rasterizer.h 41 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117
  1. /*************************************************************************/
  2. /* rasterizer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RASTERIZER_H
  31. #define RASTERIZER_H
  32. #include "core/math/camera_matrix.h"
  33. #include "servers/visual_server.h"
  34. #include "core/self_list.h"
  35. class RasterizerScene {
  36. public:
  37. /* SHADOW ATLAS API */
  38. virtual RID shadow_atlas_create() = 0;
  39. virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
  40. virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
  41. virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
  42. virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
  43. virtual void set_directional_shadow_count(int p_count) = 0;
  44. /* ENVIRONMENT API */
  45. virtual RID environment_create() = 0;
  46. virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
  47. virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
  48. virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
  49. virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0;
  50. virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
  51. virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
  52. virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
  53. virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
  54. virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
  55. virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
  56. virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
  57. virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
  58. virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
  59. virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
  60. virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
  61. virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
  62. virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
  63. virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
  64. virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
  65. virtual bool is_environment(RID p_env) = 0;
  66. virtual VS::EnvironmentBG environment_get_background(RID p_env) = 0;
  67. virtual int environment_get_canvas_max_layer(RID p_env) = 0;
  68. struct InstanceBase : RID_Data {
  69. VS::InstanceType base_type;
  70. RID base;
  71. RID skeleton;
  72. RID material_override;
  73. Transform transform;
  74. int depth_layer;
  75. uint32_t layer_mask;
  76. //RID sampled_light;
  77. Vector<RID> materials;
  78. Vector<RID> light_instances;
  79. Vector<RID> reflection_probe_instances;
  80. Vector<RID> gi_probe_instances;
  81. Vector<float> blend_values;
  82. VS::ShadowCastingSetting cast_shadows;
  83. //fit in 32 bits
  84. bool mirror : 8;
  85. bool receive_shadows : 8;
  86. bool visible : 8;
  87. bool baked_light : 4; //this flag is only to know if it actually did use baked light
  88. bool redraw_if_visible : 4;
  89. float depth; //used for sorting
  90. SelfList<InstanceBase> dependency_item;
  91. InstanceBase *lightmap_capture;
  92. RID lightmap;
  93. Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
  94. virtual void base_removed() = 0;
  95. virtual void base_changed(bool p_aabb, bool p_materials) = 0;
  96. InstanceBase() :
  97. dependency_item(this) {
  98. base_type = VS::INSTANCE_NONE;
  99. cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
  100. receive_shadows = true;
  101. visible = true;
  102. depth_layer = 0;
  103. layer_mask = 1;
  104. baked_light = false;
  105. redraw_if_visible = false;
  106. lightmap_capture = NULL;
  107. }
  108. };
  109. virtual RID light_instance_create(RID p_light) = 0;
  110. virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
  111. virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
  112. virtual void light_instance_mark_visible(RID p_light_instance) = 0;
  113. virtual bool light_instances_can_render_shadow_cube() const { return true; }
  114. virtual RID reflection_atlas_create() = 0;
  115. virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
  116. virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) = 0;
  117. virtual RID reflection_probe_instance_create(RID p_probe) = 0;
  118. virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
  119. virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
  120. virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
  121. virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
  122. virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
  123. virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
  124. virtual RID gi_probe_instance_create() = 0;
  125. virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) = 0;
  126. virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
  127. virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) = 0;
  128. virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
  129. virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
  130. virtual void set_scene_pass(uint64_t p_pass) = 0;
