Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 369b981a75 Merge pull request #98878 from aaronfranke/4.2-gltf-preserve-visibility 5 месяцев назад
.github 9f615edb84 [CI] Upload build cache before running tests 10 месяцев назад
core def12f7cc4 Remove forward compat parsing of PackedVector4Array in binary format 1 год назад
doc ca31f563e0 Add documentation note on Object's boolean context 5 месяцев назад
drivers 63be8ecbb2 Make an early return when rendering buffer failed to allocate instead of crashing 10 месяцев назад
editor 8bf8028d3b [4.2] GLTF: Preserve node visibility on import 6 месяцев назад
main 219517f6b8 Add `--import` command-line flag 1 год назад
misc 83cb5bb9ab [macOS] Update Vulkan SDK install script. 6 месяцев назад
modules 369b981a75 Merge pull request #98878 from aaronfranke/4.2-gltf-preserve-visibility 5 месяцев назад
platform e9b86b4910 [4.2, iOS export] Add support for privacy manifest configuration. 1 год назад
scene faf17a3ae1 Cherry-pick animation fix for 4.2 10 месяцев назад
servers 5495edd11c [Rendering] Improve `(u)int` shader uniform hint 1 год назад
tests 02e6c0ab95 Fix String::begins_with when both strings are empty 1 год назад
thirdparty f8218ce3b6 Merge pull request #100013 from akien-mga/4.2-mbedtls-2.28.9 5 месяцев назад
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2 лет назад
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 лет назад
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 год назад
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 1 год назад
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2 лет назад
.gitignore 1bf5756150 Add basic Emacs .gitignore entries 1 год назад
.mailmap 7fbfe1dbe7 Update AUTHORS and DONORS list 1 год назад
AUTHORS.md 7fbfe1dbe7 Update AUTHORS and DONORS list 1 год назад
CHANGELOG.md 15073afe38 Bump version to 4.2.2-stable 1 год назад
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 год назад
COPYRIGHT.txt 4e874a6b86 libpng: Update to 1.6.43 1 год назад
DONORS.md 7fbfe1dbe7 Update AUTHORS and DONORS list 1 год назад
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 лет назад
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 год назад
README.md dff6752ac8 Cleanup various repository documentation files 1 год назад
SConstruct 18c543d312 Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 год назад
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 год назад
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 1 год назад
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
icon.svg 36a32f4a5a Follow up to blue robot icons optimization 1 год назад
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
icon_outlined.svg 36a32f4a5a Follow up to blue robot icons optimization 1 год назад
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo.svg 36a32f4a5a Follow up to blue robot icons optimization 1 год назад
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 лет назад
logo_outlined.svg 36a32f4a5a Follow up to blue robot icons optimization 1 год назад
methods.py dc221c50ab use venv if detected when building godot.sln 1 год назад
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 1 год назад
scu_builders.py f9eabb81cb SCU: disable verbose output 1 год назад
version.py c8356fb9d4 Bump version to 4.2.3-rc 1 год назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs