Aaron Franke 1d0bcae019 GLTF: Propagate owner for root node children 3 months ago
..
doc_classes 923a8eb5d3 Move GLTFAccessorType into GLTFAccessor 4 months ago
editor 39fb871310 Fix no validation on Blender path on importation 1 month ago
extensions e19f0042ca Retain meta data set on imported nodes 4 months ago
structures 923a8eb5d3 Move GLTFAccessorType into GLTFAccessor 4 months ago
README.md 7b8f9a0e8e GLTF: Organize structures into a subfolder 2 years ago
SCsub 04d43947bf Add ufbx for FBX importing 8 months ago
config.py 04d43947bf Add ufbx for FBX importing 8 months ago
gltf_defines.h d3a58e57b8 Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 5 months ago
gltf_document.cpp 1d0bcae019 GLTF: Propagate owner for root node children 1 month ago
gltf_document.h 923a8eb5d3 Move GLTFAccessorType into GLTFAccessor 4 months ago
gltf_state.cpp 24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 5 months ago
gltf_state.h 24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 5 months ago
gltf_template_convert.h 9903e6779b Enforce template syntax `typename` over `class` 8 months ago
register_types.cpp 04d43947bf Add ufbx for FBX importing 8 months ago
register_types.h d95794ec8a One Copyright Update to rule them all 1 year ago
skin_tool.cpp a0dbdcc3ab Replace `find` with `contains/has` where applicable 6 months ago
skin_tool.h 652ef966f9 Add new scene import option to import as Skeleton 8 months ago

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.