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- /* clang-format off */
- #[modes]
- mode_default =
- #[specializations]
- USE_EXTERNAL_SAMPLER = false
- #[vertex]
- layout(location = 0) in vec2 vertex_attrib;
- out vec2 uv_interp;
- void main() {
- uv_interp = vertex_attrib * 0.5 + 0.5;
- gl_Position = vec4(vertex_attrib, 1.0, 1.0);
- }
- /* clang-format off */
- #[fragment]
- layout(location = 0) out vec4 frag_color;
- in vec2 uv_interp;
- /* clang-format on */
- #ifdef USE_EXTERNAL_SAMPLER
- uniform samplerExternalOES sourceFeed; // texunit:0
- #else
- uniform sampler2D sourceFeed; // texunit:0
- #endif
- void main() {
- vec4 color = texture(sourceFeed, uv_interp);
- frag_color = color;
- }
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