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- /*************************************************************************/
- /* java_godot_lib_jni.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "java_godot_lib_jni.h"
- #include "java_godot_io_wrapper.h"
- #include "java_godot_wrapper.h"
- #include "android/asset_manager_jni.h"
- #include "android_input_handler.h"
- #include "api/java_class_wrapper.h"
- #include "api/jni_singleton.h"
- #include "core/engine.h"
- #include "core/project_settings.h"
- #include "dir_access_jandroid.h"
- #include "file_access_android.h"
- #include "jni_utils.h"
- #include "main/input_default.h"
- #include "main/main.h"
- #include "net_socket_android.h"
- #include "os_android.h"
- #include "string_android.h"
- #include "thread_jandroid.h"
- #include <android/input.h>
- #include <unistd.h>
- static JavaClassWrapper *java_class_wrapper = NULL;
- static OS_Android *os_android = NULL;
- static AndroidInputHandler *input_handler = NULL;
- static GodotJavaWrapper *godot_java = NULL;
- static GodotIOJavaWrapper *godot_io_java = NULL;
- static bool initialized = false;
- static SafeNumeric<int> step; // Shared between UI and render threads
- static Size2 new_size;
- static Vector3 accelerometer;
- static Vector3 gravity;
- static Vector3 magnetometer;
- static Vector3 gyroscope;
- static void _initialize_java_modules() {
- if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
- return;
- }
- String modules = ProjectSettings::get_singleton()->get("android/modules");
- modules = modules.strip_edges();
- if (modules == String()) {
- return;
- }
- Vector<String> mods = modules.split(",", false);
- if (mods.size()) {
- jobject cls = godot_java->get_class_loader();
- // TODO create wrapper for class loader
- JNIEnv *env = get_jni_env();
- jclass classLoader = env->FindClass("java/lang/ClassLoader");
- jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
- for (int i = 0; i < mods.size(); i++) {
- String m = mods[i];
- // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
- if (m == "org/godotengine/godot/GodotPaymentV3") {
- WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
- print_line("Skipping Android module: " + m);
- continue;
- }
- print_line("Loading Android module: " + m);
- jstring strClassName = env->NewStringUTF(m.utf8().get_data());
- jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
- ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
- jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
- ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
- jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
- env->NewGlobalRef(obj);
- }
- }
- }
- extern "C" {
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
- if (godot_io_java) {
- godot_io_java->set_vk_height(p_height);
- }
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
- initialized = true;
- JavaVM *jvm;
- env->GetJavaVM(&jvm);
- // create our wrapper classes
- godot_java = new GodotJavaWrapper(env, activity, godot_instance);
- godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
- init_thread_jandroid(jvm, env);
- jobject amgr = env->NewGlobalRef(p_asset_manager);
- FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
- DirAccessJAndroid::setup(godot_io_java->get_instance());
- NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
- os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
- char wd[500];
- getcwd(wd, 500);
- godot_java->on_video_init(env);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
- // lets cleanup
- if (godot_io_java) {
- delete godot_io_java;
- }
- if (godot_java) {
- delete godot_java;
- }
- if (input_handler) {
- delete input_handler;
- }
- if (os_android) {
- delete os_android;
- }
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
- setup_android_thread();
- const char **cmdline = NULL;
- jstring *j_cmdline = NULL;
- int cmdlen = 0;
- if (p_cmdline) {
- cmdlen = env->GetArrayLength(p_cmdline);
- if (cmdlen) {
- cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
- ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
- cmdline[cmdlen] = NULL;
- j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
- ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
- for (int i = 0; i < cmdlen; i++) {
- jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
- const char *rawString = env->GetStringUTFChars(string, 0);
- cmdline[i] = rawString;
- j_cmdline[i] = string;
- }
- }
- }
- Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
- if (cmdline) {
- if (j_cmdline) {
- for (int i = 0; i < cmdlen; ++i) {
- env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
- }
- memfree(j_cmdline);
- }
- memfree(cmdline);
- }
- if (err != OK) {
- return; // should exit instead and print the error
- }
- java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
- ClassDB::register_class<JNISingleton>();
- _initialize_java_modules();
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
- if (os_android)
- os_android->set_display_size(Size2(width, height));
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
- if (os_android) {
- if (step.get() == 0) {
- // During startup
- os_android->set_context_is_16_bits(!p_32_bits);
- } else {
- // GL context recreated because it was lost; restart app to let it reload everything
- step.set(-1); // Ensure no further steps are attempted and no further events are sent
- os_android->main_loop_end();
- godot_java->restart(env);
- }
- }
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
- if (step.get() == 0)
- return;
- if (os_android->get_main_loop()) {
- os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
- }
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
- if (step.get() == -1)
- return;
- if (step.get() == 0) {
- // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
- // but for Godot purposes, the main thread is the one running the game loop
- Main::setup2(Thread::get_caller_id());
