Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde f4b047a084 Merge pull request #92013 from patwork/fix-ci-jsdoc 5 mesiacov pred
.github 734f820be4 CI: Re-add `CHANGED_FILES` logic for pre-commit checks 6 mesiacov pred
core 944b95e1a5 Merge pull request #91897 from RandomShaper/res_unreg_if_true 5 mesiacov pred
doc ce00392fc3 Merge pull request #91974 from bruvzg/ts_notes 6 mesiacov pred
drivers 5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger 5 mesiacov pred
editor d3c3a620eb Merge pull request #91980 from KoBeWi/speedrunning_project_launch 6 mesiacov pred
main 2f1aaca167 Merge pull request #91927 from timothyqiu/monitor-names 6 mesiacov pred
misc e63b5ba9e4 Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script 6 mesiacov pred
modules 5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger 5 mesiacov pred
platform b802c7274f Merge pull request #91933 from bruvzg/x11_scr_fb 6 mesiacov pred
scene 5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger 5 mesiacov pred
servers 5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger 5 mesiacov pred
tests bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 6 mesiacov pred
thirdparty 82fb849678 Merge pull request #91943 from akien-mga/libwebp-1.4.0 6 mesiacov pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2 rokov pred
.clang-tidy 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 6 mesiacov pred
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 rok pred
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 8 mesiacov pred
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 6 mesiacov pred
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 7 mesiacov pred
.mailmap d4f726f3ef Update AUTHORS and DONORS list 6 mesiacov pred
.pre-commit-config.yaml 0430704382 Fix for jsdoc hook in pre-commit 5 mesiacov pred
AUTHORS.md d4f726f3ef Update AUTHORS and DONORS list 6 mesiacov pred
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 11 mesiacov pred
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 rok pred
COPYRIGHT.txt 2a7e2ef530 enet: Update to 1.3.18 6 mesiacov pred
DONORS.md d4f726f3ef Update AUTHORS and DONORS list 6 mesiacov pred
LICENSE.txt d95794ec8a One Copyright Update to rule them all 1 rok pred
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 rok pred
README.md dff6752ac8 Cleanup various repository documentation files 1 rok pred
SConstruct 2818abe9ed [SCons] Add options to override AR, AR and RC flags, 6 mesiacov pred
gles3_builders.py 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 6 mesiacov pred
glsl_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 6 mesiacov pred
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 8 mesiacov pred
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 3 rokov pred
icon.svg 35a569478f Follow up to blue robot icons optimization 7 mesiacov pred
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 3 rokov pred
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 7 mesiacov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 3 rokov pred
logo.svg 35a569478f Follow up to blue robot icons optimization 7 mesiacov pred
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 1 rok pred
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 7 mesiacov pred
methods.py 34fb3f7730 SCons: Generate all scripts natively 6 mesiacov pred
platform_methods.py 34fb3f7730 SCons: Generate all scripts natively 6 mesiacov pred
pyproject.toml f4e58691c2 SCons: Consolidate pysettings via `pyproject.toml` 6 mesiacov pred
scu_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 6 mesiacov pred
version.py 557f63d037 Bump version to 4.3-beta 6 mesiacov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs