- last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
- }
- if (buttons & (1 << 4)) {
- last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
- }
- return last_button_state;
- }
- // MARK: Events
- void DisplayServerEmbedded::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
- window_resize_callbacks[p_window] = p_callable;
- }
- void DisplayServerEmbedded::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
- window_event_callbacks[p_window] = p_callable;
- }
- void DisplayServerEmbedded::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
- input_event_callbacks[p_window] = p_callable;
- }
- void DisplayServerEmbedded::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callbacks[p_window] = p_callable;
- }
- void DisplayServerEmbedded::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
- // Not supported
- }
- void DisplayServerEmbedded::joy_add(int p_idx, const String &p_name) {
- Joy *joy = joysticks.getptr(p_idx);
- if (joy == nullptr) {
- joysticks[p_idx] = Joy(p_name);
- Input::get_singleton()->joy_connection_changed(p_idx, true, p_name);
- }
- }
- void DisplayServerEmbedded::joy_del(int p_idx) {
- if (joysticks.erase(p_idx)) {
- Input::get_singleton()->joy_connection_changed(p_idx, false, String());
- }
- }
- void DisplayServerEmbedded::process_events() {
- Input *input = Input::get_singleton();
- for (KeyValue<int, Joy> &kv : joysticks) {
- uint64_t ts = input->get_joy_vibration_timestamp(kv.key);
- if (ts > kv.value.timestamp) {
- kv.value.timestamp = ts;
- Vector2 strength = input->get_joy_vibration_strength(kv.key);
- if (strength == Vector2()) {
- EngineDebugger::get_singleton()->send_message("game_view:joy_stop", { kv.key });
- } else {
- float duration = input->get_joy_vibration_duration(kv.key);
- EngineDebugger::get_singleton()->send_message("game_view:joy_start", { kv.key, duration, strength });
- }
- }
- }
- input->flush_buffered_events();
- }
- void DisplayServerEmbedded::_dispatch_input_events(const Ref<InputEvent> &p_event) {
- Ref<InputEventFromWindow> event_from_window = p_event;
- WindowID window_id = INVALID_WINDOW_ID;
- if (event_from_window.is_valid()) {
- window_id = event_from_window->get_window_id();
- }
- DisplayServerEmbedded *ds = (DisplayServerEmbedded *)DisplayServer::get_singleton();
- ds->send_input_event(p_event, window_id);
- }
- void DisplayServerEmbedded::send_input_event(const Ref<InputEvent> &p_event, WindowID p_id) const {
- if (p_id != INVALID_WINDOW_ID) {
- const Callable *cb = input_event_callbacks.getptr(p_id);
- if (cb) {
- _window_callback(*cb, p_event);
- }
- } else {
- for (const KeyValue<WindowID, Callable> &E : input_event_callbacks) {
- _window_callback(E.value, p_event);
- }
- }
- }
- void DisplayServerEmbedded::send_input_text(const String &p_text, WindowID p_id) const {
- const Callable *cb = input_text_callbacks.getptr(p_id);
- if (cb) {
- _window_callback(*cb, p_text);
- }
- }
- void DisplayServerEmbedded::send_window_event(DisplayServer::WindowEvent p_event, WindowID p_id) const {
- const Callable *cb = window_event_callbacks.getptr(p_id);
- if (cb) {
- _window_callback(*cb, int(p_event));
- }
- }
- void DisplayServerEmbedded::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
- if (p_callable.is_valid()) {
- p_callable.call(p_arg);
- }
- }
- // MARK: -
- bool DisplayServerEmbedded::has_feature(Feature p_feature) const {
- switch (p_feature) {
- #ifndef DISABLE_DEPRECATED
- case FEATURE_GLOBAL_MENU: {
- return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
- } break;
- #endif
- case FEATURE_CURSOR_SHAPE:
- case FEATURE_IME:
- // case FEATURE_CUSTOM_CURSOR_SHAPE:
- // case FEATURE_HIDPI:
- // case FEATURE_ICON:
- // case FEATURE_MOUSE:
- // case FEATURE_MOUSE_WARP:
- // case FEATURE_NATIVE_DIALOG:
- // case FEATURE_NATIVE_ICON:
- // case FEATURE_WINDOW_TRANSPARENCY:
- // case FEATURE_CLIPBOARD:
- // case FEATURE_KEEP_SCREEN_ON:
- // case FEATURE_ORIENTATION:
- // case FEATURE_VIRTUAL_KEYBOARD:
- // case FEATURE_TEXT_TO_SPEECH:
- // case FEATURE_TOUCHSCREEN:
- return true;
- default:
- return false;
- }
- }
- String DisplayServerEmbedded::get_name() const {
- return "embedded";
- }
- int DisplayServerEmbedded::get_screen_count() const {
- return 1;
- }
- int DisplayServerEmbedded::get_primary_screen() const {
- return 0;
- }
- Point2i DisplayServerEmbedded::screen_get_position(int p_screen) const {
- return Size2i();
- }
- Size2i DisplayServerEmbedded::screen_get_size(int p_screen) const {
