.. |
doc_classes
|
ee2c1584e4
D3D12: Get rid of DXIL.dll!
|
4 months ago |
export
|
ee2c1584e4
D3D12: Get rid of DXIL.dll!
|
4 months ago |
README.md
|
491ded1898
Minor typo and docs URL fixes
|
1 year ago |
SCsub
|
ee2c1584e4
D3D12: Get rid of DXIL.dll!
|
4 months ago |
console_wrapper_windows.cpp
|
874814794b
[Windows] Improve console IO redirection.
|
6 months ago |
crash_handler_windows.h
|
c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
|
6 months ago |
crash_handler_windows_seh.cpp
|
c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
|
6 months ago |
crash_handler_windows_signal.cpp
|
c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
|
6 months ago |
detect.py
|
5d5d51937f
[Windows] Remove libSynchronization
|
3 months ago |
display_server_windows.cpp
|
35b4a1f374
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
|
1 month ago |
display_server_windows.h
|
35b4a1f374
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
|
1 month ago |
gl_manager_windows_angle.cpp
|
a1a0acff7c
Windows: Update ANGLE surface size when window is resized
|
4 months ago |
gl_manager_windows_angle.h
|
a1a0acff7c
Windows: Update ANGLE surface size when window is resized
|
4 months ago |
gl_manager_windows_native.cpp
|
21f3e69a24
[Windows] Use default aggregate initialization for NVAPI settings
|
3 months ago |
gl_manager_windows_native.h
|
b8edc64379
[Windows] Disable G-SYNC in windowed mode
|
4 months ago |
godot.ico
|
42c2c02acf
[Windows] Optimize editor icon, use different icon for console executable.
|
1 year ago |
godot.natvis
|
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
|
6 months ago |
godot_console.ico
|
42c2c02acf
[Windows] Optimize editor icon, use different icon for console executable.
|
1 year ago |
godot_res.rc
|
99500611b2
Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
|
8 months ago |
godot_res_wrap.rc
|
e0dc23367c
Remove now unused `year` member from `version.py`
|
9 months ago |
godot_windows.cpp
|
c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
|
6 months ago |
joypad_windows.cpp
|
955d5affa8
Reduce and prevent unnecessary random-access to `List`
|
6 months ago |
joypad_windows.h
|
955d5affa8
Reduce and prevent unnecessary random-access to `List`
|
6 months ago |
key_mapping_windows.cpp
|
8406e60522
Add InputEventKey.location to tell left from right
|
9 months ago |
key_mapping_windows.h
|
8406e60522
Add InputEventKey.location to tell left from right
|
9 months ago |
lang_table.h
|
9e4315bb50
Style: Harmonize header includes in platform ports
|
1 year ago |
msvs.py
|
7638a6c981
Add new VS proj generation logic that supports any platform that wants to opt in
|
9 months ago |
native_menu_windows.cpp
|
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
|
4 months ago |
native_menu_windows.h
|
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
|
4 months ago |
os_windows.cpp
|
b1c1c40250
[Windows] Use the same API for all `OS_Windows::*_environment` functions.
|
1 month ago |
os_windows.h
|
764de7fe31
Collapse the gdextension arguments into the `GDExtensionData` struct
|
6 months ago |
platform_config.h
|
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
1 year ago |
platform_gl.h
|
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
1 year ago |
platform_windows_builders.py
|
d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black`
|
5 months ago |
rendering_context_driver_vulkan_windows.cpp
|
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
9 months ago |
rendering_context_driver_vulkan_windows.h
|
761ee753bf
Avoid compiler error with RenderingContextDriverVulkanWindows.
|
7 months ago |
tts_windows.cpp
|
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
|
8 months ago |
tts_windows.h
|
92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
|
1 year ago |
wgl_detect_version.cpp
|
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
|
8 months ago |
wgl_detect_version.h
|
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
|
1 year ago |
windows_terminal_logger.cpp
|
497f65fa50
[Windows] Use CRLF in the terminal prints.
|
5 months ago |
windows_terminal_logger.h
|
9e4315bb50
Style: Harmonize header includes in platform ports
|
1 year ago |
windows_utils.cpp
|
19843328d9
GDExtension: Show warning on missing PDB file, rather than error
|
1 month ago |
windows_utils.h
|
b73e740786
Add renaming of PDB files to avoid blocking them
|
7 months ago |