- input_handler = new AndroidInputHandler();
- step.increment();
- return;
- }
- if (step.get() == 1) {
- if (!Main::start()) {
- return; // should exit instead and print the error
- }
- godot_java->on_godot_setup_completed(env);
- os_android->main_loop_begin();
- godot_java->on_godot_main_loop_started(env);
- step.increment();
- }
- os_android->process_accelerometer(accelerometer);
- os_android->process_gravity(gravity);
- os_android->process_magnetometer(magnetometer);
- os_android->process_gyroscope(gyroscope);
- if (os_android->main_loop_iterate()) {
- godot_java->force_quit(env);
- }
- }
- void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
- if (step.get() <= 0)
- return;
- Vector<AndroidInputHandler::TouchPos> points;
- for (int i = 0; i < pointer_count; i++) {
- jfloat p[3];
- env->GetFloatArrayRegion(positions, i * 3, 3, p);
- AndroidInputHandler::TouchPos tp;
- tp.pos = Point2(p[1], p[2]);
- tp.id = (int)p[0];
- points.push_back(tp);
- }
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
- } else {
- input_handler->process_touch(ev, pointer, points);
- }
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
- touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
- touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
- touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
- if (step.get() <= 0)
- return;
- input_handler->process_hover(p_type, Point2(p_x, p_y));
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
- if (step.get() <= 0)
- return;
- input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
- if (step.get() <= 0)
- return;
- input_handler->process_scroll(Point2(p_x, p_y));
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
- if (step.get() <= 0)
- return;
- AndroidInputHandler::JoypadEvent jevent;
- jevent.device = p_device;
- jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
- jevent.index = p_button;
- jevent.pressed = p_pressed;
- input_handler->process_joy_event(jevent);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
- if (step.get() <= 0)
- return;
- AndroidInputHandler::JoypadEvent jevent;
- jevent.device = p_device;
- jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
- jevent.index = p_axis;
- jevent.value = p_value;
- input_handler->process_joy_event(jevent);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
- if (step.get() <= 0)
- return;
- AndroidInputHandler::JoypadEvent jevent;
- jevent.device = p_device;
- jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
- int hat = 0;
- if (p_hat_x != 0) {
- if (p_hat_x < 0)
- hat |= InputDefault::HAT_MASK_LEFT;
- else
- hat |= InputDefault::HAT_MASK_RIGHT;
- }
- if (p_hat_y != 0) {
- if (p_hat_y < 0)
- hat |= InputDefault::HAT_MASK_UP;
- else
- hat |= InputDefault::HAT_MASK_DOWN;
- }
- jevent.hat = hat;
- input_handler->process_joy_event(jevent);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
- if (step.get() <= 0)
- return;
- String name = jstring_to_string(p_name, env);
- input_handler->joy_connection_changed(p_device, p_connected, name);
- }
- // Called on the UI thread
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
- if (step.get() <= 0)
- return;
- input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
- accelerometer = Vector3(x, y, z);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
- gravity = Vector3(x, y, z);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
- magnetometer = Vector3(x, y, z);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
- gyroscope = Vector3(x, y, z);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
- return;
- os_android->main_loop_focusin();
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
- return;
- os_android->main_loop_focusout();
- }
- JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
- String js = jstring_to_string(path, env);
- return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
- Object *obj = ObjectDB::get_instance(ID);
- ERR_FAIL_COND(!obj);
- int res = env->PushLocalFrame(16);
- ERR_FAIL_COND(res != 0);
- String str_method = jstring_to_string(method, env);
- int count = env->GetArrayLength(params);
- Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
- Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
- for (int i = 0; i < count; i++) {
- jobject obj = env->GetObjectArrayElement(params, i);
- Variant v;
- if (obj)
- v = _jobject_to_variant(env, obj);
- memnew_placement(&vlist[i], Variant);
- vlist[i] = v;
- vptr[i] = &vlist[i];
- env->DeleteLocalRef(obj);
- };
- Variant::CallError err;
- obj->call(str_method, (const Variant **)vptr, count, err);
- // something
- env->PopLocalFrame(NULL);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
- Object *obj = ObjectDB::get_instance(ID);
- ERR_FAIL_COND(!obj);
- int res = env->PushLocalFrame(16);
- ERR_FAIL_COND(res != 0);
- String str_method = jstring_to_string(method, env);
- int count = env->GetArrayLength(params);
- Variant args[VARIANT_ARG_MAX];
- for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
- jobject obj = env->GetObjectArrayElement(params, i);
- if (obj)
- args[i] = _jobject_to_variant(env, obj);
- env->DeleteLocalRef(obj);
- };
- obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
- // something
- env->PopLocalFrame(NULL);
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
- String permission = jstring_to_string(p_permission, env);
- if (permission == "android.permission.RECORD_AUDIO" && p_result) {
- AudioDriver::get_singleton()->capture_start();
- }
- if (os_android->get_main_loop()) {
- os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
- }
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
- return;
- if (os_android->get_main_loop()) {
- os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
- }
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
- return;
- if (os_android->get_main_loop()) {
- os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
- }
- }
- }
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