  131. virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0;
  132. virtual bool free(RID p_rid) = 0;
  133. virtual ~RasterizerScene() {}
  134. };
  135. class RasterizerStorage {
  136. public:
  137. /* TEXTURE API */
  138. virtual RID texture_create() = 0;
  139. virtual void texture_allocate(RID p_texture,
  140. int p_width,
  141. int p_height,
  142. int p_depth_3d,
  143. Image::Format p_format,
  144. VS::TextureType p_type,
  145. uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
  146. virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0;
  147. virtual void texture_set_data_partial(RID p_texture,
  148. const Ref<Image> &p_image,
  149. int src_x, int src_y,
  150. int src_w, int src_h,
  151. int dst_x, int dst_y,
  152. int p_dst_mip,
  153. int p_level = 0) = 0;
  154. virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0;
  155. virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
  156. virtual uint32_t texture_get_flags(RID p_texture) const = 0;
  157. virtual Image::Format texture_get_format(RID p_texture) const = 0;
  158. virtual VS::TextureType texture_get_type(RID p_texture) const = 0;
  159. virtual uint32_t texture_get_texid(RID p_texture) const = 0;
  160. virtual uint32_t texture_get_width(RID p_texture) const = 0;
  161. virtual uint32_t texture_get_height(RID p_texture) const = 0;
  162. virtual uint32_t texture_get_depth(RID p_texture) const = 0;
  163. virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
  164. virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
  165. virtual String texture_get_path(RID p_texture) const = 0;
  166. virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0;
  167. virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0;
  168. virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const = 0;
  169. virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
  170. virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
  171. virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) = 0;
  172. virtual void textures_keep_original(bool p_enable) = 0;
  173. virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
  174. virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
  175. virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
  176. /* SKY API */
  177. virtual RID sky_create() = 0;
  178. virtual void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) = 0;
  179. /* SHADER API */
  180. virtual RID shader_create() = 0;
  181. virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
  182. virtual String shader_get_code(RID p_shader) const = 0;
  183. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
  184. virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
  185. virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
  186. /* COMMON MATERIAL API */
  187. virtual RID material_create() = 0;
  188. virtual void material_set_render_priority(RID p_material, int priority) = 0;
  189. virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
  190. virtual RID material_get_shader(RID p_shader_material) const = 0;
  191. virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
  192. virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
  193. virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const = 0;
  194. virtual void material_set_line_width(RID p_material, float p_width) = 0;
  195. virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
  196. virtual bool material_is_animated(RID p_material) = 0;
  197. virtual bool material_casts_shadows(RID p_material) = 0;
  198. virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
  199. virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
  200. /* MESH API */
  201. virtual RID mesh_create() = 0;
  202. virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
  203. virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
  204. virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
  205. virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0;
  206. virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
  207. virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
  208. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
  209. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
  210. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0;
  211. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0;
  212. virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const = 0;
  213. virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0;
  214. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
  215. virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
  216. virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
  217. virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
  218. virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
  219. virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
  220. virtual int mesh_get_surface_count(RID p_mesh) const = 0;
  221. virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
