math_defs.h 5.0 KB

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  1. /**************************************************************************/
  2. /* math_defs.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/typedefs.h"
  32. #include <limits>
  33. namespace Math {
  34. inline constexpr double SQRT2 = 1.4142135623730950488016887242;
  35. inline constexpr double SQRT3 = 1.7320508075688772935274463415059;
  36. inline constexpr double SQRT12 = 0.7071067811865475244008443621048490;
  37. inline constexpr double SQRT13 = 0.57735026918962576450914878050196;
  38. inline constexpr double LN2 = 0.6931471805599453094172321215;
  39. inline constexpr double TAU = 6.2831853071795864769252867666;
  40. inline constexpr double PI = 3.1415926535897932384626433833;
  41. inline constexpr double E = 2.7182818284590452353602874714;
  42. inline constexpr double INF = std::numeric_limits<double>::infinity();
  43. inline constexpr double NaN = std::numeric_limits<double>::quiet_NaN();
  44. } // namespace Math
  45. #define CMP_EPSILON 0.00001
  46. #define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
  47. #define CMP_NORMALIZE_TOLERANCE 0.000001
  48. #define CMP_POINT_IN_PLANE_EPSILON 0.00001
  49. #ifdef DEBUG_ENABLED
  50. #define MATH_CHECKS
  51. #endif
  52. //this epsilon is for values related to a unit size (scalar or vector len)
  53. #ifdef PRECISE_MATH_CHECKS
  54. #define UNIT_EPSILON 0.00001
  55. #else
  56. //tolerate some more floating point error normally
  57. #define UNIT_EPSILON 0.001
  58. #endif
  59. #define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
  60. enum ClockDirection {
  61. CLOCKWISE,
  62. COUNTERCLOCKWISE
  63. };
  64. enum Orientation {
  65. HORIZONTAL,
  66. VERTICAL
  67. };
  68. enum HorizontalAlignment {
  69. HORIZONTAL_ALIGNMENT_LEFT,
  70. HORIZONTAL_ALIGNMENT_CENTER,
  71. HORIZONTAL_ALIGNMENT_RIGHT,
  72. HORIZONTAL_ALIGNMENT_FILL,
  73. };
  74. enum VerticalAlignment {
  75. VERTICAL_ALIGNMENT_TOP,
  76. VERTICAL_ALIGNMENT_CENTER,
  77. VERTICAL_ALIGNMENT_BOTTOM,
  78. VERTICAL_ALIGNMENT_FILL,
  79. };
  80. enum InlineAlignment {
  81. // Image alignment points.
  82. INLINE_ALIGNMENT_TOP_TO = 0b0000,
  83. INLINE_ALIGNMENT_CENTER_TO = 0b0001,
  84. INLINE_ALIGNMENT_BASELINE_TO = 0b0011,
  85. INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
  86. INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
  87. // Text alignment points.
  88. INLINE_ALIGNMENT_TO_TOP = 0b0000,
  89. INLINE_ALIGNMENT_TO_CENTER = 0b0100,
  90. INLINE_ALIGNMENT_TO_BASELINE = 0b1000,
  91. INLINE_ALIGNMENT_TO_BOTTOM = 0b1100,
  92. INLINE_ALIGNMENT_TEXT_MASK = 0b1100,
  93. // Presets.
  94. INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP,
  95. INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER,
  96. INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM
  97. };
  98. enum Side {
  99. SIDE_LEFT,
  100. SIDE_TOP,
  101. SIDE_RIGHT,
  102. SIDE_BOTTOM
  103. };
  104. enum Corner {
  105. CORNER_TOP_LEFT,
  106. CORNER_TOP_RIGHT,
  107. CORNER_BOTTOM_RIGHT,
  108. CORNER_BOTTOM_LEFT
  109. };
  110. enum class EulerOrder {
  111. XYZ,
  112. XZY,
  113. YXZ,
  114. YZX,
  115. ZXY,
  116. ZYX
  117. };
  118. /**
  119. * The "Real" type is an abstract type used for real numbers, such as 1.5,
  120. * in contrast to integer numbers. Precision can be controlled with the
  121. * presence or absence of the REAL_T_IS_DOUBLE define.
  122. */
  123. #ifdef REAL_T_IS_DOUBLE
  124. typedef double real_t;
  125. #else
  126. typedef float real_t;
  127. #endif