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- /**************************************************************************/
- /* editor_bottom_panel.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_BOTTOM_PANEL_H
- #define EDITOR_BOTTOM_PANEL_H
- #include "scene/gui/panel_container.h"
- class Button;
- class ConfigFile;
- class EditorToaster;
- class HBoxContainer;
- class VBoxContainer;
- class EditorBottomPanel : public PanelContainer {
- GDCLASS(EditorBottomPanel, PanelContainer);
- struct BottomPanelItem {
- String name;
- Control *control = nullptr;
- Button *button = nullptr;
- };
- Vector<BottomPanelItem> items;
- bool lock_panel_switching = false;
- VBoxContainer *item_vbox = nullptr;
- HBoxContainer *bottom_hbox = nullptr;
- HBoxContainer *button_hbox = nullptr;
- EditorToaster *editor_toaster = nullptr;
- Button *pin_button = nullptr;
- Button *expand_button = nullptr;
- Control *last_opened_control = nullptr;
- void _switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock = false);
- void _switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock = false);
- void _pin_button_toggled(bool p_pressed);
- void _expand_button_toggled(bool p_pressed);
- bool _button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control);
- protected:
- void _notification(int p_what);
- public:
- void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
- void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
- Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
- void remove_item(Control *p_item);
- void make_item_visible(Control *p_item, bool p_visible = true);
- void move_item_to_end(Control *p_item);
- void hide_bottom_panel();
- void toggle_last_opened_bottom_panel();
- EditorBottomPanel();
- };
- #endif // EDITOR_BOTTOM_PANEL_H
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