editor_debugger_node.h 8.3 KB

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  1. /**************************************************************************/
  2. /* editor_debugger_node.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_DEBUGGER_NODE_H
  31. #define EDITOR_DEBUGGER_NODE_H
  32. #include "core/object/script_language.h"
  33. #include "editor/debugger/editor_debugger_server.h"
  34. #include "scene/gui/margin_container.h"
  35. class Button;
  36. class DebugAdapterParser;
  37. class EditorDebuggerPlugin;
  38. class EditorDebuggerTree;
  39. class EditorDebuggerRemoteObject;
  40. class MenuButton;
  41. class ScriptEditorDebugger;
  42. class TabContainer;
  43. class UndoRedo;
  44. class EditorDebuggerNode : public MarginContainer {
  45. GDCLASS(EditorDebuggerNode, MarginContainer);
  46. public:
  47. enum CameraOverride {
  48. OVERRIDE_NONE,
  49. OVERRIDE_INGAME,
  50. OVERRIDE_EDITORS,
  51. };
  52. private:
  53. enum Options {
  54. DEBUG_NEXT,
  55. DEBUG_STEP,
  56. DEBUG_BREAK,
  57. DEBUG_CONTINUE,
  58. DEBUG_WITH_EXTERNAL_EDITOR,
  59. };
  60. class Breakpoint {
  61. public:
  62. String source;
  63. int line = 0;
  64. static uint32_t hash(const Breakpoint &p_val) {
  65. uint32_t h = HashMapHasherDefault::hash(p_val.source);
  66. return hash_murmur3_one_32(p_val.line, h);
  67. }
  68. bool operator==(const Breakpoint &p_b) const {
  69. return (line == p_b.line && source == p_b.source);
  70. }
  71. bool operator<(const Breakpoint &p_b) const {
  72. if (line == p_b.line) {
  73. return source < p_b.source;
  74. }
  75. return line < p_b.line;
  76. }
  77. Breakpoint() {}
  78. Breakpoint(const String &p_source, int p_line) {
  79. line = p_line;
  80. source = p_source;
  81. }
  82. };
  83. Ref<EditorDebuggerServer> server;
  84. TabContainer *tabs = nullptr;
  85. Button *debugger_button = nullptr;
  86. MenuButton *script_menu = nullptr;
  87. Ref<Script> stack_script; // Why?!?
  88. bool initializing = true;
  89. int last_error_count = 0;
  90. int last_warning_count = 0;
  91. float inspect_edited_object_timeout = 0;
  92. EditorDebuggerTree *remote_scene_tree = nullptr;
  93. float remote_scene_tree_timeout = 0.0;
  94. bool auto_switch_remote_scene_tree = false;
  95. bool debug_with_external_editor = false;
  96. bool keep_open = false;
  97. String current_uri;
  98. CameraOverride camera_override = OVERRIDE_NONE;
  99. HashMap<Breakpoint, bool, Breakpoint> breakpoints;
  100. HashSet<Ref<EditorDebuggerPlugin>> debugger_plugins;
  101. ScriptEditorDebugger *_add_debugger();
  102. EditorDebuggerRemoteObject *get_inspected_remote_object();
  103. void _update_errors();
  104. friend class DebuggerEditorPlugin;
  105. friend class DebugAdapterParser;
  106. static EditorDebuggerNode *singleton;
  107. EditorDebuggerNode();
  108. protected:
  109. void _debugger_stopped(int p_id);
  110. void _debugger_wants_stop(int p_id);
  111. void _debugger_changed(int p_tab);
  112. void _remote_tree_select_requested(ObjectID p_id, int p_debugger);
  113. void _remote_tree_updated(int p_debugger);
  114. void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
  115. void _remote_object_updated(ObjectID p_id, int p_debugger);
  116. void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
  117. void _remote_object_requested(ObjectID p_id, int p_debugger);
  118. void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
  119. void _breakpoint_set_in_tree(Ref<RefCounted> p_script, int p_line, bool p_enabled, int p_debugger);
  120. void _breakpoints_cleared_in_tree(int p_debugger);
  121. void _clear_execution(Ref<RefCounted> p_script) {
  122. emit_signal(SNAME("clear_execution"), p_script);
  123. }
  124. void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
  125. void _text_editor_stack_clear(const ScriptEditorDebugger *p_debugger);
  126. void _stack_frame_selected(int p_debugger);
  127. void _error_selected(const String &p_file, int p_line, int p_debugger);
  128. void _breaked(bool p_breaked, bool p_can_debug, const String &p_message, bool p_has_stackdump, int p_debugger);
  129. void _paused();
  130. void _break_state_changed();
  131. void _menu_option(int p_id);
  132. void _update_debug_options();
  133. protected:
  134. void _notification(int p_what);
  135. static void _bind_methods();
  136. public:
  137. static EditorDebuggerNode *get_singleton() { return singleton; }
  138. void register_undo_redo(UndoRedo *p_undo_redo);
  139. ScriptEditorDebugger *get_previous_debugger() const;
  140. ScriptEditorDebugger *get_current_debugger() const;
  141. ScriptEditorDebugger *get_default_debugger() const;
  142. ScriptEditorDebugger *get_debugger(int p_debugger) const;
  143. void debug_next();
  144. void debug_step();
  145. void debug_break();
  146. void debug_continue();
  147. void set_script_debug_button(MenuButton *p_button);
  148. void set_tool_button(Button *p_button) {
  149. debugger_button = p_button;
  150. }
  151. String get_var_value(const String &p_var) const;
  152. Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
  153. bool get_debug_with_external_editor() { return debug_with_external_editor; }
  154. bool is_skip_breakpoints() const;
  155. void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
  156. void set_breakpoints(const String &p_path, const Array &p_lines);
  157. void reload_all_scripts();
  158. void reload_scripts(const Vector<String> &p_script_paths);
  159. // Remote inspector/edit.
  160. void request_remote_tree();
  161. static void _methods_changed(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
  162. static void _properties_changed(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
  163. // LiveDebug
  164. void set_live_debugging(bool p_enabled);
  165. void update_live_edit_root();
  166. void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
  167. void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name);
  168. void live_debug_remove_node(const NodePath &p_at);
  169. void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
  170. void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
  171. void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
  172. void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
  173. void set_camera_override(CameraOverride p_override);
  174. CameraOverride get_camera_override();
  175. String get_server_uri() const;
  176. void set_keep_open(bool p_keep_open);
  177. Error start(const String &p_uri = "tcp://");
  178. void stop(bool p_force = false);
  179. bool plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data);
  180. void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
  181. void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
  182. };
  183. #endif // EDITOR_DEBUGGER_NODE_H