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- /**************************************************************************/
- /* editor_debugger_node.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_DEBUGGER_NODE_H
- #define EDITOR_DEBUGGER_NODE_H
- #include "core/object/script_language.h"
- #include "editor/debugger/editor_debugger_server.h"
- #include "scene/gui/margin_container.h"
- class Button;
- class DebugAdapterParser;
- class EditorDebuggerPlugin;
- class EditorDebuggerTree;
- class EditorDebuggerRemoteObject;
- class MenuButton;
- class ScriptEditorDebugger;
- class TabContainer;
- class UndoRedo;
- class EditorDebuggerNode : public MarginContainer {
- GDCLASS(EditorDebuggerNode, MarginContainer);
- public:
- enum CameraOverride {
- OVERRIDE_NONE,
- OVERRIDE_INGAME,
- OVERRIDE_EDITORS,
- };
- private:
- enum Options {
- DEBUG_NEXT,
- DEBUG_STEP,
- DEBUG_BREAK,
- DEBUG_CONTINUE,
- DEBUG_WITH_EXTERNAL_EDITOR,
- };
- class Breakpoint {
- public:
- String source;
- int line = 0;
- static uint32_t hash(const Breakpoint &p_val) {
- uint32_t h = HashMapHasherDefault::hash(p_val.source);
- return hash_murmur3_one_32(p_val.line, h);
- }
- bool operator==(const Breakpoint &p_b) const {
- return (line == p_b.line && source == p_b.source);
- }
- bool operator<(const Breakpoint &p_b) const {
- if (line == p_b.line) {
- return source < p_b.source;
- }
- return line < p_b.line;
- }
- Breakpoint() {}
- Breakpoint(const String &p_source, int p_line) {
- line = p_line;
- source = p_source;
- }
- };
- Ref<EditorDebuggerServer> server;
- TabContainer *tabs = nullptr;
- Button *debugger_button = nullptr;
- MenuButton *script_menu = nullptr;
- Ref<Script> stack_script; // Why?!?
- bool initializing = true;
- int last_error_count = 0;
- int last_warning_count = 0;
- float inspect_edited_object_timeout = 0;
- EditorDebuggerTree *remote_scene_tree = nullptr;
- float remote_scene_tree_timeout = 0.0;
- bool auto_switch_remote_scene_tree = false;
- bool debug_with_external_editor = false;
- bool keep_open = false;
- String current_uri;
- CameraOverride camera_override = OVERRIDE_NONE;
- HashMap<Breakpoint, bool, Breakpoint> breakpoints;
- HashSet<Ref<EditorDebuggerPlugin>> debugger_plugins;
- ScriptEditorDebugger *_add_debugger();
- EditorDebuggerRemoteObject *get_inspected_remote_object();
- void _update_errors();
- friend class DebuggerEditorPlugin;
- friend class DebugAdapterParser;
- static EditorDebuggerNode *singleton;
- EditorDebuggerNode();
- protected:
- void _debugger_stopped(int p_id);
- void _debugger_wants_stop(int p_id);
- void _debugger_changed(int p_tab);
- void _remote_tree_select_requested(ObjectID p_id, int p_debugger);
- void _remote_tree_updated(int p_debugger);
- void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
- void _remote_object_updated(ObjectID p_id, int p_debugger);
- void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
- void _remote_object_requested(ObjectID p_id, int p_debugger);
- void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
- void _breakpoint_set_in_tree(Ref<RefCounted> p_script, int p_line, bool p_enabled, int p_debugger);
- void _breakpoints_cleared_in_tree(int p_debugger);
- void _clear_execution(Ref<RefCounted> p_script) {
- emit_signal(SNAME("clear_execution"), p_script);
- }
- void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
- void _text_editor_stack_clear(const ScriptEditorDebugger *p_debugger);
- void _stack_frame_selected(int p_debugger);
- void _error_selected(const String &p_file, int p_line, int p_debugger);
- void _breaked(bool p_breaked, bool p_can_debug, const String &p_message, bool p_has_stackdump, int p_debugger);
- void _paused();
- void _break_state_changed();
- void _menu_option(int p_id);
- void _update_debug_options();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static EditorDebuggerNode *get_singleton() { return singleton; }
- void register_undo_redo(UndoRedo *p_undo_redo);
- ScriptEditorDebugger *get_previous_debugger() const;
- ScriptEditorDebugger *get_current_debugger() const;
- ScriptEditorDebugger *get_default_debugger() const;
- ScriptEditorDebugger *get_debugger(int p_debugger) const;
- void debug_next();
- void debug_step();
- void debug_break();
- void debug_continue();
- void set_script_debug_button(MenuButton *p_button);
- void set_tool_button(Button *p_button) {
- debugger_button = p_button;
- }
- String get_var_value(const String &p_var) const;
- Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
- bool get_debug_with_external_editor() { return debug_with_external_editor; }
- bool is_skip_breakpoints() const;
- void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
- void set_breakpoints(const String &p_path, const Array &p_lines);
- void reload_all_scripts();
- void reload_scripts(const Vector<String> &p_script_paths);
- // Remote inspector/edit.
- void request_remote_tree();
- static void _methods_changed(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
- static void _properties_changed(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
- // LiveDebug
- void set_live_debugging(bool p_enabled);
- void update_live_edit_root();
- void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
- void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name);
- void live_debug_remove_node(const NodePath &p_at);
- void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
- void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
- void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- void set_camera_override(CameraOverride p_override);
- CameraOverride get_camera_override();
- String get_server_uri() const;
- void set_keep_open(bool p_keep_open);
- Error start(const String &p_uri = "tcp://");
- void stop(bool p_force = false);
- bool plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data);
- void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
- void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
- };
- #endif // EDITOR_DEBUGGER_NODE_H
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