  222. virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
  223. virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
  224. virtual void mesh_clear(RID p_mesh) = 0;
  225. /* MULTIMESH API */
  226. virtual RID multimesh_create() = 0;
  227. virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0;
  228. virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
  229. virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
  230. virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
  231. virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
  232. virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
  233. virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
  234. virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
  235. virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
  236. virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
  237. virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
  238. virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
  239. virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0;
  240. virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
  241. virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
  242. virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
  243. /* IMMEDIATE API */
  244. virtual RID immediate_create() = 0;
  245. virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
  246. virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
  247. virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
  248. virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
  249. virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
  250. virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
  251. virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
  252. virtual void immediate_end(RID p_immediate) = 0;
  253. virtual void immediate_clear(RID p_immediate) = 0;
  254. virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
  255. virtual RID immediate_get_material(RID p_immediate) const = 0;
  256. virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
  257. /* SKELETON API */
  258. virtual RID skeleton_create() = 0;
  259. virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
  260. virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
  261. virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
  262. virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
  263. virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
  264. virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
  265. virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
  266. virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0;
  267. /* Light API */
  268. virtual RID light_create(VS::LightType p_type) = 0;
  269. RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
  270. RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
  271. RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
  272. virtual void light_set_color(RID p_light, const Color &p_color) = 0;
  273. virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
  274. virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
  275. virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
  276. virtual void light_set_projector(RID p_light, RID p_texture) = 0;
  277. virtual void light_set_negative(RID p_light, bool p_enable) = 0;
  278. virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
  279. virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
  280. virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
  281. virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
  282. virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0;
  283. virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
  284. virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
  285. virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
  286. virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
  287. virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
  288. virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
  289. virtual bool light_has_shadow(RID p_light) const = 0;
  290. virtual VS::LightType light_get_type(RID p_light) const = 0;
  291. virtual AABB light_get_aabb(RID p_light) const = 0;
  292. virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
  293. virtual Color light_get_color(RID p_light) = 0;
  294. virtual uint64_t light_get_version(RID p_light) const = 0;
  295. /* PROBE API */
  296. virtual RID reflection_probe_create() = 0;
  297. virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0;
  298. virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
  299. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
  300. virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
  301. virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
  302. virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
  303. virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
  304. virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
  305. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
