123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223 |
- /**************************************************************************/
- /* shader_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHADER_RD_H
- #define SHADER_RD_H
- #include "core/os/mutex.h"
- #include "core/string/string_builder.h"
- #include "core/templates/hash_map.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/rb_map.h"
- #include "core/templates/rid_owner.h"
- #include "core/variant/variant.h"
- #include "servers/rendering_server.h"
- class ShaderRD {
- public:
- struct VariantDefine {
- int group = 0;
- CharString text;
- bool default_enabled = true;
- VariantDefine() {}
- VariantDefine(int p_group, const String &p_text, bool p_default_enabled) {
- group = p_group;
- default_enabled = p_default_enabled;
- text = p_text.utf8();
- }
- };
- private:
- //versions
- CharString general_defines;
- Vector<VariantDefine> variant_defines;
- Vector<bool> variants_enabled;
- Vector<uint32_t> variant_to_group;
- HashMap<int, LocalVector<int>> group_to_variant_map;
- Vector<bool> group_enabled;
- Vector<RD::PipelineImmutableSampler> immutable_samplers;
- struct Version {
- CharString uniforms;
- CharString vertex_globals;
- CharString compute_globals;
- CharString fragment_globals;
- HashMap<StringName, CharString> code_sections;
- Vector<CharString> custom_defines;
- Vector<WorkerThreadPool::GroupID> group_compilation_tasks;
- Vector<Vector<uint8_t>> variant_data;
- Vector<RID> variants;
- bool valid;
- bool dirty;
- bool initialize_needed;
- };
- Mutex variant_set_mutex;
- struct CompileData {
- Version *version;
- int group = 0;
- };
- void _compile_variant(uint32_t p_variant, CompileData p_data);
- void _initialize_version(Version *p_version);
- void _clear_version(Version *p_version);
- void _compile_version_start(Version *p_version, int p_group);
- void _compile_version_end(Version *p_version, int p_group);
- void _compile_ensure_finished(Version *p_version);
- void _allocate_placeholders(Version *p_version, int p_group);
- RID_Owner<Version> version_owner;
- struct StageTemplate {
- struct Chunk {
- enum Type {
- TYPE_VERSION_DEFINES,
- TYPE_MATERIAL_UNIFORMS,
- TYPE_VERTEX_GLOBALS,
- TYPE_FRAGMENT_GLOBALS,
- TYPE_COMPUTE_GLOBALS,
- TYPE_CODE,
- TYPE_TEXT
- };
- Type type;
- StringName code;
- CharString text;
- };
- LocalVector<Chunk> chunks;
- };
- bool is_compute = false;
- String name;
- CharString base_compute_defines;
- String base_sha256;
- LocalVector<String> group_sha256;
- static String shader_cache_dir;
- static bool shader_cache_cleanup_on_start;
- static bool shader_cache_save_compressed;
- static bool shader_cache_save_compressed_zstd;
- static bool shader_cache_save_debug;
- bool shader_cache_dir_valid = false;
- enum StageType {
- STAGE_TYPE_VERTEX,
- STAGE_TYPE_FRAGMENT,
- STAGE_TYPE_COMPUTE,
- STAGE_TYPE_MAX,
- };
- StageTemplate stage_templates[STAGE_TYPE_MAX];
- void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template);
- void _add_stage(const char *p_code, StageType p_stage_type);
- String _version_get_sha1(Version *p_version) const;
- String _get_cache_file_path(Version *p_version, int p_group);
- bool _load_from_cache(Version *p_version, int p_group);
- void _save_to_cache(Version *p_version, int p_group);
- void _initialize_cache();
- protected:
- ShaderRD();
- void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
- public:
- RID version_create();
- void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
- void version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
- _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
- ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
- ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL_V(version, RID());
- if (version->dirty) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version_start(version, i);
- }
- }
- uint32_t group = variant_to_group[p_variant];
- if (version->group_compilation_tasks[group] != 0) {
- _compile_version_end(version, group);
- }
- if (!version->valid) {
- return RID();
- }
- return version->variants[p_variant];
- }
- bool version_is_valid(RID p_version);
- bool version_free(RID p_version);
- // Enable/disable variants for things that you know won't be used at engine initialization time .
- void set_variant_enabled(int p_variant, bool p_enabled);
- bool is_variant_enabled(int p_variant) const;
- // Enable/disable groups for things that might be enabled at run time.
- void enable_group(int p_group);
- bool is_group_enabled(int p_group) const;
- static void set_shader_cache_dir(const String &p_dir);
- static void set_shader_cache_save_compressed(bool p_enable);
- static void set_shader_cache_save_compressed_zstd(bool p_enable);
- static void set_shader_cache_save_debug(bool p_enable);
- RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
- void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "", const Vector<RD::PipelineImmutableSampler> &r_immutable_samplers = Vector<RD::PipelineImmutableSampler>());
- void initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines = "");
- virtual ~ShaderRD();
- };
- #endif // SHADER_RD_H
|