render_scene_data.cpp 4.0 KB

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  1. /**************************************************************************/
  2. /* render_scene_data.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "render_scene_data.h"
  31. void RenderSceneData::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("get_cam_transform"), &RenderSceneData::get_cam_transform);
  33. ClassDB::bind_method(D_METHOD("get_cam_projection"), &RenderSceneData::get_cam_projection);
  34. ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneData::get_view_count);
  35. ClassDB::bind_method(D_METHOD("get_view_eye_offset", "view"), &RenderSceneData::get_view_eye_offset);
  36. ClassDB::bind_method(D_METHOD("get_view_projection", "view"), &RenderSceneData::get_view_projection);
  37. ClassDB::bind_method(D_METHOD("get_uniform_buffer"), &RenderSceneData::get_uniform_buffer);
  38. }
  39. void RenderSceneDataExtension::_bind_methods() {
  40. GDVIRTUAL_BIND(_get_cam_transform);
  41. GDVIRTUAL_BIND(_get_cam_projection);
  42. GDVIRTUAL_BIND(_get_view_count);
  43. GDVIRTUAL_BIND(_get_view_eye_offset, "view");
  44. GDVIRTUAL_BIND(_get_view_projection, "view");
  45. GDVIRTUAL_BIND(_get_uniform_buffer);
  46. }
  47. Transform3D RenderSceneDataExtension::get_cam_transform() const {
  48. Transform3D ret;
  49. GDVIRTUAL_CALL(_get_cam_transform, ret);
  50. return ret;
  51. }
  52. Projection RenderSceneDataExtension::get_cam_projection() const {
  53. Projection ret;
  54. GDVIRTUAL_CALL(_get_cam_projection, ret);
  55. return ret;
  56. }
  57. uint32_t RenderSceneDataExtension::get_view_count() const {
  58. uint32_t ret = 0;
  59. GDVIRTUAL_CALL(_get_view_count, ret);
  60. return ret;
  61. }
  62. Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const {
  63. Vector3 ret;
  64. GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret);
  65. return ret;
  66. }
  67. Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const {
  68. Projection ret;
  69. GDVIRTUAL_CALL(_get_view_projection, p_view, ret);
  70. return ret;
  71. }
  72. RID RenderSceneDataExtension::get_uniform_buffer() const {
  73. RID ret;
  74. GDVIRTUAL_CALL(_get_uniform_buffer, ret);
  75. return ret;
  76. }