canvas_layer.h 3.9 KB

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  1. /**************************************************************************/
  2. /* canvas_layer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CANVAS_LAYER_H
  31. #define CANVAS_LAYER_H
  32. #include "scene/main/node.h"
  33. class Viewport;
  34. class CanvasLayer : public Node {
  35. GDCLASS(CanvasLayer, Node);
  36. bool locrotscale_dirty = false;
  37. Vector2 ofs;
  38. Size2 scale = Vector2(1, 1);
  39. real_t rot = 0.0;
  40. int layer = 1;
  41. Transform2D transform;
  42. RID canvas;
  43. ObjectID custom_viewport_id; // to check validity
  44. Viewport *custom_viewport = nullptr;
  45. RID viewport;
  46. Viewport *vp = nullptr;
  47. int sort_index = 0;
  48. bool visible = true;
  49. bool follow_viewport = false;
  50. float follow_viewport_scale = 1.0;
  51. void _update_xform();
  52. void _update_locrotscale();
  53. void _update_follow_viewport(bool p_force_exit = false);
  54. protected:
  55. void _notification(int p_what);
  56. static void _bind_methods();
  57. void _validate_property(PropertyInfo &p_property) const;
  58. public:
  59. void update_draw_order();
  60. void set_layer(int p_xform);
  61. int get_layer() const;
  62. void set_visible(bool p_visible);
  63. bool is_visible() const;
  64. void show();
  65. void hide();
  66. void set_transform(const Transform2D &p_xform);
  67. Transform2D get_transform() const;
  68. Transform2D get_final_transform() const;
  69. void set_offset(const Vector2 &p_offset);
  70. Vector2 get_offset() const;
  71. void set_rotation(real_t p_radians);
  72. real_t get_rotation() const;
  73. void set_scale(const Size2 &p_scale);
  74. Size2 get_scale() const;
  75. Size2 get_viewport_size() const;
  76. RID get_viewport() const;
  77. void set_custom_viewport(Node *p_viewport);
  78. Node *get_custom_viewport() const;
  79. void reset_sort_index();
  80. int get_sort_index();
  81. void set_follow_viewport(bool p_enable);
  82. bool is_following_viewport() const;
  83. void set_follow_viewport_scale(float p_ratio);
  84. float get_follow_viewport_scale() const;
  85. RID get_canvas() const;
  86. CanvasLayer();
  87. ~CanvasLayer();
  88. };
  89. #endif // CANVAS_LAYER_H