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- /**************************************************************************/
- /* config.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef GLES3_ENABLED
- #include "config.h"
- #include "../rasterizer_gles3.h"
- #ifdef WEB_ENABLED
- #include <emscripten/html5_webgl.h>
- #endif
- using namespace GLES3;
- #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- Config *Config::singleton = nullptr;
- Config::Config() {
- singleton = this;
- #ifdef WEB_ENABLED
- // Starting with Emscripten 3.1.51, glGetStringi(GL_EXTENSIONS, i) will only ever return
- // a fixed list of extensions, regardless of what additional extensions are enabled. This
- // isn't very useful for us in determining which extensions we can rely on here. So, instead
- // we use emscripten_webgl_get_supported_extensions() to get all supported extensions, which
- // is what Emscripten 3.1.50 and earlier do.
- {
- char *extension_array_string = emscripten_webgl_get_supported_extensions();
- PackedStringArray extension_array = String((const char *)extension_array_string).split(" ");
- extensions.reserve(extension_array.size() * 2);
- for (const String &s : extension_array) {
- extensions.insert(s);
- extensions.insert("GL_" + s);
- }
- free(extension_array_string);
- }
- #else
- {
- GLint max_extensions = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
- for (int i = 0; i < max_extensions; i++) {
- const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
- if (!s) {
- break;
- }
- extensions.insert((const char *)s);
- }
- }
- #endif
- bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("GL_EXT_texture_compression_bptc");
- astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_hdr");
- astc_supported = astc_hdr_supported || extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("WEBGL_compressed_texture_astc");
- astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d");
- if (RasterizerGLES3::is_gles_over_gl()) {
- float_texture_supported = true;
- float_texture_linear_supported = true;
- etc2_supported = false;
- s3tc_supported = true;
- rgtc_supported = true; //RGTC - core since OpenGL version 3.0
- srgb_framebuffer_supported = true;
- } else {
- float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
- float_texture_linear_supported = extensions.has("GL_OES_texture_float_linear");
- etc2_supported = true;
- #if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
- // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
- // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
- // For good measure we do the same hack for iOS, just in case.
- s3tc_supported = false;
- #else
- s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
- #endif
- rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc");
- srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control");
- }
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
- glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
- glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
- GLint max_vertex_output;
- glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max_vertex_output);
- GLint max_fragment_input;
- glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &max_fragment_input);
- max_shader_varyings = (uint32_t)MIN(max_vertex_output, max_fragment_input) / 4;
- // sanity clamp buffer size to 16K..1MB
- max_uniform_buffer_size = CLAMP(max_uniform_buffer_size, 16384, 1048576);
- support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
- if (support_anisotropic_filter) {
- glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
- anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
- }
- glGetIntegerv(GL_MAX_SAMPLES, &msaa_max_samples);
- #ifdef WEB_ENABLED
- msaa_supported = (msaa_max_samples > 0);
- #else
- msaa_supported = true;
- #endif
- #ifndef IOS_ENABLED
- #ifdef WEB_ENABLED
- msaa_multiview_supported = extensions.has("OCULUS_multiview");
- rt_msaa_multiview_supported = msaa_multiview_supported;
- #else
- msaa_multiview_supported = extensions.has("GL_EXT_multiview_texture_multisample");
- #endif
- multiview_supported = extensions.has("OCULUS_multiview") || extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
- #endif
- #ifdef ANDROID_ENABLED
- // These are GLES only
- rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
- rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
- external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3");
- if (multiview_supported) {
- eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
- if (eglFramebufferTextureMultiviewOVR == nullptr) {
- multiview_supported = false;
- }
- }
- if (msaa_multiview_supported) {
- eglTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)eglGetProcAddress("glTexStorage3DMultisample");
- if (eglTexStorage3DMultisample == nullptr) {
- msaa_multiview_supported = false;
- }
- }
- if (rt_msaa_supported) {
- eglFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
- if (eglFramebufferTexture2DMultisampleEXT == nullptr) {
- rt_msaa_supported = false;
- }
- }
- if (rt_msaa_multiview_supported) {
- eglFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultisampleMultiviewOVR");
- if (eglFramebufferTextureMultisampleMultiviewOVR == nullptr) {
- rt_msaa_multiview_supported = false;
- }
- }
- if (external_texture_supported) {
- eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
- if (eglEGLImageTargetTexture2DOES == nullptr) {
- external_texture_supported = false;
- }
- }
- #endif
- force_vertex_shading = GLOBAL_GET("rendering/shading/overrides/force_vertex_shading");
- specular_occlusion = GLOBAL_GET("rendering/reflections/specular_occlusion/enabled");
- use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter");
- use_depth_prepass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable"));
- if (use_depth_prepass) {
- String vendors = GLOBAL_GET("rendering/driver/depth_prepass/disable_for_vendors");
- Vector<String> vendor_match = vendors.split(",");
- const String &renderer = String::utf8((const char *)glGetString(GL_RENDERER));
- for (int i = 0; i < vendor_match.size(); i++) {
- String v = vendor_match[i].strip_edges();
- if (v == String()) {
- continue;
- }
- if (renderer.containsn(v)) {
- use_depth_prepass = false;
- }
- }
- }
- max_renderable_elements = GLOBAL_GET("rendering/limits/opengl/max_renderable_elements");
- max_renderable_lights = GLOBAL_GET("rendering/limits/opengl/max_renderable_lights");
- max_lights_per_object = GLOBAL_GET("rendering/limits/opengl/max_lights_per_object");
- //Adreno 3xx Compatibility
- const String rendering_device_name = String::utf8((const char *)glGetString(GL_RENDERER));
- if (rendering_device_name.left(13) == "Adreno (TM) 3") {
- flip_xy_workaround = true;
- disable_particles_workaround = true;
- // ignore driver version 331+
- const String gl_version = String::utf8((const char *)glGetString(GL_VERSION));
- // Adreno 3xx examples (https://opengles.gpuinfo.org/listreports.php):
- // ===========================================================================
- // OpenGL ES 3.0 V@84.0 AU@ (CL@)
- // OpenGL ES 3.0 V@127.0 AU@ (GIT@I96aee987eb)
- // OpenGL ES 3.0 V@140.0 AU@ (GIT@Ifd751822f5)
- // OpenGL ES 3.0 V@251.0 AU@08.00.00.312.030 (GIT@Ie4790512f3)
- // OpenGL ES 3.0 V@269.0 AU@ (GIT@I109c45a694)
- // OpenGL ES 3.0 V@331.0 (GIT@35e467f, Ice9844a736) (Date:04/15/19)
- // OpenGL ES 3.0 V@415.0 (GIT@d39f783, I79de86aa2c, 1591296226) (Date:06/04/20)
- // OpenGL ES 3.0 V@0502.0 (GIT@09fef447e8, I1fe547a144, 1661493934) (Date:08/25/22)
- String driver_version = gl_version.get_slice("V@", 1).get_slicec(' ', 0);
- if (driver_version.is_valid_float() && driver_version.to_float() >= 331.0) {
- flip_xy_workaround = false;
- //TODO: also 'GPUParticles'?
- //https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477
- //disable_particles_workaround = false;
- }
- } else if (rendering_device_name == "PowerVR Rogue GE8320") {
- disable_transform_feedback_shader_cache = true;
- }
- if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
- polyfill_half2float = false;
- }
- #ifdef WEB_ENABLED
- polyfill_half2float = false;
- #endif
- }
- Config::~Config() {
- singleton = nullptr;
- }
- #endif // GLES3_ENABLED
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