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- /**************************************************************************/
- /* animation_blend_space_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_blend_space_2d.h"
- #include "animation_blend_tree.h"
- #include "core/math/geometry_2d.h"
- void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
- AnimationNode::get_parameter_list(r_list);
- r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
- r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
- }
- Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
- Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
- if (ret != Variant()) {
- return ret;
- }
- if (p_parameter == closest) {
- return -1;
- } else {
- return Vector2();
- }
- }
- void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {
- for (int i = 0; i < blend_points_used; i++) {
- ChildNode cn;
- cn.name = itos(i);
- cn.node = blend_points[i].node;
- r_child_nodes->push_back(cn);
- }
- }
- void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
- ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
- ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
- if (p_at_index == -1 || p_at_index == blend_points_used) {
- p_at_index = blend_points_used;
- } else {
- for (int i = blend_points_used - 1; i > p_at_index; i--) {
- blend_points[i] = blend_points[i - 1];
- }
- for (int i = 0; i < triangles.size(); i++) {
- for (int j = 0; j < 3; j++) {
- if (triangles[i].points[j] >= p_at_index) {
- triangles.write[i].points[j]++;
- }
- }
- }
- }
- blend_points[p_at_index].node = p_node;
- blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
- blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
- blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
- blend_points_used++;
- _queue_auto_triangles();
- emit_signal(SNAME("tree_changed"));
- }
- void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
- ERR_FAIL_INDEX(p_point, blend_points_used);
- blend_points[p_point].position = p_position;
- _queue_auto_triangles();
- }
- void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
- ERR_FAIL_INDEX(p_point, blend_points_used);
- ERR_FAIL_COND(p_node.is_null());
- if (blend_points[p_point].node.is_valid()) {
- blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
- blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
- blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
- }
- blend_points[p_point].node = p_node;
- blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
- blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
- blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
- emit_signal(SNAME("tree_changed"));
- }
- Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
- ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Vector2());
- return blend_points[p_point].position;
- }
- Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
- ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Ref<AnimationRootNode>());
- return blend_points[p_point].node;
- }
- void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
- ERR_FAIL_INDEX(p_point, blend_points_used);
- ERR_FAIL_COND(blend_points[p_point].node.is_null());
- blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
- blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
- blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
- for (int i = 0; i < triangles.size(); i++) {
- bool erase = false;
- for (int j = 0; j < 3; j++) {
- if (triangles[i].points[j] == p_point) {
- erase = true;
- break;
- } else if (triangles[i].points[j] > p_point) {
- triangles.write[i].points[j]--;
- }
- }
- if (erase) {
- triangles.remove_at(i);
- i--;
- }
- }
- for (int i = p_point; i < blend_points_used - 1; i++) {
- blend_points[i] = blend_points[i + 1];
- }
- blend_points_used--;
- emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
- emit_signal(SNAME("tree_changed"));
- }
- int AnimationNodeBlendSpace2D::get_blend_point_count() const {
- return blend_points_used;
- }
- bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
- ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
- ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
- ERR_FAIL_INDEX_V(p_z, blend_points_used, false);
- BlendTriangle t;
- t.points[0] = p_x;
- t.points[1] = p_y;
- t.points[2] = p_z;
- SortArray<int> sort;
- sort.sort(t.points, 3);
- for (int i = 0; i < triangles.size(); i++) {
- bool all_equal = true;
- for (int j = 0; j < 3; j++) {
- if (triangles[i].points[j] != t.points[j]) {
- all_equal = false;
