openxr_hand.h 4.1 KB

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  1. /**************************************************************************/
  2. /* openxr_hand.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/3d/node_3d.h"
  32. #include "scene/3d/skeleton_3d.h"
  33. #include <openxr/openxr.h>
  34. class OpenXRAPI;
  35. class OpenXRHandTrackingExtension;
  36. class OpenXRHand : public Node3D {
  37. GDCLASS(OpenXRHand, Node3D);
  38. public:
  39. enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
  40. HAND_LEFT,
  41. HAND_RIGHT,
  42. HAND_MAX
  43. };
  44. enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange.
  45. MOTION_RANGE_UNOBSTRUCTED,
  46. MOTION_RANGE_CONFORM_TO_CONTROLLER,
  47. MOTION_RANGE_MAX
  48. };
  49. enum SkeletonRig {
  50. SKELETON_RIG_OPENXR,
  51. SKELETON_RIG_HUMANOID,
  52. SKELETON_RIG_MAX
  53. };
  54. enum BoneUpdate {
  55. BONE_UPDATE_FULL,
  56. BONE_UPDATE_ROTATION_ONLY,
  57. BONE_UPDATE_MAX
  58. };
  59. private:
  60. struct JointData {
  61. int bone = -1;
  62. int parent_joint = -1;
  63. };
  64. OpenXRAPI *openxr_api = nullptr;
  65. OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
  66. Hands hand = HAND_LEFT;
  67. MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
  68. NodePath hand_skeleton;
  69. SkeletonRig skeleton_rig = SKELETON_RIG_OPENXR;
  70. BoneUpdate bone_update = BONE_UPDATE_FULL;
  71. JointData joints[XR_HAND_JOINT_COUNT_EXT];
  72. void _set_motion_range();
  73. Skeleton3D *get_skeleton();
  74. void _get_joint_data();
  75. void _update_skeleton();
  76. protected:
  77. static void _bind_methods();
  78. public:
  79. OpenXRHand();
  80. void set_hand(Hands p_hand);
  81. Hands get_hand() const;
  82. void set_motion_range(MotionRange p_motion_range);
  83. MotionRange get_motion_range() const;
  84. void set_hand_skeleton(const NodePath &p_hand_skeleton);
  85. NodePath get_hand_skeleton() const;
  86. void set_skeleton_rig(SkeletonRig p_skeleton_rig);
  87. SkeletonRig get_skeleton_rig() const;
  88. void set_bone_update(BoneUpdate p_bone_update);
  89. BoneUpdate get_bone_update() const;
  90. void _notification(int p_what);
  91. };
  92. VARIANT_ENUM_CAST(OpenXRHand::Hands)
  93. VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
  94. VARIANT_ENUM_CAST(OpenXRHand::SkeletonRig)
  95. VARIANT_ENUM_CAST(OpenXRHand::BoneUpdate)