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- /*************************************************************************/
- /* audio_stream_player_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_STREAM_PLAYER_2D_H
- #define AUDIO_STREAM_PLAYER_2D_H
- #include "core/safe_refcount.h"
- #include "scene/2d/node_2d.h"
- #include "servers/audio/audio_stream.h"
- #include "servers/audio_server.h"
- class AudioStreamPlayer2D : public Node2D {
- GDCLASS(AudioStreamPlayer2D, Node2D);
- private:
- enum {
- MAX_OUTPUTS = 8,
- MAX_INTERSECT_AREAS = 32
- };
- struct Output {
- AudioFrame vol;
- int bus_index;
- Viewport *viewport; //pointer only used for reference to previous mix
- };
- Output outputs[MAX_OUTPUTS];
- SafeNumeric<int> output_count;
- SafeFlag output_ready;
- //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
- Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count;
- Ref<AudioStreamPlayback> stream_playback;
- Ref<AudioStream> stream;
- Vector<AudioFrame> mix_buffer;
- SafeNumeric<float> setseek;
- SafeFlag active;
- SafeNumeric<float> setplay;
- float volume_db;
- float pitch_scale;
- bool autoplay;
- bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
- StringName bus;
- void _mix_audio();
- static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
- void _set_playing(bool p_enable);
- bool _is_active() const;
- void _bus_layout_changed();
- uint32_t area_mask;
- float max_distance;
- float attenuation;
- protected:
- void _validate_property(PropertyInfo &property) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_stream(Ref<AudioStream> p_stream);
- Ref<AudioStream> get_stream() const;
- void set_volume_db(float p_volume);
- float get_volume_db() const;
- void set_pitch_scale(float p_pitch_scale);
- float get_pitch_scale() const;
- void play(float p_from_pos = 0.0);
- void seek(float p_seconds);
- void stop();
- bool is_playing() const;
- float get_playback_position();
- void set_bus(const StringName &p_bus);
- StringName get_bus() const;
- void set_autoplay(bool p_enable);
- bool is_autoplay_enabled();
- void set_max_distance(float p_pixels);
- float get_max_distance() const;
- void set_attenuation(float p_curve);
- float get_attenuation() const;
- void set_area_mask(uint32_t p_mask);
- uint32_t get_area_mask() const;
- void set_stream_paused(bool p_pause);
- bool get_stream_paused() const;
- Ref<AudioStreamPlayback> get_stream_playback();
- AudioStreamPlayer2D();
- ~AudioStreamPlayer2D();
- };
- #endif
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