editor_bottom_panel.h 3.8 KB

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  1. /**************************************************************************/
  2. /* editor_bottom_panel.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_BOTTOM_PANEL_H
  31. #define EDITOR_BOTTOM_PANEL_H
  32. #include "scene/gui/panel_container.h"
  33. class Button;
  34. class ConfigFile;
  35. class EditorToaster;
  36. class HBoxContainer;
  37. class VBoxContainer;
  38. class EditorBottomPanel : public PanelContainer {
  39. GDCLASS(EditorBottomPanel, PanelContainer);
  40. struct BottomPanelItem {
  41. String name;
  42. Control *control = nullptr;
  43. Button *button = nullptr;
  44. };
  45. Vector<BottomPanelItem> items;
  46. bool lock_panel_switching = false;
  47. VBoxContainer *item_vbox = nullptr;
  48. HBoxContainer *bottom_hbox = nullptr;
  49. HBoxContainer *button_hbox = nullptr;
  50. EditorToaster *editor_toaster = nullptr;
  51. Button *pin_button = nullptr;
  52. Button *expand_button = nullptr;
  53. Control *last_opened_control = nullptr;
  54. void _switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock = false);
  55. void _switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock = false);
  56. void _pin_button_toggled(bool p_pressed);
  57. void _expand_button_toggled(bool p_pressed);
  58. bool _button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control);
  59. protected:
  60. void _notification(int p_what);
  61. public:
  62. void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
  63. void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
  64. Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
  65. void remove_item(Control *p_item);
  66. void make_item_visible(Control *p_item, bool p_visible = true);
  67. void move_item_to_end(Control *p_item);
  68. void hide_bottom_panel();
  69. void toggle_last_opened_bottom_panel();
  70. EditorBottomPanel();
  71. };
  72. #endif // EDITOR_BOTTOM_PANEL_H