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- /**************************************************************************/
- /* audio_effect_compressor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_EFFECT_COMPRESSOR_H
- #define AUDIO_EFFECT_COMPRESSOR_H
- #include "servers/audio/audio_effect.h"
- class AudioEffectCompressor;
- class AudioEffectCompressorInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance);
- friend class AudioEffectCompressor;
- Ref<AudioEffectCompressor> base;
- float rundb, averatio, runratio, runmax, maxover, gr_meter;
- int current_channel;
- public:
- void set_current_channel(int p_channel) { current_channel = p_channel; }
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
- };
- class AudioEffectCompressor : public AudioEffect {
- GDCLASS(AudioEffectCompressor, AudioEffect);
- friend class AudioEffectCompressorInstance;
- float threshold;
- float ratio;
- float gain;
- float attack_us;
- float release_ms;
- float mix;
- StringName sidechain;
- protected:
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- public:
- Ref<AudioEffectInstance> instantiate() override;
- void set_threshold(float p_threshold);
- float get_threshold() const;
- void set_ratio(float p_ratio);
- float get_ratio() const;
- void set_gain(float p_gain);
- float get_gain() const;
- void set_attack_us(float p_attack_us);
- float get_attack_us() const;
- void set_release_ms(float p_release_ms);
- float get_release_ms() const;
- void set_mix(float p_mix);
- float get_mix() const;
- void set_sidechain(const StringName &p_sidechain);
- StringName get_sidechain() const;
- AudioEffectCompressor();
- };
- #endif // AUDIO_EFFECT_COMPRESSOR_H
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