Lukas Tenbrink 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 3 days ago
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effects ad40939b6f Core: Replace C math headers with C++ equivalents 2 months ago
environment 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
shaders d503810654 OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded` 1 week ago
storage 7419e4429d Fix global shader texture uniform 1 week ago
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 8 months ago
rasterizer_canvas_gles3.cpp 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2 days ago
rasterizer_canvas_gles3.h 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 1 month ago
rasterizer_gles3.cpp 0497ae9947 Merge pull request #80710 from apples/7174-apples-stencil 1 week ago
rasterizer_gles3.h d674c9e289 Add stencil support for spatial materials 1 week ago
rasterizer_scene_gles3.cpp d674c9e289 Add stencil support for spatial materials 1 week ago
rasterizer_scene_gles3.h d674c9e289 Add stencil support for spatial materials 1 week ago
shader_gles3.cpp 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 2 weeks ago
shader_gles3.h 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 2 weeks ago