audio_effect_compressor.h 3.7 KB

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  1. /**************************************************************************/
  2. /* audio_effect_compressor.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef AUDIO_EFFECT_COMPRESSOR_H
  31. #define AUDIO_EFFECT_COMPRESSOR_H
  32. #include "servers/audio/audio_effect.h"
  33. class AudioEffectCompressor;
  34. class AudioEffectCompressorInstance : public AudioEffectInstance {
  35. GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance);
  36. friend class AudioEffectCompressor;
  37. Ref<AudioEffectCompressor> base;
  38. float rundb, averatio, runratio, runmax, maxover, gr_meter;
  39. int current_channel;
  40. public:
  41. void set_current_channel(int p_channel) { current_channel = p_channel; }
  42. virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
  43. };
  44. class AudioEffectCompressor : public AudioEffect {
  45. GDCLASS(AudioEffectCompressor, AudioEffect);
  46. friend class AudioEffectCompressorInstance;
  47. float threshold;
  48. float ratio;
  49. float gain;
  50. float attack_us;
  51. float release_ms;
  52. float mix;
  53. StringName sidechain;
  54. protected:
  55. void _validate_property(PropertyInfo &p_property) const;
  56. static void _bind_methods();
  57. public:
  58. Ref<AudioEffectInstance> instantiate() override;
  59. void set_threshold(float p_threshold);
  60. float get_threshold() const;
  61. void set_ratio(float p_ratio);
  62. float get_ratio() const;
  63. void set_gain(float p_gain);
  64. float get_gain() const;
  65. void set_attack_us(float p_attack_us);
  66. float get_attack_us() const;
  67. void set_release_ms(float p_release_ms);
  68. float get_release_ms() const;
  69. void set_mix(float p_mix);
  70. float get_mix() const;
  71. void set_sidechain(const StringName &p_sidechain);
  72. StringName get_sidechain() const;
  73. AudioEffectCompressor();
  74. };
  75. #endif // AUDIO_EFFECT_COMPRESSOR_H