display_server_embedded.mm 26 KB

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  1. /**************************************************************************/
  2. /* display_server_embedded.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "display_server_embedded.h"
  31. #if defined(GLES3_ENABLED)
  32. #import "embedded_gl_manager.h"
  33. #import "platform_gl.h"
  34. #import "drivers/gles3/rasterizer_gles3.h"
  35. #endif
  36. #if defined(RD_ENABLED)
  37. #import "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #import "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #import "rendering_context_driver_vulkan_macos.h"
  41. #endif // VULKAN_ENABLED
  42. #if defined(METAL_ENABLED)
  43. #import "drivers/metal/rendering_context_driver_metal.h"
  44. #endif
  45. #endif // RD_ENABLED
  46. #import "embedded_debugger.h"
  47. #import "macos_quartz_core_spi.h"
  48. #import "core/config/project_settings.h"
  49. #import "core/debugger/engine_debugger.h"
  50. #import "core/io/marshalls.h"
  51. DisplayServerEmbedded::DisplayServerEmbedded(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  52. EmbeddedDebugger::initialize(this);
  53. r_error = OK; // default to OK
  54. native_menu = memnew(NativeMenu);
  55. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  56. rendering_driver = p_rendering_driver;
  57. #if defined(RD_ENABLED)
  58. #if defined(VULKAN_ENABLED)
  59. #if defined(__x86_64__)
  60. bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
  61. if (!fallback_to_vulkan) {
  62. WARN_PRINT("Metal is not supported on Intel Macs, switching to Vulkan.");
  63. }
  64. // Metal rendering driver not available on Intel.
  65. if (rendering_driver == "metal") {
  66. rendering_driver = "vulkan";
  67. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  68. }
  69. #endif
  70. if (rendering_driver == "vulkan") {
  71. rendering_context = memnew(RenderingContextDriverVulkanMacOS);
  72. }
  73. #endif
  74. #if defined(METAL_ENABLED)
  75. if (rendering_driver == "metal") {
  76. rendering_context = memnew(RenderingContextDriverMetal);
  77. }
  78. #endif
  79. if (rendering_context) {
  80. if (rendering_context->initialize() != OK) {
  81. memdelete(rendering_context);
  82. rendering_context = nullptr;
  83. #if defined(GLES3_ENABLED)
  84. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  85. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  86. WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
  87. rendering_driver = "opengl3";
  88. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  89. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  90. } else
  91. #endif
  92. {
  93. r_error = ERR_CANT_CREATE;
  94. ERR_FAIL_MSG("Could not initialize " + rendering_driver);
  95. }
  96. }
  97. }
  98. #endif
  99. #if defined(GLES3_ENABLED)
  100. if (rendering_driver == "opengl3_angle") {
  101. WARN_PRINT("ANGLE not supported for embedded display, switching to native OpenGL.");
  102. rendering_driver = "opengl3";
  103. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  104. }
  105. if (rendering_driver == "opengl3") {
  106. gl_manager = memnew(GLManagerEmbedded);
  107. if (gl_manager->initialize() != OK) {
  108. memdelete(gl_manager);
  109. gl_manager = nullptr;
  110. r_error = ERR_UNAVAILABLE;
  111. ERR_FAIL_MSG("Could not initialize native OpenGL.");
  112. }
  113. layer = [CALayer new];
  114. // OpenGL content is flipped, so it must be transformed.
