audio_stream_player_2d.h 4.5 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIO_STREAM_PLAYER_2D_H
  31. #define AUDIO_STREAM_PLAYER_2D_H
  32. #include "core/safe_refcount.h"
  33. #include "scene/2d/node_2d.h"
  34. #include "servers/audio/audio_stream.h"
  35. #include "servers/audio_server.h"
  36. class AudioStreamPlayer2D : public Node2D {
  37. GDCLASS(AudioStreamPlayer2D, Node2D);
  38. private:
  39. enum {
  40. MAX_OUTPUTS = 8,
  41. MAX_INTERSECT_AREAS = 32
  42. };
  43. struct Output {
  44. AudioFrame vol;
  45. int bus_index;
  46. Viewport *viewport; //pointer only used for reference to previous mix
  47. };
  48. Output outputs[MAX_OUTPUTS];
  49. SafeNumeric<int> output_count;
  50. SafeFlag output_ready;
  51. //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
  52. Output prev_outputs[MAX_OUTPUTS];
  53. int prev_output_count;
  54. Ref<AudioStreamPlayback> stream_playback;
  55. Ref<AudioStream> stream;
  56. Vector<AudioFrame> mix_buffer;
  57. SafeNumeric<float> setseek;
  58. SafeFlag active;
  59. SafeNumeric<float> setplay;
  60. float volume_db;
  61. float pitch_scale;
  62. bool autoplay;
  63. bool stream_paused;
  64. bool stream_paused_fade_in;
  65. bool stream_paused_fade_out;
  66. StringName bus;
  67. void _mix_audio();
  68. static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
  69. void _set_playing(bool p_enable);
  70. bool _is_active() const;
  71. void _bus_layout_changed();
  72. uint32_t area_mask;
  73. float max_distance;
  74. float attenuation;
  75. protected:
  76. void _validate_property(PropertyInfo &property) const;
  77. void _notification(int p_what);
  78. static void _bind_methods();
  79. public:
  80. void set_stream(Ref<AudioStream> p_stream);
  81. Ref<AudioStream> get_stream() const;
  82. void set_volume_db(float p_volume);
  83. float get_volume_db() const;
  84. void set_pitch_scale(float p_pitch_scale);
  85. float get_pitch_scale() const;
  86. void play(float p_from_pos = 0.0);
  87. void seek(float p_seconds);
  88. void stop();
  89. bool is_playing() const;
  90. float get_playback_position();
  91. void set_bus(const StringName &p_bus);
  92. StringName get_bus() const;
  93. void set_autoplay(bool p_enable);
  94. bool is_autoplay_enabled();
  95. void set_max_distance(float p_pixels);
  96. float get_max_distance() const;
  97. void set_attenuation(float p_curve);
  98. float get_attenuation() const;
  99. void set_area_mask(uint32_t p_mask);
  100. uint32_t get_area_mask() const;
  101. void set_stream_paused(bool p_pause);
  102. bool get_stream_paused() const;
  103. Ref<AudioStreamPlayback> get_stream_playback();
  104. AudioStreamPlayer2D();
  105. ~AudioStreamPlayer2D();
  106. };
  107. #endif