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- #!/usr/bin/env python
- from methods import print_error
- Import("env")
- # The HTTP server "targets". Run with "scons p=web serve", or "scons p=web run"
- if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS:
- import os
- from serve import serve
- port = os.environ.get("GODOT_WEB_TEST_PORT", 8060)
- try:
- port = int(port)
- except Exception:
- print_error("GODOT_WEB_TEST_PORT must be a valid integer")
- sys.exit(255)
- serve(env.Dir(env.GetTemplateZipPath()).abspath, port, "run" in COMMAND_LINE_TARGETS)
- sys.exit(0)
- web_files = [
- "audio_driver_web.cpp",
- "display_server_web.cpp",
- "http_client_web.cpp",
- "javascript_bridge_singleton.cpp",
- "web_main.cpp",
- "os_web.cpp",
- "api/web_tools_editor_plugin.cpp",
- ]
- sys_env = env.Clone()
- sys_env.AddJSLibraries(
- [
- "js/libs/library_godot_audio.js",
- "js/libs/library_godot_display.js",
- "js/libs/library_godot_fetch.js",
- "js/libs/library_godot_os.js",
- "js/libs/library_godot_runtime.js",
- "js/libs/library_godot_input.js",
- "js/libs/library_godot_webgl2.js",
- ]
- )
- sys_env.AddJSExterns(
- [
- "js/libs/library_godot_webgl2.externs.js",
- ]
- )
- if env["javascript_eval"]:
- sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
- for lib in sys_env["JS_LIBS"]:
- sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
- for js in sys_env["JS_PRE"]:
- sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
- for ext in sys_env["JS_EXTERNS"]:
- sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
- build = []
- build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
- if env["dlink_enabled"]:
- # Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
- sys_env["LIBS"] = []
- # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
- sys_env.Append(LIBS=["idbfs.js"])
- # Configure it as a main module (dynamic linking support).
- sys_env["CCFLAGS"].remove("-sSIDE_MODULE=2")
- sys_env["LINKFLAGS"].remove("-sSIDE_MODULE=2")
- sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
- sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
- sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
- sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
- sys_env["CCFLAGS"].remove("-fvisibility=hidden")
- sys_env["LINKFLAGS"].remove("-fvisibility=hidden")
- # The main emscripten runtime, with exported standard libraries.
- sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
- # The side library, containing all Godot code.
- wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
- build = sys + [wasm[0]]
- else:
- # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
- sys_env.Append(LIBS=["idbfs.js"])
- build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
- sys_env.Depends(build[0], sys_env["JS_LIBS"])
- sys_env.Depends(build[0], sys_env["JS_PRE"])
- sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
- engine = [
- "js/engine/features.js",
- "js/engine/preloader.js",
- "js/engine/config.js",
- "js/engine/engine.js",
- ]
- externs = [env.File("#platform/web/js/engine/engine.externs.js")]
- js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs, env["threads"])
- env.Depends(js_engine, externs)
- wrap_list = [
- build[0],
- js_engine,
- ]
- js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
- # 0 - unwrapped js file (use wrapped one instead)
- # 1 - wasm file
- # 2 - worker file
- # 3 - wasm side (when dlink is enabled).
- env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)
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