  115. layer.anchorPoint = CGPointMake(0, 0);
  116. layer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0);
  117. Error err = gl_manager->window_create(window_id_counter, layer, p_resolution.width, p_resolution.height);
  118. if (err != OK) {
  119. ERR_FAIL_MSG("Could not create OpenGL context.");
  120. }
  121. gl_manager->set_vsync_enabled(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
  122. }
  123. #endif
  124. #if defined(RD_ENABLED)
  125. if (rendering_context) {
  126. layer = [CAMetalLayer new];
  127. layer.anchorPoint = CGPointMake(0, 1);
  128. union {
  129. #ifdef VULKAN_ENABLED
  130. RenderingContextDriverVulkanMacOS::WindowPlatformData vulkan;
  131. #endif
  132. #ifdef METAL_ENABLED
  133. RenderingContextDriverMetal::WindowPlatformData metal;
  134. #endif
  135. } wpd;
  136. #ifdef VULKAN_ENABLED
  137. if (rendering_driver == "vulkan") {
  138. wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
  139. }
  140. #endif
  141. #ifdef METAL_ENABLED
  142. if (rendering_driver == "metal") {
  143. wpd.metal.layer = (CAMetalLayer *)layer;
  144. }
  145. #endif
  146. Error err = rendering_context->window_create(window_id_counter, &wpd);
  147. ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s context", rendering_driver));
  148. // The rendering context is always in pixels
  149. rendering_context->window_set_size(window_id_counter, p_resolution.width, p_resolution.height);
  150. rendering_context->window_set_vsync_mode(window_id_counter, p_vsync_mode);
  151. }
  152. #endif
  153. #if defined(GLES3_ENABLED)
  154. if (rendering_driver == "opengl3") {
  155. RasterizerGLES3::make_current(true);
  156. }
  157. if (rendering_driver == "opengl3_angle") {
  158. RasterizerGLES3::make_current(false);
  159. }
  160. #endif
  161. #if defined(RD_ENABLED)
  162. if (rendering_context) {
  163. rendering_device = memnew(RenderingDevice);
  164. rendering_device->initialize(rendering_context, MAIN_WINDOW_ID);
  165. rendering_device->screen_create(MAIN_WINDOW_ID);
  166. RendererCompositorRD::make_current();
  167. }
  168. #endif
  169. CGFloat scale = screen_get_max_scale();
  170. layer.contentsScale = scale;
  171. layer.magnificationFilter = kCAFilterNearest;
  172. layer.minificationFilter = kCAFilterNearest;
  173. transparent = ((p_flags & WINDOW_FLAG_TRANSPARENT_BIT) == WINDOW_FLAG_TRANSPARENT_BIT);
  174. layer.opaque = !(OS::get_singleton()->is_layered_allowed() && transparent);
  175. layer.actions = @{ @"contents" : [NSNull null] }; // Disable implicit animations for contents.
  176. // AppKit frames, bounds and positions are always in points.
  177. CGRect bounds = CGRectMake(0, 0, p_resolution.width, p_resolution.height);
  178. bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformInvert(CGAffineTransformMakeScale(scale, scale)));
  179. layer.bounds = bounds;
  180. CGSConnectionID connection_id = CGSMainConnectionID();
  181. ca_context = [CAContext contextWithCGSConnection:connection_id options:@{ kCAContextCIFilterBehavior : @"ignore" }];
  182. ca_context.layer = layer;
  183. {
  184. Array arr = { ca_context.contextId };
  185. EngineDebugger::get_singleton()->send_message("game_view:set_context_id", arr);
  186. }
  187. }
  188. DisplayServerEmbedded::~DisplayServerEmbedded() {
  189. if (native_menu) {
  190. memdelete(native_menu);
  191. native_menu = nullptr;
  192. }
  193. EmbeddedDebugger::deinitialize();
  194. #if defined(GLES3_ENABLED)
  195. if (gl_manager) {
  196. memdelete(gl_manager);
  197. gl_manager = nullptr;
  198. }
  199. #endif
  200. #if defined(RD_ENABLED)
  201. if (rendering_device) {
  202. memdelete(rendering_device);
  203. rendering_device = nullptr;
  204. }
  205. if (rendering_context) {
  206. memdelete(rendering_context);
  207. rendering_context = nullptr;
  208. }
  209. #endif
  210. }
  211. DisplayServer *DisplayServerEmbedded::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t /* p_parent_window */, Error &r_error) {
