java_godot_lib_jni.cpp 18 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/engine.h"
  38. #include "core/project_settings.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "jni_utils.h"
  42. #include "main/input_default.h"
  43. #include "main/main.h"
  44. #include "net_socket_android.h"
  45. #include "os_android.h"
  46. #include "string_android.h"
  47. #include "thread_jandroid.h"
  48. #include <android/input.h>
  49. #include <unistd.h>
  50. static JavaClassWrapper *java_class_wrapper = NULL;
  51. static OS_Android *os_android = NULL;
  52. static AndroidInputHandler *input_handler = NULL;
  53. static GodotJavaWrapper *godot_java = NULL;
  54. static GodotIOJavaWrapper *godot_io_java = NULL;
  55. static bool initialized = false;
  56. static SafeNumeric<int> step; // Shared between UI and render threads
  57. static Size2 new_size;
  58. static Vector3 accelerometer;
  59. static Vector3 gravity;
  60. static Vector3 magnetometer;
  61. static Vector3 gyroscope;
  62. static void _initialize_java_modules() {
  63. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  64. return;
  65. }
  66. String modules = ProjectSettings::get_singleton()->get("android/modules");
  67. modules = modules.strip_edges();
  68. if (modules == String()) {
  69. return;
  70. }
  71. Vector<String> mods = modules.split(",", false);
  72. if (mods.size()) {
  73. jobject cls = godot_java->get_class_loader();
  74. // TODO create wrapper for class loader
  75. JNIEnv *env = get_jni_env();
  76. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  77. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  78. for (int i = 0; i < mods.size(); i++) {
  79. String m = mods[i];
  80. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  81. if (m == "org/godotengine/godot/GodotPaymentV3") {
  82. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  83. print_line("Skipping Android module: " + m);
  84. continue;
  85. }
  86. print_line("Loading Android module: " + m);
  87. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  88. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  89. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  90. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  91. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  92. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  93. env->NewGlobalRef(obj);
  94. }
  95. }
  96. }
  97. extern "C" {
  98. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  99. if (godot_io_java) {
  100. godot_io_java->set_vk_height(p_height);
  101. }
  102. }
  103. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  104. initialized = true;
  105. JavaVM *jvm;
  106. env->GetJavaVM(&jvm);
  107. // create our wrapper classes
  108. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  109. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  110. init_thread_jandroid(jvm, env);
  111. jobject amgr = env->NewGlobalRef(p_asset_manager);
  112. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  113. DirAccessJAndroid::setup(godot_io_java->get_instance());
  114. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  115. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  116. char wd[500];
  117. getcwd(wd, 500);
  118. godot_java->on_video_init(env);
  119. }
  120. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  121. // lets cleanup
  122. if (godot_io_java) {
  123. delete godot_io_java;
  124. }
  125. if (godot_java) {
  126. delete godot_java;
  127. }
  128. if (input_handler) {
  129. delete input_handler;
  130. }
  131. if (os_android) {
  132. delete os_android;
  133. }
  134. }
  135. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  136. setup_android_thread();
  137. const char **cmdline = NULL;
  138. jstring *j_cmdline = NULL;
  139. int cmdlen = 0;
  140. if (p_cmdline) {
  141. cmdlen = env->GetArrayLength(p_cmdline);
  142. if (cmdlen) {
  143. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  144. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  145. cmdline[cmdlen] = NULL;
  146. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  147. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  148. for (int i = 0; i < cmdlen; i++) {
  149. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  150. const char *rawString = env->GetStringUTFChars(string, 0);
  151. cmdline[i] = rawString;
  152. j_cmdline[i] = string;
  153. }
  154. }
  155. }
  156. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  157. if (cmdline) {
  158. if (j_cmdline) {
  159. for (int i = 0; i < cmdlen; ++i) {
  160. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  161. }
  162. memfree(j_cmdline);
  163. }
  164. memfree(cmdline);
  165. }
  166. if (err != OK) {
  167. return; // should exit instead and print the error
  168. }
  169. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  170. ClassDB::register_class<JNISingleton>();
  171. _initialize_java_modules();
  172. }
  173. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  174. if (os_android)
  175. os_android->set_display_size(Size2(width, height));
  176. }
  177. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
  178. if (os_android) {
  179. if (step.get() == 0) {
  180. // During startup
  181. os_android->set_context_is_16_bits(!p_32_bits);
  182. } else {
  183. // GL context recreated because it was lost; restart app to let it reload everything
  184. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  185. os_android->main_loop_end();
  186. godot_java->restart(env);
  187. }
  188. }
  189. }
  190. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  191. if (step.get() == 0)
  192. return;
  193. if (os_android->get_main_loop()) {
  194. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  195. }
  196. }
  197. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  198. if (step.get() == -1)
  199. return;
  200. if (step.get() == 0) {
  201. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  202. // but for Godot purposes, the main thread is the one running the game loop
  203. Main::setup2(Thread::get_caller_id());
  204. input_handler = new AndroidInputHandler();
  205. step.increment();
  206. return;
  207. }
  208. if (step.get() == 1) {
  209. if (!Main::start()) {
  210. return; // should exit instead and print the error
  211. }
  212. godot_java->on_godot_setup_completed(env);
  213. os_android->main_loop_begin();
  214. godot_java->on_godot_main_loop_started(env);
  215. step.increment();
  216. }
  217. os_android->process_accelerometer(accelerometer);
  218. os_android->process_gravity(gravity);
  219. os_android->process_magnetometer(magnetometer);
  220. os_android->process_gyroscope(gyroscope);
  221. if (os_android->main_loop_iterate()) {
  222. godot_java->force_quit(env);
  223. }
  224. }
  225. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  226. if (step.get() <= 0)
  227. return;