  306. virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
  307. virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
  308. virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
  309. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
  310. virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
  311. virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
  312. virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
  313. virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
  314. virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
  315. virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
  316. virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
  317. virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
  318. virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
  319. virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
  320. virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
  321. /* GI PROBE API */
  322. virtual RID gi_probe_create() = 0;
  323. virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
  324. virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
  325. virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
  326. virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
  327. virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) = 0;
  328. virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const = 0;
  329. virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) = 0;
  330. virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const = 0;
  331. virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range) = 0;
  332. virtual int gi_probe_get_dynamic_range(RID p_probe) const = 0;
  333. virtual void gi_probe_set_energy(RID p_probe, float p_range) = 0;
  334. virtual float gi_probe_get_energy(RID p_probe) const = 0;
  335. virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
  336. virtual float gi_probe_get_bias(RID p_probe) const = 0;
  337. virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0;
  338. virtual float gi_probe_get_normal_bias(RID p_probe) const = 0;
  339. virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
  340. virtual float gi_probe_get_propagation(RID p_probe) const = 0;
  341. virtual void gi_probe_set_interior(RID p_probe, bool p_enable) = 0;
  342. virtual bool gi_probe_is_interior(RID p_probe) const = 0;
  343. virtual void gi_probe_set_compress(RID p_probe, bool p_enable) = 0;
  344. virtual bool gi_probe_is_compressed(RID p_probe) const = 0;
  345. virtual uint32_t gi_probe_get_version(RID p_probe) = 0;
  346. enum GIProbeCompression {
  347. GI_PROBE_UNCOMPRESSED,
  348. GI_PROBE_S3TC,
  349. GI_PROBE_ETC2
  350. };
  351. virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const = 0;
  352. virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) = 0;
  353. virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) = 0;
  354. /* LIGHTMAP CAPTURE */
  355. struct LightmapCaptureOctree {
  356. enum {
  357. CHILD_EMPTY = 0xFFFFFFFF
  358. };
  359. uint16_t light[6][3]; //anisotropic light
  360. float alpha;
  361. uint32_t children[8];
  362. };
  363. virtual RID lightmap_capture_create() = 0;
  364. virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
  365. virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
  366. virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) = 0;
  367. virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
  368. virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
  369. virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
  370. virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
  371. virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
  372. virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
  373. virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
  374. virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0;
  375. /* PARTICLES */
  376. virtual RID particles_create() = 0;
  377. virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
  378. virtual bool particles_get_emitting(RID p_particles) = 0;
  379. virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
  380. virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
  381. virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
  382. virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
  383. virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
  384. virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
  385. virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
  386. virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
  387. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
  388. virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
  389. virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
  390. virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
  391. virtual void particles_restart(RID p_particles) = 0;
  392. virtual bool particles_is_inactive(RID p_particles) const = 0;
  393. virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