  212. return memnew(DisplayServerEmbedded(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  213. }
  214. Vector<String> DisplayServerEmbedded::get_rendering_drivers_func() {
  215. Vector<String> drivers;
  216. #if defined(VULKAN_ENABLED)
  217. drivers.push_back("vulkan");
  218. #endif
  219. #if defined(METAL_ENABLED)
  220. drivers.push_back("metal");
  221. #endif
  222. #if defined(GLES3_ENABLED)
  223. drivers.push_back("opengl3");
  224. #endif
  225. return drivers;
  226. }
  227. void DisplayServerEmbedded::register_embedded_driver() {
  228. register_create_function("embedded", create_func, get_rendering_drivers_func);
  229. }
  230. void DisplayServerEmbedded::beep() const {
  231. NSBeep();
  232. }
  233. // MARK: - Mouse
  234. void DisplayServerEmbedded::_mouse_update_mode() {
  235. MouseMode wanted_mouse_mode = mouse_mode_override_enabled
  236. ? mouse_mode_override
  237. : mouse_mode_base;
  238. if (wanted_mouse_mode == mouse_mode) {
  239. return;
  240. }
  241. EngineDebugger::get_singleton()->send_message("game_view:mouse_set_mode", { wanted_mouse_mode });
  242. mouse_mode = wanted_mouse_mode;
  243. }
  244. void DisplayServerEmbedded::mouse_set_mode(MouseMode p_mode) {
  245. if (p_mode == mouse_mode_base) {
  246. return;
  247. }
  248. mouse_mode_base = p_mode;
  249. _mouse_update_mode();
  250. }
  251. DisplayServerEmbedded::MouseMode DisplayServerEmbedded::mouse_get_mode() const {
  252. return mouse_mode;
  253. }
  254. void DisplayServerEmbedded::mouse_set_mode_override(MouseMode p_mode) {
  255. ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
  256. if (p_mode == mouse_mode_override) {
  257. return;
  258. }
  259. mouse_mode_override = p_mode;
  260. _mouse_update_mode();
  261. }
  262. DisplayServer::MouseMode DisplayServerEmbedded::mouse_get_mode_override() const {
  263. return mouse_mode_override;
  264. }
  265. void DisplayServerEmbedded::mouse_set_mode_override_enabled(bool p_override_enabled) {
  266. if (p_override_enabled == mouse_mode_override_enabled) {
  267. return;
  268. }
  269. mouse_mode_override_enabled = p_override_enabled;
  270. _mouse_update_mode();
  271. }
  272. bool DisplayServerEmbedded::mouse_is_mode_override_enabled() const {
  273. return mouse_mode_override_enabled;
  274. }
  275. Point2i DisplayServerEmbedded::mouse_get_position() const {
  276. _THREAD_SAFE_METHOD_
  277. const NSPoint mouse_pos = [NSEvent mouseLocation];
  278. const float scale = screen_get_max_scale();
  279. for (NSScreen *screen in [NSScreen screens]) {
  280. NSRect frame = [screen frame];
  281. if (NSMouseInRect(mouse_pos, frame, NO)) {
  282. Vector2i pos = Vector2i((int)mouse_pos.x, (int)mouse_pos.y);
  283. pos *= scale;
  284. // TODO(sgc): fix this
  285. // pos -= _get_screens_origin();
  286. pos.y *= -1;
  287. return pos;
  288. }
  289. }
  290. return Vector2i();
  291. }
  292. BitField<MouseButtonMask> DisplayServerEmbedded::mouse_get_button_state() const {
  293. BitField<MouseButtonMask> last_button_state = MouseButtonMask::NONE;
  294. NSUInteger buttons = [NSEvent pressedMouseButtons];
  295. if (buttons & (1 << 0)) {
  296. last_button_state.set_flag(MouseButtonMask::LEFT);
  297. }
  298. if (buttons & (1 << 1)) {
  299. last_button_state.set_flag(MouseButtonMask::RIGHT);
  300. }
  301. if (buttons & (1 << 2)) {
  302. last_button_state.set_flag(MouseButtonMask::MIDDLE);
  303. }
  304. if (buttons & (1 << 3)) {
  305. last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
  306. }
  307. if (buttons & (1 << 4)) {
  308. last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
  309. }
  310. return last_button_state;
  311. }
  312. // MARK: Events
  313. void DisplayServerEmbedded::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  314. window_resize_callbacks[p_window] = p_callable;
  315. }
