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- /**************************************************************************/
- /* render_scene_data.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "render_scene_data.h"
- void RenderSceneData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_cam_transform"), &RenderSceneData::get_cam_transform);
- ClassDB::bind_method(D_METHOD("get_cam_projection"), &RenderSceneData::get_cam_projection);
- ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneData::get_view_count);
- ClassDB::bind_method(D_METHOD("get_view_eye_offset", "view"), &RenderSceneData::get_view_eye_offset);
- ClassDB::bind_method(D_METHOD("get_view_projection", "view"), &RenderSceneData::get_view_projection);
- ClassDB::bind_method(D_METHOD("get_uniform_buffer"), &RenderSceneData::get_uniform_buffer);
- }
- void RenderSceneDataExtension::_bind_methods() {
- GDVIRTUAL_BIND(_get_cam_transform);
- GDVIRTUAL_BIND(_get_cam_projection);
- GDVIRTUAL_BIND(_get_view_count);
- GDVIRTUAL_BIND(_get_view_eye_offset, "view");
- GDVIRTUAL_BIND(_get_view_projection, "view");
- GDVIRTUAL_BIND(_get_uniform_buffer);
- }
- Transform3D RenderSceneDataExtension::get_cam_transform() const {
- Transform3D ret;
- GDVIRTUAL_CALL(_get_cam_transform, ret);
- return ret;
- }
- Projection RenderSceneDataExtension::get_cam_projection() const {
- Projection ret;
- GDVIRTUAL_CALL(_get_cam_projection, ret);
- return ret;
- }
- uint32_t RenderSceneDataExtension::get_view_count() const {
- uint32_t ret = 0;
- GDVIRTUAL_CALL(_get_view_count, ret);
- return ret;
- }
- Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const {
- Vector3 ret;
- GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret);
- return ret;
- }
- Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const {
- Projection ret;
- GDVIRTUAL_CALL(_get_view_projection, p_view, ret);
- return ret;
- }
- RID RenderSceneDataExtension::get_uniform_buffer() const {
- RID ret;
- GDVIRTUAL_CALL(_get_uniform_buffer, ret);
- return ret;
- }
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