  228. Vector<AndroidInputHandler::TouchPos> points;
  229. for (int i = 0; i < pointer_count; i++) {
  230. jfloat p[3];
  231. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  232. AndroidInputHandler::TouchPos tp;
  233. tp.pos = Point2(p[1], p[2]);
  234. tp.id = (int)p[0];
  235. points.push_back(tp);
  236. }
  237. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  238. input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  239. } else {
  240. input_handler->process_touch(ev, pointer, points);
  241. }
  242. }
  243. // Called on the UI thread
  244. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  245. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  246. }
  247. // Called on the UI thread
  248. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  249. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  250. }
  251. // Called on the UI thread
  252. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  253. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  254. }
  255. // Called on the UI thread
  256. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  257. if (step.get() <= 0)
  258. return;
  259. input_handler->process_hover(p_type, Point2(p_x, p_y));
  260. }
  261. // Called on the UI thread
  262. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  263. if (step.get() <= 0)
  264. return;
  265. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  266. }
  267. // Called on the UI thread
  268. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  269. if (step.get() <= 0)
  270. return;
  271. input_handler->process_scroll(Point2(p_x, p_y));
  272. }
  273. // Called on the UI thread
  274. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  275. if (step.get() <= 0)
  276. return;
  277. AndroidInputHandler::JoypadEvent jevent;
  278. jevent.device = p_device;
  279. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  280. jevent.index = p_button;
  281. jevent.pressed = p_pressed;
  282. input_handler->process_joy_event(jevent);
  283. }
  284. // Called on the UI thread
  285. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  286. if (step.get() <= 0)
  287. return;
  288. AndroidInputHandler::JoypadEvent jevent;
  289. jevent.device = p_device;
  290. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  291. jevent.index = p_axis;
  292. jevent.value = p_value;
  293. input_handler->process_joy_event(jevent);
  294. }
  295. // Called on the UI thread
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  297. if (step.get() <= 0)
  298. return;
  299. AndroidInputHandler::JoypadEvent jevent;
  300. jevent.device = p_device;
  301. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  302. int hat = 0;
  303. if (p_hat_x != 0) {
  304. if (p_hat_x < 0)
  305. hat |= InputDefault::HAT_MASK_LEFT;
  306. else
  307. hat |= InputDefault::HAT_MASK_RIGHT;
  308. }
  309. if (p_hat_y != 0) {
  310. if (p_hat_y < 0)
  311. hat |= InputDefault::HAT_MASK_UP;
  312. else
  313. hat |= InputDefault::HAT_MASK_DOWN;
  314. }
  315. jevent.hat = hat;
  316. input_handler->process_joy_event(jevent);
  317. }
  318. // Called on the UI thread
  319. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  320. if (step.get() <= 0)
  321. return;
  322. String name = jstring_to_string(p_name, env);
  323. input_handler->joy_connection_changed(p_device, p_connected, name);
  324. }
  325. // Called on the UI thread
  326. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  327. if (step.get() <= 0)
  328. return;
  329. input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  330. }
  331. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  332. accelerometer = Vector3(x, y, z);
  333. }
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  335. gravity = Vector3(x, y, z);
  336. }
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  338. magnetometer = Vector3(x, y, z);
  339. }
  340. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  341. gyroscope = Vector3(x, y, z);
  342. }
  343. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  344. if (step.get() <= 0)
  345. return;
  346. os_android->main_loop_focusin();
  347. }
  348. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  349. if (step.get() <= 0)
  350. return;
  351. os_android->main_loop_focusout();
  352. }
  353. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  354. String js = jstring_to_string(path, env);
  355. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  356. }
  357. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  358. Object *obj = ObjectDB::get_instance(ID);
  359. ERR_FAIL_COND(!obj);
  360. int res = env->PushLocalFrame(16);
  361. ERR_FAIL_COND(res != 0);
  362. String str_method = jstring_to_string(method, env);
  363. int count = env->GetArrayLength(params);
  364. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  365. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  366. for (int i = 0; i < count; i++) {
  367. jobject obj = env->GetObjectArrayElement(params, i);
  368. Variant v;
  369. if (obj)
  370. v = _jobject_to_variant(env, obj);
  371. memnew_placement(&vlist[i], Variant);
  372. vlist[i] = v;
  373. vptr[i] = &vlist[i];
  374. env->DeleteLocalRef(obj);
  375. };
  376. Variant::CallError err;
  377. obj->call(str_method, (const Variant **)vptr, count, err);
  378. // something
  379. env->PopLocalFrame(NULL);
  380. }
  381. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  382. Object *obj = ObjectDB::get_instance(ID);
  383. ERR_FAIL_COND(!obj);
  384. int res = env->PushLocalFrame(16);
  385. ERR_FAIL_COND(res != 0);
  386. String str_method = jstring_to_string(method, env);
  387. int count = env->GetArrayLength(params);
  388. Variant args[VARIANT_ARG_MAX];
  389. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  390. jobject obj = env->GetObjectArrayElement(params, i);
  391. if (obj)
  392. args[i] = _jobject_to_variant(env, obj);
  393. env->DeleteLocalRef(obj);
  394. };
  395. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
  396. // something
  397. env->PopLocalFrame(NULL);
  398. }
  399. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  400. String permission = jstring_to_string(p_permission, env);
  401. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  402. AudioDriver::get_singleton()->capture_start();
  403. }
  404. if (os_android->get_main_loop()) {
  405. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  406. }
  407. }
  408. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  409. if (step.get() <= 0)
  410. return;
  411. if (os_android->get_main_loop()) {
  412. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  413. }
  414. }
  415. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  416. if (step.get() <= 0)
  417. return;
  418. if (os_android->get_main_loop()) {
  419. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  420. }
  421. }
  422. }