  316. void DisplayServerEmbedded::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  317. window_event_callbacks[p_window] = p_callable;
  318. }
  319. void DisplayServerEmbedded::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  320. input_event_callbacks[p_window] = p_callable;
  321. }
  322. void DisplayServerEmbedded::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  323. input_text_callbacks[p_window] = p_callable;
  324. }
  325. void DisplayServerEmbedded::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  326. // Not supported
  327. }
  328. void DisplayServerEmbedded::joy_add(int p_idx, const String &p_name) {
  329. Joy *joy = joysticks.getptr(p_idx);
  330. if (joy == nullptr) {
  331. joysticks[p_idx] = Joy(p_name);
  332. Input::get_singleton()->joy_connection_changed(p_idx, true, p_name);
  333. }
  334. }
  335. void DisplayServerEmbedded::joy_del(int p_idx) {
  336. if (joysticks.erase(p_idx)) {
  337. Input::get_singleton()->joy_connection_changed(p_idx, false, String());
  338. }
  339. }
  340. void DisplayServerEmbedded::process_events() {
  341. Input *input = Input::get_singleton();
  342. for (KeyValue<int, Joy> &kv : joysticks) {
  343. uint64_t ts = input->get_joy_vibration_timestamp(kv.key);
  344. if (ts > kv.value.timestamp) {
  345. kv.value.timestamp = ts;
  346. Vector2 strength = input->get_joy_vibration_strength(kv.key);
  347. if (strength == Vector2()) {
  348. EngineDebugger::get_singleton()->send_message("game_view:joy_stop", { kv.key });
  349. } else {
  350. float duration = input->get_joy_vibration_duration(kv.key);
  351. EngineDebugger::get_singleton()->send_message("game_view:joy_start", { kv.key, duration, strength });
  352. }
  353. }
  354. }
  355. input->flush_buffered_events();
  356. }
  357. void DisplayServerEmbedded::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  358. Ref<InputEventFromWindow> event_from_window = p_event;
  359. WindowID window_id = INVALID_WINDOW_ID;
  360. if (event_from_window.is_valid()) {
  361. window_id = event_from_window->get_window_id();
  362. }
  363. DisplayServerEmbedded *ds = (DisplayServerEmbedded *)DisplayServer::get_singleton();
  364. ds->send_input_event(p_event, window_id);
  365. }
  366. void DisplayServerEmbedded::send_input_event(const Ref<InputEvent> &p_event, WindowID p_id) const {
  367. if (p_id != INVALID_WINDOW_ID) {
  368. const Callable *cb = input_event_callbacks.getptr(p_id);
  369. if (cb) {
  370. _window_callback(*cb, p_event);
  371. }
  372. } else {
  373. for (const KeyValue<WindowID, Callable> &E : input_event_callbacks) {
  374. _window_callback(E.value, p_event);
  375. }
  376. }
  377. }
  378. void DisplayServerEmbedded::send_input_text(const String &p_text, WindowID p_id) const {
  379. const Callable *cb = input_text_callbacks.getptr(p_id);
  380. if (cb) {
  381. _window_callback(*cb, p_text);
  382. }
  383. }
  384. void DisplayServerEmbedded::send_window_event(DisplayServer::WindowEvent p_event, WindowID p_id) const {
  385. const Callable *cb = window_event_callbacks.getptr(p_id);
  386. if (cb) {
  387. _window_callback(*cb, int(p_event));
  388. }
  389. }
  390. void DisplayServerEmbedded::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  391. if (p_callable.is_valid()) {
  392. p_callable.call(p_arg);
  393. }
  394. }
  395. // MARK: -
  396. bool DisplayServerEmbedded::has_feature(Feature p_feature) const {
  397. switch (p_feature) {
  398. #ifndef DISABLE_DEPRECATED
  399. case FEATURE_GLOBAL_MENU: {
  400. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  401. } break;
  402. #endif
  403. case FEATURE_CURSOR_SHAPE:
  404. case FEATURE_IME:
  405. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  406. // case FEATURE_HIDPI:
  407. // case FEATURE_ICON:
  408. // case FEATURE_MOUSE:
  409. // case FEATURE_MOUSE_WARP:
  410. // case FEATURE_NATIVE_DIALOG:
  411. // case FEATURE_NATIVE_ICON:
  412. // case FEATURE_WINDOW_TRANSPARENCY:
  413. // case FEATURE_CLIPBOARD:
