Thaddeus Crews 05640191e7 Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX 15 hours ago
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effects 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 5 days ago
environment 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
shaders 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 5 days ago
storage 7419e4429d Fix global shader texture uniform 1 week ago
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 9 months ago
rasterizer_canvas_gles3.cpp 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 1 week ago
rasterizer_canvas_gles3.h 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 1 month ago
rasterizer_gles3.cpp 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 5 days ago
rasterizer_gles3.h 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 5 days ago
rasterizer_scene_gles3.cpp e659daf6e0 Always send lights to sky shader if using sun scatter 17 hours ago
rasterizer_scene_gles3.h d674c9e289 Add stencil support for spatial materials 1 week ago
shader_gles3.cpp 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 3 weeks ago
shader_gles3.h 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 3 weeks ago