Marius Hanl 32be459e54 Fix ContextMenu Copy Error is off in MSBuild Panel 6 bulan lalu
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build_scripts f2efa545d6 Enforce using .NET SDK >= 8 in modules/mono/ 6 bulan lalu
doc_classes 81064cc239 Doctool: Remove version attribute from XML header 1 tahun lalu
editor 32be459e54 Fix ContextMenu Copy Error is off in MSBuild Panel 6 bulan lalu
glue d24403d056 Merge pull request #91763 from paulloz/dotnet/fix-stringextension-warnings 6 bulan lalu
icons 93318d2dd5 Optimize and fix up some SVGs 1 tahun lalu
mono_gd bf558adcdd [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 7 bulan lalu
thirdparty f784fb2000 C#: Replace libnethost dependency to find hostfxr 2 tahun lalu
utils 0a7579b161 Fix `#if *_ENABLED` inconsistencies, should check if defined 9 bulan lalu
.editorconfig 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 6 bulan lalu
.gitignore 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 tahun lalu
Directory.Build.props d78e0a8426 C#: Make GodotSharp API a NuGet package 2 tahun lalu
Directory.Build.targets fbea89d4f1 C#: Generate symbols packages 2 tahun lalu
README.md 063637ec77 Rename `float=64` SCons option to `precision=double` 1 tahun lalu
SCsub 82380ec700 C#: Remove unused code 9 bulan lalu
__init__.py 270af6fa08 Re-write mono module editor code in C# 5 tahun lalu
class_db_api_json.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` 6 bulan lalu
class_db_api_json.h d95794ec8a One Copyright Update to rule them all 1 tahun lalu
config.py 21e524a798 C#: Let platforms signal if they support it or not 9 bulan lalu
csharp_script.cpp 1d7085571e CSharpScript should not own base script signals 6 bulan lalu
csharp_script.h 1d7085571e CSharpScript should not own base script signals 6 bulan lalu
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godotsharp_dirs.cpp cfd292939c Haiku: Remove remnants of past WIP platform port 1 tahun lalu
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interop_types.h d95794ec8a One Copyright Update to rule them all 1 tahun lalu
managed_callable.cpp 59bcc2888c Add methods to get argument count of methods 8 bulan lalu
managed_callable.h 59bcc2888c Add methods to get argument count of methods 8 bulan lalu
mono_gc_handle.cpp d95794ec8a One Copyright Update to rule them all 1 tahun lalu
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register_types.cpp 25b2f1780a Style: Harmonize header includes in modules 1 tahun lalu
register_types.h d95794ec8a One Copyright Update to rule them all 1 tahun lalu
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signal_awaiter_utils.h 25b2f1780a Style: Harmonize header includes in modules 1 tahun lalu

README.md

How to build and run

  1. Build Godot with the module enabled: module_mono_enabled=yes.
  2. After building Godot, use it to generate the C# glue code: sh <godot_binary> --generate-mono-glue ./modules/mono/glue
  3. Build the C# solutions: sh ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin

The paths specified in these examples assume the command is being run from the Godot source root.

How to deal with NuGet packages

We distribute the API assemblies, our source generators, and our custom MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development.

In order to use Godot with a development of those packages, we must create a local NuGet source where MSBuild can find them. This can be done with the .NET CLI:

dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource

The Godot NuGet packages must be added to that local source. Additionally, we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead.

In order to simplify this process, the build_assemblies.py script provides the following --push-nupkgs-local option:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource

This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes.

Double Precision Support (REAL_T_IS_DOUBLE)

Follow the above instructions but build Godot with the precision=double argument to scons

When building the NuGet packages, specify --precision=double - for example:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource --precision=double