tts_windows.h 3.2 KB

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  1. /**************************************************************************/
  2. /* tts_windows.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TTS_WINDOWS_H
  31. #define TTS_WINDOWS_H
  32. #include "core/string/ustring.h"
  33. #include "core/templates/hash_map.h"
  34. #include "core/templates/list.h"
  35. #include "core/variant/array.h"
  36. #include "servers/display_server.h"
  37. #include <objbase.h>
  38. #include <sapi.h>
  39. #include <wchar.h>
  40. #include <winnls.h>
  41. #define WIN32_LEAN_AND_MEAN
  42. #include <windows.h>
  43. class TTS_Windows {
  44. List<DisplayServer::TTSUtterance> queue;
  45. ISpVoice *synth = nullptr;
  46. bool paused = false;
  47. struct UTData {
  48. Char16String string;
  49. int offset;
  50. int id;
  51. };
  52. HashMap<uint32_t, UTData> ids;
  53. static void __stdcall speech_event_callback(WPARAM wParam, LPARAM lParam);
  54. void _update_tts();
  55. static TTS_Windows *singleton;
  56. public:
  57. static TTS_Windows *get_singleton();
  58. bool is_speaking() const;
  59. bool is_paused() const;
  60. Array get_voices() const;
  61. void speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false);
  62. void pause();
  63. void resume();
  64. void stop();
  65. TTS_Windows();
  66. ~TTS_Windows();
  67. };
  68. #endif // TTS_WINDOWS_H