  394. virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
  395. virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
  396. virtual void particles_request_process(RID p_particles) = 0;
  397. virtual AABB particles_get_current_aabb(RID p_particles) = 0;
  398. virtual AABB particles_get_aabb(RID p_particles) const = 0;
  399. virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
  400. virtual int particles_get_draw_passes(RID p_particles) const = 0;
  401. virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
  402. /* RENDER TARGET */
  403. enum RenderTargetFlags {
  404. RENDER_TARGET_VFLIP,
  405. RENDER_TARGET_TRANSPARENT,
  406. RENDER_TARGET_NO_3D_EFFECTS,
  407. RENDER_TARGET_NO_3D,
  408. RENDER_TARGET_NO_SAMPLING,
  409. RENDER_TARGET_HDR,
  410. RENDER_TARGET_KEEP_3D_LINEAR,
  411. RENDER_TARGET_FLAG_MAX
  412. };
  413. virtual RID render_target_create() = 0;
  414. virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
  415. virtual RID render_target_get_texture(RID p_render_target) const = 0;
  416. virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
  417. virtual bool render_target_was_used(RID p_render_target) = 0;
  418. virtual void render_target_clear_used(RID p_render_target) = 0;
  419. virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0;
  420. /* CANVAS SHADOW */
  421. virtual RID canvas_light_shadow_buffer_create(int p_width) = 0;
  422. /* LIGHT SHADOW MAPPING */
  423. virtual RID canvas_light_occluder_create() = 0;
  424. virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) = 0;
  425. virtual VS::InstanceType get_base_type(RID p_rid) const = 0;
  426. virtual bool free(RID p_rid) = 0;
  427. virtual bool has_os_feature(const String &p_feature) const = 0;
  428. virtual void update_dirty_resources() = 0;
  429. virtual void set_debug_generate_wireframes(bool p_generate) = 0;
  430. virtual void render_info_begin_capture() = 0;
  431. virtual void render_info_end_capture() = 0;
  432. virtual int get_captured_render_info(VS::RenderInfo p_info) = 0;
  433. virtual int get_render_info(VS::RenderInfo p_info) = 0;
  434. static RasterizerStorage *base_singleton;
  435. RasterizerStorage();
  436. virtual ~RasterizerStorage() {}
  437. };
  438. class RasterizerCanvas {
  439. public:
  440. enum CanvasRectFlags {
  441. CANVAS_RECT_REGION = 1,
  442. CANVAS_RECT_TILE = 2,
  443. CANVAS_RECT_FLIP_H = 4,
  444. CANVAS_RECT_FLIP_V = 8,
  445. CANVAS_RECT_TRANSPOSE = 16,
  446. CANVAS_RECT_CLIP_UV = 32
  447. };
  448. struct Light : public RID_Data {
  449. bool enabled;
  450. Color color;
  451. Transform2D xform;
  452. float height;
  453. float energy;
  454. float scale;
  455. int z_min;
  456. int z_max;
  457. int layer_min;
  458. int layer_max;
  459. int item_mask;
  460. int item_shadow_mask;
  461. VS::CanvasLightMode mode;
  462. RID texture;
  463. Vector2 texture_offset;
  464. RID canvas;
  465. RID shadow_buffer;
  466. int shadow_buffer_size;
  467. float shadow_gradient_length;
  468. VS::CanvasLightShadowFilter shadow_filter;
  469. Color shadow_color;
  470. float shadow_smooth;
  471. void *texture_cache; // implementation dependent
  472. Rect2 rect_cache;
  473. Transform2D xform_cache;
  474. float radius_cache; //used for shadow far plane
  475. CameraMatrix shadow_matrix_cache;
  476. Transform2D light_shader_xform;
  477. Vector2 light_shader_pos;
  478. Light *shadows_next_ptr;
  479. Light *filter_next_ptr;
  480. Light *next_ptr;
  481. Light *mask_next_ptr;
  482. RID light_internal;
  483. Light() {
  484. enabled = true;
  485. color = Color(1, 1, 1);
  486. shadow_color = Color(0, 0, 0, 0);
  487. height = 0;
  488. z_min = -1024;
  489. z_max = 1024;
  490. layer_min = 0;
  491. layer_max = 0;
  492. item_mask = 1;
  493. scale = 1.0;
  494. energy = 1.0;
  495. item_shadow_mask = -1;
  496. mode = VS::CANVAS_LIGHT_MODE_ADD;
  497. texture_cache = NULL;
  498. next_ptr = NULL;
  499. mask_next_ptr = NULL;
  500. filter_next_ptr = NULL;
  501. shadow_buffer_size = 2048;
  502. shadow_gradient_length = 0;
  503. shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
  504. shadow_smooth = 0.0;
  505. }
  506. };
  507. virtual RID light_internal_create() = 0;
  508. virtual void light_internal_update(RID p_rid, Light *p_light) = 0;
  509. virtual void light_internal_free(RID p_rid) = 0;
  510. struct Item : public RID_Data {
  511. struct Command {
  512. enum Type {
  513. TYPE_LINE,
  514. TYPE_POLYLINE,
  515. TYPE_RECT,
  516. TYPE_NINEPATCH,
  517. TYPE_PRIMITIVE,
  518. TYPE_POLYGON,
  519. TYPE_MESH,
  520. TYPE_MULTIMESH,
  521. TYPE_PARTICLES,
  522. TYPE_CIRCLE,
  523. TYPE_TRANSFORM,
  524. TYPE_CLIP_IGNORE,
  525. };
  526. Type type;
  527. virtual ~Command() {}
  528. };
  529. struct CommandLine : public Command {
  530. Point2 from, to;
  531. Color color;
  532. float width;
  533. bool antialiased;
  534. CommandLine() { type = TYPE_LINE; }
  535. };
  536. struct CommandPolyLine : public Command {
  537. bool antialiased;