  414. // case FEATURE_KEEP_SCREEN_ON:
  415. // case FEATURE_ORIENTATION:
  416. // case FEATURE_VIRTUAL_KEYBOARD:
  417. // case FEATURE_TEXT_TO_SPEECH:
  418. // case FEATURE_TOUCHSCREEN:
  419. return true;
  420. default:
  421. return false;
  422. }
  423. }
  424. String DisplayServerEmbedded::get_name() const {
  425. return "embedded";
  426. }
  427. int DisplayServerEmbedded::get_screen_count() const {
  428. return 1;
  429. }
  430. int DisplayServerEmbedded::get_primary_screen() const {
  431. return 0;
  432. }
  433. Point2i DisplayServerEmbedded::screen_get_position(int p_screen) const {
  434. _THREAD_SAFE_METHOD_
  435. p_screen = _get_screen_index(p_screen);
  436. int screen_count = get_screen_count();
  437. ERR_FAIL_INDEX_V(p_screen, screen_count, Point2i());
  438. return Point2i(0, 0);
  439. }
  440. Size2i DisplayServerEmbedded::screen_get_size(int p_screen) const {
  441. _THREAD_SAFE_METHOD_
  442. p_screen = _get_screen_index(p_screen);
  443. int screen_count = get_screen_count();
  444. ERR_FAIL_INDEX_V(p_screen, screen_count, Size2i());
  445. return window_get_size(MAIN_WINDOW_ID);
  446. }
  447. Rect2i DisplayServerEmbedded::screen_get_usable_rect(int p_screen) const {
  448. _THREAD_SAFE_METHOD_
  449. p_screen = _get_screen_index(p_screen);
  450. int screen_count = get_screen_count();
  451. ERR_FAIL_INDEX_V(p_screen, screen_count, Rect2i());
  452. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  453. }
  454. int DisplayServerEmbedded::screen_get_dpi(int p_screen) const {
  455. _THREAD_SAFE_METHOD_
  456. p_screen = _get_screen_index(p_screen);
  457. int screen_count = get_screen_count();
  458. ERR_FAIL_INDEX_V(p_screen, screen_count, 72);
  459. return 96;
  460. }
  461. float DisplayServerEmbedded::screen_get_refresh_rate(int p_screen) const {
  462. _THREAD_SAFE_METHOD_
  463. p_screen = _get_screen_index(p_screen);
  464. int screen_count = get_screen_count();
  465. ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
  466. p_screen = _get_screen_index(p_screen);
  467. NSArray *screenArray = [NSScreen screens];
  468. if ((NSUInteger)p_screen < [screenArray count]) {
  469. NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
  470. const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
  471. const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode);
  472. return (float)displayRefreshRate;
  473. }
  474. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  475. return SCREEN_REFRESH_RATE_FALLBACK;
  476. }
  477. Vector<DisplayServer::WindowID> DisplayServerEmbedded::get_window_list() const {
  478. Vector<DisplayServer::WindowID> list;
  479. list.push_back(MAIN_WINDOW_ID);
  480. return list;
  481. }
  482. DisplayServer::WindowID DisplayServerEmbedded::get_window_at_screen_position(const Point2i &p_position) const {
  483. return MAIN_WINDOW_ID;
  484. }
  485. void DisplayServerEmbedded::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  486. window_attached_instance_id[p_window] = p_instance;
  487. }
  488. ObjectID DisplayServerEmbedded::window_get_attached_instance_id(WindowID p_window) const {
  489. return window_attached_instance_id[p_window];
  490. }
  491. void DisplayServerEmbedded::window_set_title(const String &p_title, WindowID p_window) {
  492. // Not supported
  493. }
  494. int DisplayServerEmbedded::window_get_current_screen(WindowID p_window) const {
  495. _THREAD_SAFE_METHOD_
  496. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, INVALID_SCREEN);
  497. return 0;
  498. }
  499. void DisplayServerEmbedded::window_set_current_screen(int p_screen, WindowID p_window) {
  500. // Not supported
  501. }
  502. Point2i DisplayServerEmbedded::window_get_position(WindowID p_window) const {
  503. return Point2i();
  504. }
  505. Point2i DisplayServerEmbedded::window_get_position_with_decorations(WindowID p_window) const {
  506. return Point2i();
  507. }