- break;
- }
- }
- if (all_equal) {
- return true;
- }
- }
- return false;
- }
- void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
- ERR_FAIL_INDEX(p_x, blend_points_used);
- ERR_FAIL_INDEX(p_y, blend_points_used);
- ERR_FAIL_INDEX(p_z, blend_points_used);
- _update_triangles();
- BlendTriangle t;
- t.points[0] = p_x;
- t.points[1] = p_y;
- t.points[2] = p_z;
- SortArray<int> sort;
- sort.sort(t.points, 3);
- for (int i = 0; i < triangles.size(); i++) {
- bool all_equal = true;
- for (int j = 0; j < 3; j++) {
- if (triangles[i].points[j] != t.points[j]) {
- all_equal = false;
- break;
- }
- }
- ERR_FAIL_COND(all_equal);
- }
- if (p_at_index == -1 || p_at_index == triangles.size()) {
- triangles.push_back(t);
- } else {
- triangles.insert(p_at_index, t);
- }
- }
- int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
- _update_triangles();
- ERR_FAIL_INDEX_V(p_point, 3, -1);
- ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
- return triangles[p_triangle].points[p_point];
- }
- void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
- ERR_FAIL_INDEX(p_triangle, triangles.size());
- triangles.remove_at(p_triangle);
- }
- int AnimationNodeBlendSpace2D::get_triangle_count() const {
- return triangles.size();
- }
- void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
- min_space = p_min;
- if (min_space.x >= max_space.x) {
- min_space.x = max_space.x - 1;
- }
- if (min_space.y >= max_space.y) {
- min_space.y = max_space.y - 1;
- }
- }
- Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
- return min_space;
- }
- void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
- max_space = p_max;
- if (max_space.x <= min_space.x) {
- max_space.x = min_space.x + 1;
- }
- if (max_space.y <= min_space.y) {
- max_space.y = min_space.y + 1;
- }
- }
- Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
- return max_space;
- }
- void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
- snap = p_snap;
- }
- Vector2 AnimationNodeBlendSpace2D::get_snap() const {
- return snap;
- }
- void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
- x_label = p_label;
- }
- String AnimationNodeBlendSpace2D::get_x_label() const {
- return x_label;
- }
- void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
- y_label = p_label;
- }
- String AnimationNodeBlendSpace2D::get_y_label() const {
- return y_label;
- }
- void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
- if (p_index == blend_points_used) {
- add_blend_point(p_node, Vector2());
- } else {
- set_blend_point_node(p_index, p_node);
- }
- }
- void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
- if (auto_triangles) {
- return;
- }
- ERR_FAIL_COND(p_triangles.size() % 3 != 0);
- for (int i = 0; i < p_triangles.size(); i += 3) {
- add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
- }
- }
- Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
- Vector<int> t;
- if (auto_triangles && trianges_dirty) {
- return t;
- }
- t.resize(triangles.size() * 3);
- for (int i = 0; i < triangles.size(); i++) {
- t.write[i * 3 + 0] = triangles[i].points[0];
- t.write[i * 3 + 1] = triangles[i].points[1];
- t.write[i * 3 + 2] = triangles[i].points[2];
- }
- return t;
- }
- void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
- if (!auto_triangles || trianges_dirty) {
- return;
- }
- trianges_dirty = true;
- callable_mp(this, &AnimationNodeBlendSpace2D::_update_triangles).call_deferred();
- }
- void AnimationNodeBlendSpace2D::_update_triangles() {
- if (!auto_triangles || !trianges_dirty) {
- return;
- }
- trianges_dirty = false;
- triangles.clear();
- if (blend_points_used < 3) {
- emit_signal(SNAME("triangles_updated"));
- return;
- }
- Vector<Vector2> points;
- points.resize(blend_points_used);
- for (int i = 0; i < blend_points_used; i++) {
- points.write[i] = blend_points[i].position;
- }
- Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
- for (int i = 0; i < tr.size(); i++) {
- add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
- }
- emit_signal(SNAME("triangles_updated"));
- }
- Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
- _update_triangles();
- if (triangles.size() == 0) {
- return Vector2();
- }
- Vector2 best_point;
- bool first = true;
- for (int i = 0; i < triangles.size(); i++) {
- Vector2 points[3];
- for (int j = 0; j < 3; j++) {
- points[j] = get_blend_point_position(get_triangle_point(i, j));
- }
- if (Geometry2D::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
- return p_point;
- }
- for (int j = 0; j < 3; j++) {