  538. bool multiline;
  539. Vector<Point2> triangles;
  540. Vector<Color> triangle_colors;
  541. Vector<Point2> lines;
  542. Vector<Color> line_colors;
  543. CommandPolyLine() {
  544. type = TYPE_POLYLINE;
  545. antialiased = false;
  546. multiline = false;
  547. }
  548. };
  549. struct CommandRect : public Command {
  550. Rect2 rect;
  551. RID texture;
  552. RID normal_map;
  553. Color modulate;
  554. Rect2 source;
  555. uint8_t flags;
  556. CommandRect() {
  557. flags = 0;
  558. type = TYPE_RECT;
  559. }
  560. };
  561. struct CommandNinePatch : public Command {
  562. Rect2 rect;
  563. Rect2 source;
  564. RID texture;
  565. RID normal_map;
  566. float margin[4];
  567. bool draw_center;
  568. Color color;
  569. VS::NinePatchAxisMode axis_x;
  570. VS::NinePatchAxisMode axis_y;
  571. CommandNinePatch() {
  572. draw_center = true;
  573. type = TYPE_NINEPATCH;
  574. }
  575. };
  576. struct CommandPrimitive : public Command {
  577. Vector<Point2> points;
  578. Vector<Point2> uvs;
  579. Vector<Color> colors;
  580. RID texture;
  581. RID normal_map;
  582. float width;
  583. CommandPrimitive() {
  584. type = TYPE_PRIMITIVE;
  585. width = 1;
  586. }
  587. };
  588. struct CommandPolygon : public Command {
  589. Vector<int> indices;
  590. Vector<Point2> points;
  591. Vector<Point2> uvs;
  592. Vector<Color> colors;
  593. Vector<int> bones;
  594. Vector<float> weights;
  595. RID texture;
  596. RID normal_map;
  597. int count;
  598. bool antialiased;
  599. CommandPolygon() {
  600. type = TYPE_POLYGON;
  601. count = 0;
  602. }
  603. };
  604. struct CommandMesh : public Command {
  605. RID mesh;
  606. RID texture;
  607. RID normal_map;
  608. CommandMesh() { type = TYPE_MESH; }
  609. };
  610. struct CommandMultiMesh : public Command {
  611. RID multimesh;
  612. RID texture;
  613. RID normal_map;
  614. CommandMultiMesh() { type = TYPE_MULTIMESH; }
  615. };
  616. struct CommandParticles : public Command {
  617. RID particles;
  618. RID texture;
  619. RID normal_map;
  620. CommandParticles() { type = TYPE_PARTICLES; }
  621. };
  622. struct CommandCircle : public Command {
  623. Point2 pos;
  624. float radius;
  625. Color color;
  626. CommandCircle() { type = TYPE_CIRCLE; }
  627. };
  628. struct CommandTransform : public Command {
  629. Transform2D xform;
  630. CommandTransform() { type = TYPE_TRANSFORM; }
  631. };
  632. struct CommandClipIgnore : public Command {
  633. bool ignore;
  634. CommandClipIgnore() {
  635. type = TYPE_CLIP_IGNORE;
  636. ignore = false;
  637. }
  638. };
  639. struct ViewportRender {
  640. VisualServer *owner;
  641. void *udata;
  642. Rect2 rect;
  643. };
  644. Transform2D xform;
  645. bool clip;
  646. bool visible;
  647. bool behind;
  648. bool update_when_visible;
  649. //VS::MaterialBlendMode blend_mode;
  650. int light_mask;
  651. Vector<Command *> commands;
  652. mutable bool custom_rect;
  653. mutable bool rect_dirty;
  654. mutable Rect2 rect;
  655. RID material;
  656. RID skeleton;
  657. Item *next;
  658. struct CopyBackBuffer {
  659. Rect2 rect;
  660. Rect2 screen_rect;
  661. bool full;
  662. };
  663. CopyBackBuffer *copy_back_buffer;
  664. Color final_modulate;
  665. Transform2D final_transform;
  666. Rect2 final_clip_rect;
  667. Item *final_clip_owner;
  668. Item *material_owner;
  669. ViewportRender *vp_render;
  670. bool distance_field;
  671. bool light_masked;
  672. Rect2 global_rect_cache;
  673. const Rect2 &get_rect() const {
  674. if (custom_rect || (!rect_dirty && !update_when_visible))
  675. return rect;
  676. //must update rect
  677. int s = commands.size();
  678. if (s == 0) {
  679. rect = Rect2();
  680. rect_dirty = false;
  681. return rect;
  682. }
  683. Transform2D xf;
  684. bool found_xform = false;
  685. bool first = true;
  686. const Item::Command *const *cmd = &commands[0];
  687. for (int i = 0; i < s; i++) {
  688. const Item::Command *c = cmd[i];
  689. Rect2 r;
  690. switch (c->type) {
  691. case Item::Command::TYPE_LINE: {
  692. const Item::CommandLine *line = static_cast<const Item::CommandLine *>(c);
  693. r.position = line->from;
  694. r.expand_to(line->to);
  695. } break;
  696. case Item::Command::TYPE_POLYLINE: {
  697. const Item::CommandPolyLine *pline = static_cast<const Item::CommandPolyLine *>(c);
  698. if (pline->triangles.size()) {
  699. for (int j = 0; j < pline->triangles.size(); j++) {
  700. if (j == 0) {
  701. r.position = pline->triangles[j];
  702. } else {
  703. r.expand_to(pline->triangles[j]);
  704. }
  705. }
  706. } else {
  707. for (int j = 0; j < pline->lines.size(); j++) {
  708. if (j == 0) {
  709. r.position = pline->lines[j];
  710. } else {
  711. r.expand_to(pline->lines[j]);
  712. }
  713. }
  714. }
  715. } break;
  716. case Item::Command::TYPE_RECT: {
  717. const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
  718. r = crect->rect;
  719. } break;
  720. case Item::Command::TYPE_NINEPATCH: {