  508. void DisplayServerEmbedded::window_set_position(const Point2i &p_position, WindowID p_window) {
  509. // Probably not supported for single window iOS app
  510. }
  511. void DisplayServerEmbedded::window_set_transient(WindowID p_window, WindowID p_parent) {
  512. // Not supported
  513. }
  514. void DisplayServerEmbedded::window_set_max_size(const Size2i p_size, WindowID p_window) {
  515. // Not supported
  516. }
  517. Size2i DisplayServerEmbedded::window_get_max_size(WindowID p_window) const {
  518. return Size2i();
  519. }
  520. void DisplayServerEmbedded::window_set_min_size(const Size2i p_size, WindowID p_window) {
  521. // Not supported
  522. }
  523. Size2i DisplayServerEmbedded::window_get_min_size(WindowID p_window) const {
  524. return Size2i();
  525. }
  526. void DisplayServerEmbedded::window_set_size(const Size2i p_size, WindowID p_window) {
  527. [CATransaction begin];
  528. [CATransaction setDisableActions:YES];
  529. CGFloat scale = screen_get_max_scale();
  530. CGRect bounds = CGRectMake(0, 0, p_size.width, p_size.height);
  531. bounds = CGRectApplyAffineTransform(bounds, CGAffineTransformInvert(CGAffineTransformMakeScale(scale, scale)));
  532. layer.bounds = bounds;
  533. layer.contentsScale = scale;
  534. #if defined(RD_ENABLED)
  535. if (rendering_context) {
  536. rendering_context->window_set_size(p_window, p_size.width, p_size.height);
  537. }
  538. #endif
  539. #if defined(GLES3_ENABLED)
  540. if (gl_manager) {
  541. gl_manager->window_resize(p_window, p_size.width, p_size.height);
  542. }
  543. #endif
  544. [CATransaction commit];
  545. Callable *cb = window_resize_callbacks.getptr(p_window);
  546. if (cb) {
  547. Variant resize_rect = Rect2i(Point2i(), p_size);
  548. _window_callback(window_resize_callbacks[p_window], resize_rect);
  549. }
  550. }
  551. Size2i DisplayServerEmbedded::window_get_size(WindowID p_window) const {
  552. #if defined(RD_ENABLED)
  553. if (rendering_context) {
  554. RenderingContextDriver::SurfaceID surface = rendering_context->surface_get_from_window(p_window);
  555. ERR_FAIL_COND_V_MSG(surface == 0, Size2i(), "Invalid window ID");
  556. uint32_t width = rendering_context->surface_get_width(surface);
  557. uint32_t height = rendering_context->surface_get_height(surface);
  558. return Size2i(width, height);
  559. }
  560. #endif
  561. #ifdef GLES3_ENABLED
  562. if (gl_manager) {
  563. return gl_manager->window_get_size(p_window);
  564. }
  565. #endif
  566. return Size2i();
  567. }
  568. Size2i DisplayServerEmbedded::window_get_size_with_decorations(WindowID p_window) const {
  569. return window_get_size(p_window);
  570. }
  571. void DisplayServerEmbedded::window_set_mode(WindowMode p_mode, WindowID p_window) {
  572. // Not supported
  573. }
  574. DisplayServer::WindowMode DisplayServerEmbedded::window_get_mode(WindowID p_window) const {
  575. return WindowMode::WINDOW_MODE_WINDOWED;
  576. }
  577. bool DisplayServerEmbedded::window_is_maximize_allowed(WindowID p_window) const {
  578. return false;
  579. }
  580. void DisplayServerEmbedded::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  581. if (p_flag == WINDOW_FLAG_TRANSPARENT && p_window == MAIN_WINDOW_ID) {
  582. transparent = p_enabled;
  583. layer.opaque = !(OS::get_singleton()->is_layered_allowed() && transparent);
  584. }
  585. }
  586. bool DisplayServerEmbedded::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  587. if (p_flag == WINDOW_FLAG_TRANSPARENT && p_window == MAIN_WINDOW_ID) {
  588. return transparent;
  589. }
  590. return false;
  591. }
  592. void DisplayServerEmbedded::window_request_attention(WindowID p_window) {
  593. // Not supported
  594. }
  595. void DisplayServerEmbedded::window_move_to_foreground(WindowID p_window) {
  596. // Not supported
  597. }
  598. bool DisplayServerEmbedded::window_is_focused(WindowID p_window) const {
  599. return true;
  600. }
  601. float DisplayServerEmbedded::screen_get_max_scale() const {
