quick_settings_dialog.h 4.1 KB

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  1. /**************************************************************************/
  2. /* quick_settings_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef QUICK_SETTINGS_DIALOG_H
  31. #define QUICK_SETTINGS_DIALOG_H
  32. #include "scene/gui/dialogs.h"
  33. class Button;
  34. class Label;
  35. class MarginContainer;
  36. class OptionButton;
  37. class PanelContainer;
  38. class VBoxContainer;
  39. class QuickSettingsDialog : public AcceptDialog {
  40. GDCLASS(QuickSettingsDialog, AcceptDialog);
  41. #ifndef ANDROID_ENABLED
  42. Vector<String> editor_languages;
  43. #endif
  44. Vector<String> editor_themes;
  45. Vector<String> editor_scales;
  46. Vector<String> editor_network_modes;
  47. Vector<String> editor_directory_naming_conventions;
  48. void _fetch_setting_values();
  49. void _update_current_values();
  50. PanelContainer *settings_list_panel = nullptr;
  51. VBoxContainer *settings_list = nullptr;
  52. void _add_setting_control(const String &p_text, Control *p_control);
  53. #ifndef ANDROID_ENABLED
  54. // The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
  55. // Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
  56. OptionButton *language_option_button = nullptr;
  57. #endif
  58. OptionButton *theme_option_button = nullptr;
  59. OptionButton *scale_option_button = nullptr;
  60. OptionButton *network_mode_option_button = nullptr;
  61. OptionButton *directory_naming_convention_button = nullptr;
  62. Label *custom_theme_label = nullptr;
  63. #ifndef ANDROID_ENABLED
  64. void _language_selected(int p_id);
  65. #endif
  66. void _theme_selected(int p_id);
  67. void _scale_selected(int p_id);
  68. void _network_mode_selected(int p_id);
  69. void _directory_naming_convention_selected(int p_id);
  70. void _set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required = false);
  71. Label *restart_required_label = nullptr;
  72. Button *restart_required_button = nullptr;
  73. void _request_restart();
  74. protected:
  75. void _notification(int p_what);
  76. static void _bind_methods();
  77. public:
  78. void update_size_limits(const Size2 &p_max_popup_size);
  79. QuickSettingsDialog();
  80. };
  81. #endif // QUICK_SETTINGS_DIALOG_H