render_scene_data.h 3.7 KB

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  1. /**************************************************************************/
  2. /* render_scene_data.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RENDER_SCENE_DATA_H
  31. #define RENDER_SCENE_DATA_H
  32. #include "core/object/class_db.h"
  33. #include "core/object/gdvirtual.gen.inc"
  34. #include "core/object/object.h"
  35. #include "core/object/script_language.h"
  36. class RenderSceneData : public Object {
  37. GDCLASS(RenderSceneData, Object);
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. virtual Transform3D get_cam_transform() const = 0;
  42. virtual Projection get_cam_projection() const = 0;
  43. virtual uint32_t get_view_count() const = 0;
  44. virtual Vector3 get_view_eye_offset(uint32_t p_view) const = 0;
  45. virtual Projection get_view_projection(uint32_t p_view) const = 0;
  46. virtual RID get_uniform_buffer() const = 0;
  47. };
  48. class RenderSceneDataExtension : public RenderSceneData {
  49. GDCLASS(RenderSceneDataExtension, RenderSceneData);
  50. protected:
  51. static void _bind_methods();
  52. public:
  53. virtual Transform3D get_cam_transform() const override;
  54. virtual Projection get_cam_projection() const override;
  55. virtual uint32_t get_view_count() const override;
  56. virtual Vector3 get_view_eye_offset(uint32_t p_view) const override;
  57. virtual Projection get_view_projection(uint32_t p_view) const override;
  58. virtual RID get_uniform_buffer() const override;
  59. GDVIRTUAL0RC(Transform3D, _get_cam_transform)
  60. GDVIRTUAL0RC(Projection, _get_cam_projection)
  61. GDVIRTUAL0RC(uint32_t, _get_view_count)
  62. GDVIRTUAL1RC(Vector3, _get_view_eye_offset, uint32_t)
  63. GDVIRTUAL1RC(Projection, _get_view_projection, uint32_t)
  64. GDVIRTUAL0RC(RID, _get_uniform_buffer)
  65. };
  66. #endif // RENDER_SCENE_DATA_H