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- /**************************************************************************/
- /* render_scene_data.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDER_SCENE_DATA_H
- #define RENDER_SCENE_DATA_H
- #include "core/object/class_db.h"
- #include "core/object/gdvirtual.gen.inc"
- #include "core/object/object.h"
- #include "core/object/script_language.h"
- class RenderSceneData : public Object {
- GDCLASS(RenderSceneData, Object);
- protected:
- static void _bind_methods();
- public:
- virtual Transform3D get_cam_transform() const = 0;
- virtual Projection get_cam_projection() const = 0;
- virtual uint32_t get_view_count() const = 0;
- virtual Vector3 get_view_eye_offset(uint32_t p_view) const = 0;
- virtual Projection get_view_projection(uint32_t p_view) const = 0;
- virtual RID get_uniform_buffer() const = 0;
- };
- class RenderSceneDataExtension : public RenderSceneData {
- GDCLASS(RenderSceneDataExtension, RenderSceneData);
- protected:
- static void _bind_methods();
- public:
- virtual Transform3D get_cam_transform() const override;
- virtual Projection get_cam_projection() const override;
- virtual uint32_t get_view_count() const override;
- virtual Vector3 get_view_eye_offset(uint32_t p_view) const override;
- virtual Projection get_view_projection(uint32_t p_view) const override;
- virtual RID get_uniform_buffer() const override;
- GDVIRTUAL0RC(Transform3D, _get_cam_transform)
- GDVIRTUAL0RC(Projection, _get_cam_projection)
- GDVIRTUAL0RC(uint32_t, _get_view_count)
- GDVIRTUAL1RC(Vector3, _get_view_eye_offset, uint32_t)
- GDVIRTUAL1RC(Projection, _get_view_projection, uint32_t)
- GDVIRTUAL0RC(RID, _get_uniform_buffer)
- };
- #endif // RENDER_SCENE_DATA_H
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