vector2i.cpp 3.2 KB

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  1. /**************************************************************************/
  2. /* vector2i.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "vector2i.h"
  31. #include "core/math/vector2.h"
  32. #include "core/string/ustring.h"
  33. Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
  34. return Vector2i(
  35. CLAMP(x, p_min.x, p_max.x),
  36. CLAMP(y, p_min.y, p_max.y));
  37. }
  38. Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const {
  39. return Vector2i(
  40. CLAMP(x, p_min, p_max),
  41. CLAMP(y, p_min, p_max));
  42. }
  43. Vector2i Vector2i::snapped(const Vector2i &p_step) const {
  44. return Vector2i(
  45. Math::snapped(x, p_step.x),
  46. Math::snapped(y, p_step.y));
  47. }
  48. Vector2i Vector2i::snappedi(int32_t p_step) const {
  49. return Vector2i(
  50. Math::snapped(x, p_step),
  51. Math::snapped(y, p_step));
  52. }
  53. int64_t Vector2i::length_squared() const {
  54. return x * (int64_t)x + y * (int64_t)y;
  55. }
  56. double Vector2i::length() const {
  57. return Math::sqrt((double)length_squared());
  58. }
  59. Vector2i::operator String() const {
  60. return "(" + itos(x) + ", " + itos(y) + ")";
  61. }
  62. Vector2i::operator Vector2() const {
  63. return Vector2((int32_t)x, (int32_t)y);
  64. }