- Vector2 s[2] = {
- points[j],
- points[(j + 1) % 3]
- };
- Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, s);
- if (first || closest_point.distance_to(p_point) < best_point.distance_to(p_point)) {
- best_point = closest_point;
- first = false;
- }
- }
- }
- return best_point;
- }
- void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
- if (p_pos.is_equal_approx(p_points[0])) {
- r_weights[0] = 1;
- r_weights[1] = 0;
- r_weights[2] = 0;
- return;
- }
- if (p_pos.is_equal_approx(p_points[1])) {
- r_weights[0] = 0;
- r_weights[1] = 1;
- r_weights[2] = 0;
- return;
- }
- if (p_pos.is_equal_approx(p_points[2])) {
- r_weights[0] = 0;
- r_weights[1] = 0;
- r_weights[2] = 1;
- return;
- }
- Vector2 v0 = p_points[1] - p_points[0];
- Vector2 v1 = p_points[2] - p_points[0];
- Vector2 v2 = p_pos - p_points[0];
- float d00 = v0.dot(v0);
- float d01 = v0.dot(v1);
- float d11 = v1.dot(v1);
- float d20 = v2.dot(v0);
- float d21 = v2.dot(v1);
- float denom = (d00 * d11 - d01 * d01);
- if (denom == 0) {
- r_weights[0] = 1;
- r_weights[1] = 0;
- r_weights[2] = 0;
- return;
- }
- float v = (d11 * d20 - d01 * d21) / denom;
- float w = (d00 * d21 - d01 * d20) / denom;
- float u = 1.0f - v - w;
- r_weights[0] = u;
- r_weights[1] = v;
- r_weights[2] = w;
- }
- AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
- _update_triangles();
- if (!blend_points_used) {
- return NodeTimeInfo();
- }
- Vector2 blend_pos = get_parameter(blend_position);
- int cur_closest = get_parameter(closest);
- NodeTimeInfo mind; //time of min distance point
- AnimationMixer::PlaybackInfo pi = p_playback_info;
- if (blend_mode == BLEND_MODE_INTERPOLATED) {
- if (triangles.is_empty()) {
- return NodeTimeInfo();
- }
- Vector2 best_point;
- bool first = true;
- int blend_triangle = -1;
- float blend_weights[3] = { 0, 0, 0 };
- for (int i = 0; i < triangles.size(); i++) {
- Vector2 points[3];
- for (int j = 0; j < 3; j++) {
- points[j] = get_blend_point_position(get_triangle_point(i, j));
- }
- if (Geometry2D::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
- blend_triangle = i;
- _blend_triangle(blend_pos, points, blend_weights);
- break;
- }
- for (int j = 0; j < 3; j++) {
- Vector2 s[2] = {
- points[j],
- points[(j + 1) % 3]
- };
- Vector2 closest2 = Geometry2D::get_closest_point_to_segment(blend_pos, s);
- if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
- best_point = closest2;
- blend_triangle = i;
- first = false;
- float d = s[0].distance_to(s[1]);
- if (d == 0.0) {
- blend_weights[j] = 1.0;
- blend_weights[(j + 1) % 3] = 0.0;
- blend_weights[(j + 2) % 3] = 0.0;
- } else {
- float c = s[0].distance_to(closest2) / d;
- blend_weights[j] = 1.0 - c;
- blend_weights[(j + 1) % 3] = c;
- blend_weights[(j + 2) % 3] = 0.0;
- }
- }
- }
- }
- ERR_FAIL_COND_V(blend_triangle == -1, NodeTimeInfo()); //should never reach here
- int triangle_points[3];
- for (int j = 0; j < 3; j++) {
- triangle_points[j] = get_triangle_point(blend_triangle, j);
- }
- first = true;
- double max_weight = 0.0;
- for (int i = 0; i < blend_points_used; i++) {
- bool found = false;
- for (int j = 0; j < 3; j++) {
- if (i == triangle_points[j]) {
- //blend with the given weight
- pi.weight = blend_weights[j];
- NodeTimeInfo t = blend_node(blend_points[i].node, blend_points[i].name, pi, FILTER_IGNORE, true, p_test_only);
- if (first || pi.weight > max_weight) {
- mind = t;
- max_weight = pi.weight;
- first = false;
- }
- found = true;
- break;
- }
- }
- if (sync && !found) {
- pi.weight = 0;
- blend_node(blend_points[i].node, blend_points[i].name, pi, FILTER_IGNORE, true, p_test_only);
- }
- }
- } else {
- int new_closest = -1;
- float new_closest_dist = 1e20;
- for (int i = 0; i < blend_points_used; i++) {
- float d = blend_points[i].position.distance_squared_to(blend_pos);
- if (d < new_closest_dist) {
- new_closest = i;
- new_closest_dist = d;
- }
- }
- if (new_closest != cur_closest && new_closest != -1) {
- NodeTimeInfo from;
- if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) {
- //for ping-pong loop
- Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
- Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
- if (!na_c.is_null() && !na_n.is_null()) {
- na_n->set_backward(na_c->is_backward());
- }
- //see how much animation remains
- pi.seeked = false;
- pi.weight = 0;
- from = blend_node(blend_points[cur_closest].node, blend_points[cur_closest].name, pi, FILTER_IGNORE, true, p_test_only);
- }
- pi.time = from.position;
- pi.seeked = true;
- pi.weight = 1.0;
