Rémi Verschelde
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0a543a6085
Merge pull request #92636 from TokageItLab/blend-point-check
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5 月之前 |
Silc Lizard (Tokage) Renew
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eacc122f32
Fix BlendSpace2D sync flagging line
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5 月之前 |
Silc Lizard (Tokage) Renew
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8a90c5317b
Add blend point check to AnimationNodeBlendSpace2D::_process()
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5 月之前 |
Silc Lizard (Tokage) Renew
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6dd410854c
Rework AnimationNode process for retrieving the semantic time info
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10 月之前 |
A Thousand Ships
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15369fdb1d
Remove unnecessary `this->` expressions
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9 月之前 |
kobewi
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0e8f90f4c8
Update deferred calls to use Callables
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11 月之前 |
Silc Lizard (Tokage) Renew
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1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
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1 年之前 |
Yuri Sizov
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b351cffddf
Fix theme access and improve UX in AnimationTree editor
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1 年之前 |
Silc Renew
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991e6e90ba
Rework StateMachine and nested StateMachine process
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1 年之前 |
Silc Renew
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fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
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1 年之前 |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
Silc Renew
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c1ec99f0e1
Refactor process of AnimationTree for end of animation
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2 年之前 |
Silc Renew
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17ce879a15
Optimize animation blend tree process
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2 年之前 |
bruvzg
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0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2 年之前 |
Yuri Sizov
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1a24c9e14b
Make `_validate_property` a multilevel method
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2 年之前 |
Juan Linietsky
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d4433ae6d3
Remove Signal connect binds
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2 年之前 |
Silc Renew
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9be288edf9
refactor sync in AnimationTree
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2 年之前 |
Silc Renew
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ba8398f270
Fixed delta & Implement selection of whether or not to seek root
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2 年之前 |
Silc 'Tokage' Renew
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1c0b163df5
More time parameters change type float to double
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2 年之前 |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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2 年之前 |
Lightning_A
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e078f970db
Rename `remove()` to `remove_at()` when removing by index
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3 年之前 |
Rémi Verschelde
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06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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3 年之前 |
Hugo Locurcio
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c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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3 年之前 |
Silc 'Tokage' Renew
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953a7bce7e
reimplement ping-pong
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3 年之前 |
Juan Linietsky
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610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
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3 年之前 |
Tokage
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372ba76663
implement ping-pong loop in animation
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3 年之前 |
Aaron Franke
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78d33a6e24
Use doubles for time in animation code
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3 年之前 |
Aaron Franke
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78b0a7da03
Use is_equal_approx in more places
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3 年之前 |
reduz
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6631f66c2a
Optimize StringName usage
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3 年之前 |
Rémi Verschelde
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f2ad067509
Merge pull request #48375 from bowling-allie/discrete-carry-bug
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3 年之前 |