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- /**************************************************************************/
- /* quick_settings_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef QUICK_SETTINGS_DIALOG_H
- #define QUICK_SETTINGS_DIALOG_H
- #include "scene/gui/dialogs.h"
- class Button;
- class Label;
- class MarginContainer;
- class OptionButton;
- class PanelContainer;
- class VBoxContainer;
- class QuickSettingsDialog : public AcceptDialog {
- GDCLASS(QuickSettingsDialog, AcceptDialog);
- #ifndef ANDROID_ENABLED
- Vector<String> editor_languages;
- #endif
- Vector<String> editor_themes;
- Vector<String> editor_scales;
- Vector<String> editor_network_modes;
- Vector<String> editor_directory_naming_conventions;
- void _fetch_setting_values();
- void _update_current_values();
- PanelContainer *settings_list_panel = nullptr;
- VBoxContainer *settings_list = nullptr;
- void _add_setting_control(const String &p_text, Control *p_control);
- #ifndef ANDROID_ENABLED
- // The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
- // Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
- OptionButton *language_option_button = nullptr;
- #endif
- OptionButton *theme_option_button = nullptr;
- OptionButton *scale_option_button = nullptr;
- OptionButton *network_mode_option_button = nullptr;
- OptionButton *directory_naming_convention_button = nullptr;
- Label *custom_theme_label = nullptr;
- #ifndef ANDROID_ENABLED
- void _language_selected(int p_id);
- #endif
- void _theme_selected(int p_id);
- void _scale_selected(int p_id);
- void _network_mode_selected(int p_id);
- void _directory_naming_convention_selected(int p_id);
- void _set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required = false);
- Label *restart_required_label = nullptr;
- Button *restart_required_button = nullptr;
- void _request_restart();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void update_size_limits(const Size2 &p_max_popup_size);
- QuickSettingsDialog();
- };
- #endif // QUICK_SETTINGS_DIALOG_H
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