- mind = blend_node(blend_points[new_closest].node, blend_points[new_closest].name, pi, FILTER_IGNORE, true, p_test_only);
- cur_closest = new_closest;
- } else {
- pi.weight = 1.0;
- mind = blend_node(blend_points[cur_closest].node, blend_points[cur_closest].name, pi, FILTER_IGNORE, true, p_test_only);
- }
- if (sync) {
- pi = p_playback_info;
- pi.weight = 0;
- for (int i = 0; i < blend_points_used; i++) {
- if (i != cur_closest) {
- blend_node(blend_points[i].node, blend_points[i].name, pi, FILTER_IGNORE, true, p_test_only);
- }
- }
- }
- }
- set_parameter(closest, cur_closest);
- return mind;
- }
- String AnimationNodeBlendSpace2D::get_caption() const {
- return "BlendSpace2D";
- }
- void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {
- if (auto_triangles && p_property.name == "triangles") {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- if (p_property.name.begins_with("blend_point_")) {
- String left = p_property.name.get_slicec('/', 0);
- int idx = left.get_slicec('_', 2).to_int();
- if (idx >= blend_points_used) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- }
- }
- void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
- if (auto_triangles == p_enable) {
- return;
- }
- auto_triangles = p_enable;
- _queue_auto_triangles();
- }
- bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
- return auto_triangles;
- }
- Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) const {
- return get_blend_point_node(p_name.operator String().to_int());
- }
- void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
- blend_mode = p_blend_mode;
- }
- AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const {
- return blend_mode;
- }
- void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) {
- sync = p_sync;
- }
- bool AnimationNodeBlendSpace2D::is_using_sync() const {
- return sync;
- }
- void AnimationNodeBlendSpace2D::_tree_changed() {
- AnimationRootNode::_tree_changed();
- }
- void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
- AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
- }
- void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
- AnimationRootNode::_animation_node_removed(p_oid, p_node);
- }
- void AnimationNodeBlendSpace2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
- ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
- ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
- ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
- ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
- ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
- ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
- ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
- ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
- ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
- ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
- ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
- ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
- ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
- ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
- ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
- ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
- ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
- ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
- ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
- ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
- ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
- ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
- ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
- ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode);
- ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace2D::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace2D::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles");
- for (int i = 0; i < MAX_BLEND_POINTS; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i);
- ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
- }
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
- ADD_SIGNAL(MethodInfo("triangles_updated"));
- BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
- BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
- BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
- }
- AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
- for (int i = 0; i < MAX_BLEND_POINTS; i++) {
- blend_points[i].name = itos(i);
- }
- }
- AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
- }
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