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- /*************************************************************************/
- /* check_button.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "check_button.h"
- #include "print_string.h"
- #include "servers/visual_server.h"
- void CheckButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- Ref<Texture> on = Control::get_icon("on");
- Ref<Texture> off = Control::get_icon("off");
- Vector2 ofs;
- ofs.x = get_size().width - on->get_width();
- ofs.y = int((get_size().height - on->get_height()) / 2);
- if (is_pressed())
- on->draw(ci, ofs);
- else
- off->draw(ci, ofs);
- }
- }
- CheckButton::CheckButton() {
- set_toggle_mode(true);
- set_text_align(ALIGN_LEFT);
- }
- CheckButton::~CheckButton() {
- }
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