  721. const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
  722. r = style->rect;
  723. } break;
  724. case Item::Command::TYPE_PRIMITIVE: {
  725. const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
  726. r.position = primitive->points[0];
  727. for (int j = 1; j < primitive->points.size(); j++) {
  728. r.expand_to(primitive->points[j]);
  729. }
  730. } break;
  731. case Item::Command::TYPE_POLYGON: {
  732. const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
  733. int l = polygon->points.size();
  734. const Point2 *pp = &polygon->points[0];
  735. r.position = pp[0];
  736. for (int j = 1; j < l; j++) {
  737. r.expand_to(pp[j]);
  738. }
  739. } break;
  740. case Item::Command::TYPE_MESH: {
  741. const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
  742. AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());
  743. r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
  744. } break;
  745. case Item::Command::TYPE_MULTIMESH: {
  746. const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
  747. AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
  748. r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
  749. } break;
  750. case Item::Command::TYPE_PARTICLES: {
  751. const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
  752. if (particles_cmd->particles.is_valid()) {
  753. AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
  754. r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
  755. }
  756. } break;
  757. case Item::Command::TYPE_CIRCLE: {
  758. const Item::CommandCircle *circle = static_cast<const Item::CommandCircle *>(c);
  759. r.position = Point2(-circle->radius, -circle->radius) + circle->pos;
  760. r.size = Point2(circle->radius * 2.0, circle->radius * 2.0);
  761. } break;
  762. case Item::Command::TYPE_TRANSFORM: {
  763. const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
  764. xf = transform->xform;
  765. found_xform = true;
  766. continue;
  767. } break;
  768. case Item::Command::TYPE_CLIP_IGNORE: {
  769. } break;
  770. }
  771. if (found_xform) {
  772. r = xf.xform(r);
  773. found_xform = false;
  774. }
  775. if (first) {
  776. rect = r;
  777. first = false;
  778. } else
  779. rect = rect.merge(r);
  780. }
  781. rect_dirty = false;
  782. return rect;
  783. }
  784. void clear() {
  785. for (int i = 0; i < commands.size(); i++)
  786. memdelete(commands[i]);
  787. commands.clear();
  788. clip = false;
  789. rect_dirty = true;
  790. final_clip_owner = NULL;
  791. material_owner = NULL;
  792. light_masked = false;
  793. }
  794. Item() {
  795. light_mask = 1;
  796. vp_render = NULL;
  797. next = NULL;
  798. final_clip_owner = NULL;
  799. clip = false;
  800. final_modulate = Color(1, 1, 1, 1);
  801. visible = true;
  802. rect_dirty = true;
  803. custom_rect = false;
  804. behind = false;
  805. material_owner = NULL;
  806. copy_back_buffer = NULL;
  807. distance_field = false;
  808. light_masked = false;
  809. update_when_visible = false;
  810. }
  811. virtual ~Item() {
  812. clear();
  813. if (copy_back_buffer) memdelete(copy_back_buffer);
  814. }
  815. };
  816. virtual void canvas_begin() = 0;
  817. virtual void canvas_end() = 0;
  818. virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) = 0;
  819. virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
  820. struct LightOccluderInstance : public RID_Data {
  821. bool enabled;
  822. RID canvas;
  823. RID polygon;
  824. RID polygon_buffer;
  825. Rect2 aabb_cache;
  826. Transform2D xform;
  827. Transform2D xform_cache;
  828. int light_mask;
  829. VS::CanvasOccluderPolygonCullMode cull_cache;
  830. LightOccluderInstance *next;
  831. LightOccluderInstance() {
  832. enabled = true;
  833. next = NULL;
  834. light_mask = 1;
  835. cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
  836. }
  837. };
  838. virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0;
  839. virtual void reset_canvas() = 0;
  840. virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;
  841. virtual ~RasterizerCanvas() {}
  842. };
  843. class Rasterizer {
  844. protected:
  845. static Rasterizer *(*_create_func)();
  846. public:
  847. static Rasterizer *create();
  848. virtual RasterizerStorage *get_storage() = 0;
  849. virtual RasterizerCanvas *get_canvas() = 0;
  850. virtual RasterizerScene *get_scene() = 0;
  851. virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
  852. virtual void initialize() = 0;
  853. virtual void begin_frame(double frame_step) = 0;
  854. virtual void set_current_render_target(RID p_render_target) = 0;
  855. virtual void restore_render_target() = 0;
  856. virtual void clear_render_target(const Color &p_color) = 0;
  857. virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
  858. virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0;
  859. virtual void end_frame(bool p_swap_buffers) = 0;
  860. virtual void finalize() = 0;
  861. virtual bool is_low_end() const = 0;
  862. virtual ~Rasterizer() {}
  863. };
  864. #endif // RASTERIZER_H