  602. return state.screen_max_scale;
  603. }
  604. bool DisplayServerEmbedded::window_can_draw(WindowID p_window) const {
  605. return true;
  606. }
  607. bool DisplayServerEmbedded::can_any_window_draw() const {
  608. return true;
  609. }
  610. void DisplayServerEmbedded::window_set_ime_active(const bool p_active, WindowID p_window) {
  611. EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_active", { p_active });
  612. }
  613. void DisplayServerEmbedded::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
  614. if (p_pos == ime_last_position) {
  615. return;
  616. }
  617. EngineDebugger::get_singleton()->send_message("game_view:window_set_ime_position", { p_pos });
  618. ime_last_position = p_pos;
  619. }
  620. void DisplayServerEmbedded::set_state(const DisplayServerEmbeddedState &p_state) {
  621. if (state == p_state) {
  622. return;
  623. }
  624. uint32_t old_display_id = state.display_id;
  625. state = p_state;
  626. if (state.display_id != old_display_id) {
  627. #if defined(GLES3_ENABLED)
  628. if (gl_manager) {
  629. gl_manager->set_display_id(state.display_id);
  630. }
  631. #endif
  632. }
  633. }
  634. void DisplayServerEmbedded::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  635. #if defined(GLES3_ENABLED)
  636. if (gl_manager) {
  637. gl_manager->set_vsync_enabled(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
  638. }
  639. #endif
  640. #if defined(RD_ENABLED)
  641. if (rendering_context) {
  642. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  643. }
  644. #endif
  645. }
  646. DisplayServer::VSyncMode DisplayServerEmbedded::window_get_vsync_mode(WindowID p_window) const {
  647. _THREAD_SAFE_METHOD_
  648. #if defined(GLES3_ENABLED)
  649. if (gl_manager) {
  650. return (gl_manager->is_vsync_enabled() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
  651. }
  652. #endif
  653. #if defined(RD_ENABLED)
  654. if (rendering_context) {
  655. return rendering_context->window_get_vsync_mode(p_window);
  656. }
  657. #endif
  658. return DisplayServer::VSYNC_ENABLED;
  659. }
  660. void DisplayServerEmbedded::update_im_text(const Point2i &p_selection, const String &p_text) {
  661. im_selection = p_selection;
  662. im_text = p_text;
  663. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
  664. }
  665. Point2i DisplayServerEmbedded::ime_get_selection() const {
  666. return im_selection;
  667. }
  668. String DisplayServerEmbedded::ime_get_text() const {
  669. return im_text;
  670. }
  671. void DisplayServerEmbedded::cursor_set_shape(CursorShape p_shape) {
  672. cursor_shape = p_shape;
  673. EngineDebugger::get_singleton()->send_message("game_view:cursor_set_shape", { p_shape });
  674. }
  675. DisplayServer::CursorShape DisplayServerEmbedded::cursor_get_shape() const {
  676. return cursor_shape;
  677. }
  678. void DisplayServerEmbedded::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  679. WARN_PRINT_ONCE("Custom cursor images are not supported in embedded mode.");
  680. }
  681. void DisplayServerEmbedded::swap_buffers() {
  682. #ifdef GLES3_ENABLED
  683. if (gl_manager) {
  684. gl_manager->swap_buffers();
  685. }
  686. #endif
  687. }
  688. void DisplayServerEmbeddedState::serialize(PackedByteArray &r_data) {
  689. r_data.resize(12);
  690. uint8_t *data = r_data.ptrw();
  691. data += encode_float(screen_max_scale, data);
  692. data += encode_float(screen_dpi, data);
  693. data += encode_uint32(display_id, data);
  694. // Assert we had enough space.
  695. DEV_ASSERT((data - r_data.ptrw()) >= r_data.size());
  696. }
  697. Error DisplayServerEmbeddedState::deserialize(const PackedByteArray &p_data) {
  698. const uint8_t *data = p_data.ptr();
  699. screen_max_scale = decode_float(data);
  700. data += sizeof(float);
  701. screen_dpi = decode_float(data);
  702. data += sizeof(float);
  703. display_id = decode_uint32(data);
  704. return OK;
  705. }