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- /**************************************************************************/
- /* canvas_layer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CANVAS_LAYER_H
- #define CANVAS_LAYER_H
- #include "scene/main/node.h"
- class Viewport;
- class CanvasLayer : public Node {
- GDCLASS(CanvasLayer, Node);
- bool locrotscale_dirty = false;
- Vector2 ofs;
- Size2 scale = Vector2(1, 1);
- real_t rot = 0.0;
- int layer = 1;
- Transform2D transform;
- RID canvas;
- ObjectID custom_viewport_id; // to check validity
- Viewport *custom_viewport = nullptr;
- RID viewport;
- Viewport *vp = nullptr;
- int sort_index = 0;
- bool visible = true;
- bool follow_viewport = false;
- float follow_viewport_scale = 1.0;
- void _update_xform();
- void _update_locrotscale();
- void _update_follow_viewport(bool p_force_exit = false);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void update_draw_order();
- void set_layer(int p_xform);
- int get_layer() const;
- void set_visible(bool p_visible);
- bool is_visible() const;
- void show();
- void hide();
- void set_transform(const Transform2D &p_xform);
- Transform2D get_transform() const;
- Transform2D get_final_transform() const;
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
- void set_rotation(real_t p_radians);
- real_t get_rotation() const;
- void set_scale(const Size2 &p_scale);
- Size2 get_scale() const;
- Size2 get_viewport_size() const;
- RID get_viewport() const;
- void set_custom_viewport(Node *p_viewport);
- Node *get_custom_viewport() const;
- void reset_sort_index();
- int get_sort_index();
- void set_follow_viewport(bool p_enable);
- bool is_following_viewport() const;
- void set_follow_viewport_scale(float p_ratio);
- float get_follow_viewport_scale() const;
- RID get_canvas() const;
- CanvasLayer();
- ~CanvasLayer();
- };
- #endif // CANVAS_LAYER_H
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