- return window_get_size(MAIN_WINDOW_ID);
- }
- Rect2i DisplayServerEmbedded::screen_get_usable_rect(int p_screen) const {
- return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
- }
- int DisplayServerEmbedded::screen_get_dpi(int p_screen) const {
- return 96;
- }
- float DisplayServerEmbedded::screen_get_refresh_rate(int p_screen) const {
- _THREAD_SAFE_METHOD_
- p_screen = _get_screen_index(p_screen);
- NSArray *screenArray = [NSScreen screens];
- if ((NSUInteger)p_screen < [screenArray count]) {
- NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
- const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
- const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode);
- return (float)displayRefreshRate;
- }
- ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
- return SCREEN_REFRESH_RATE_FALLBACK;
- }
- Vector<DisplayServer::WindowID> DisplayServerEmbedded::get_window_list() const {
- Vector<DisplayServer::WindowID> list;
- list.push_back(MAIN_WINDOW_ID);
- return list;
- }
- DisplayServer::WindowID DisplayServerEmbedded::get_window_at_screen_position(const Point2i &p_position) const {
- return MAIN_WINDOW_ID;
- }
- void DisplayServerEmbedded::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
- window_attached_instance_id[p_window] = p_instance;
- }
- ObjectID DisplayServerEmbedded::window_get_attached_instance_id(WindowID p_window) const {
- return window_attached_instance_id[p_window];
- }
- void DisplayServerEmbedded::window_set_title(const String &p_title, WindowID p_window) {
- // Not supported
- }
- int DisplayServerEmbedded::window_get_current_screen(WindowID p_window) const {
- return SCREEN_OF_MAIN_WINDOW;
- }
- void DisplayServerEmbedded::window_set_current_screen(int p_screen, WindowID p_window) {
- // Not supported
- }
- Point2i DisplayServerEmbedded::window_get_position(WindowID p_window) const {
- return Point2i();
- }
- Point2i DisplayServerEmbedded::window_get_position_with_decorations(WindowID p_window) const {
- return Point2i();
- }
- void DisplayServerEmbedded::window_set_position(const Point2i &p_position, WindowID p_window) {
- // Probably not supported for single window iOS app
- }
- void DisplayServerEmbedded::window_set_transient(WindowID p_window, WindowID p_parent) {
- // Not supported
- }
- void DisplayServerEmbedded::window_set_max_size(const Size2i p_size, WindowID p_window) {
- // Not supported
- }
- Size2i DisplayServerEmbedded::window_get_max_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerEmbedded::window_set_min_size(const Size2i p_size, WindowID p_window) {
- // Not supported
- }
- Size2i DisplayServerEmbedded::window_get_min_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerEmbedded::window_set_size(const Size2i p_size, WindowID p_window) {
- [CATransaction begin];
- [CATransaction setDisableActions:YES];
- CGFloat scale = screen_get_max_scale();
- CGRect bounds = CGRectMake(0, 0, p_size.width, p_size.height);
- bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformInvert(CGAffineTransformMakeScale(scale, scale)));
- layer.bounds = bounds;
- layer.contentsScale = scale;
- #if defined(RD_ENABLED)
- if (rendering_context) {
- rendering_context->window_set_size(p_window, p_size.width, p_size.height);
- }
- #endif
- #if defined(GLES3_ENABLED)
- if (gl_manager) {
- gl_manager->window_resize(p_window, p_size.width, p_size.height);
- }
- #endif
- [CATransaction commit];
- Callable *cb = window_resize_callbacks.getptr(p_window);
- if (cb) {
- Variant resize_rect = Rect2i(Point2i(), p_size);
- _window_callback(window_resize_callbacks[p_window], resize_rect);
- }
- }
- Size2i DisplayServerEmbedded::window_get_size(WindowID p_window) const {
- #if defined(RD_ENABLED)
- if (rendering_context) {
- RenderingContextDriver::SurfaceID surface = rendering_context->surface_get_from_window(p_window);
- ERR_FAIL_COND_V_MSG(surface == 0, Size2i(), "Invalid window ID");
- uint32_t width = rendering_context->surface_get_width(surface);
- uint32_t height = rendering_context->surface_get_height(surface);
- return Size2i(width, height);
- }
- #endif
- #ifdef GLES3_ENABLED
- if (gl_manager) {
- return gl_manager->window_get_size(p_window);
- }
- #endif
- return Size2i();
- }
- Size2i DisplayServerEmbedded::window_get_size_with_decorations(WindowID p_window) const {
- return window_get_size(p_window);
- }
- void DisplayServerEmbedded::window_set_mode(WindowMode p_mode, WindowID p_window) {
- // Not supported
- }
- DisplayServer::WindowMode DisplayServerEmbedded::window_get_mode(WindowID p_window) const {
