check_button.cpp 2.8 KB

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  1. /*************************************************************************/
  2. /* check_button.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "check_button.h"
  31. #include "print_string.h"
  32. #include "servers/visual_server.h"
  33. void CheckButton::_notification(int p_what) {
  34. if (p_what == NOTIFICATION_DRAW) {
  35. RID ci = get_canvas_item();
  36. Ref<Texture> on = Control::get_icon("on");
  37. Ref<Texture> off = Control::get_icon("off");
  38. Vector2 ofs;
  39. ofs.x = get_size().width - on->get_width();
  40. ofs.y = int((get_size().height - on->get_height()) / 2);
  41. if (is_pressed())
  42. on->draw(ci, ofs);
  43. else
  44. off->draw(ci, ofs);
  45. }
  46. }
  47. CheckButton::CheckButton() {
  48. set_toggle_mode(true);
  49. set_text_align(ALIGN_LEFT);
  50. }
  51. CheckButton::~CheckButton() {
  52. }