- return WindowMode::WINDOW_MODE_WINDOWED;
- }
- bool DisplayServerEmbedded::window_is_maximize_allowed(WindowID p_window) const {
- return false;
- }
- void DisplayServerEmbedded::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
- if (p_flag == WINDOW_FLAG_TRANSPARENT && p_window == MAIN_WINDOW_ID) {
- transparent = p_enabled;
- layer.opaque = !(OS::get_singleton()->is_layered_allowed() && transparent);
- }
- }
- bool DisplayServerEmbedded::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
- if (p_flag == WINDOW_FLAG_TRANSPARENT && p_window == MAIN_WINDOW_ID) {
- return transparent;
- }
- return false;
- }
- void DisplayServerEmbedded::window_request_attention(WindowID p_window) {
- // Not supported
- }
- void DisplayServerEmbedded::window_move_to_foreground(WindowID p_window) {
- // Not supported
- }
- bool DisplayServerEmbedded::window_is_focused(WindowID p_window) const {
- return true;
- }
- float DisplayServerEmbedded::screen_get_max_scale() const {
- return state.screen_max_scale;
- }
- bool DisplayServerEmbedded::window_can_draw(WindowID p_window) const {
- return true;
- }
- bool DisplayServerEmbedded::can_any_window_draw() const {
- return true;
- }
- void DisplayServerEmbedded::window_set_ime_active(const bool p_active, WindowID p_window) {
- EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_active", { p_active });
- }
- void DisplayServerEmbedded::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
- if (p_pos == ime_last_position) {
- return;
- }
- EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_position", { p_pos });
- ime_last_position = p_pos;
- }
- void DisplayServerEmbedded::set_state(const DisplayServerEmbeddedState &p_state) {
- if (state == p_state) {
- return;
- }
- uint32_t old_display_id = state.display_id;
- state = p_state;
- if (state.display_id != old_display_id) {
- #if defined(GLES3_ENABLED)
- if (gl_manager) {
- gl_manager->set_display_id(state.display_id);
- }
- #endif
- }
- }
- void DisplayServerEmbedded::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
- #if defined(GLES3_ENABLED)
- if (gl_manager) {
- gl_manager->set_vsync_enabled(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
- }
- #endif
- #if defined(RD_ENABLED)
- if (rendering_context) {
- rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
- }
- #endif
- }
- DisplayServer::VSyncMode DisplayServerEmbedded::window_get_vsync_mode(WindowID p_window) const {
- _THREAD_SAFE_METHOD_
- #if defined(GLES3_ENABLED)
- if (gl_manager) {
- return (gl_manager->is_vsync_enabled() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
- }
- #endif
- #if defined(RD_ENABLED)
- if (rendering_context) {
- return rendering_context->window_get_vsync_mode(p_window);
- }
- #endif
- return DisplayServer::VSYNC_ENABLED;
- }
- void DisplayServerEmbedded::update_im_text(const Point2i &p_selection, const String &p_text) {
- im_selection = p_selection;
- im_text = p_text;
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
- }
- Point2i DisplayServerEmbedded::ime_get_selection() const {
- return im_selection;
- }
- String DisplayServerEmbedded::ime_get_text() const {
- return im_text;
- }
- void DisplayServerEmbedded::cursor_set_shape(CursorShape p_shape) {
- cursor_shape = p_shape;
- EngineDebugger::get_singleton()->send_message("game_view:cursor_set_shape", { p_shape });
- }
- DisplayServer::CursorShape DisplayServerEmbedded::cursor_get_shape() const {
- return cursor_shape;
- }
- void DisplayServerEmbedded::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- WARN_PRINT_ONCE("Custom cursor images are not supported in embedded mode.");
- }
- void DisplayServerEmbedded::swap_buffers() {
- #ifdef GLES3_ENABLED
- if (gl_manager) {
- gl_manager->swap_buffers();
- }
- #endif
- }
- void DisplayServerEmbeddedState::serialize(PackedByteArray &r_data) {
- r_data.resize(12);
- uint8_t *data = r_data.ptrw();
- data += encode_float(screen_max_scale, data);
- data += encode_float(screen_dpi, data);
- data += encode_uint32(display_id, data);
- // Assert we had enough space.
- DEV_ASSERT((data - r_data.ptrw()) >= r_data.size());
- }
- Error DisplayServerEmbeddedState::deserialize(const PackedByteArray &p_data) {
- const uint8_t *data = p_data.ptr();
- screen_max_scale = decode_float(data);
- data += sizeof(float);
- screen_dpi = decode_float(data);
- data += sizeof(float);
- display_id = decode_uint32(data);
- return OK;
- }
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