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- /*************************************************************************/
- /* collision_polygon_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_POLYGON_2D_H
- #define COLLISION_POLYGON_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/shape_2d.h"
- class CollisionPolygon2D : public Node2D {
- OBJ_TYPE(CollisionPolygon2D, Node2D);
- public:
- enum BuildMode {
- BUILD_SOLIDS,
- BUILD_SEGMENTS,
- };
- protected:
- Rect2 aabb;
- BuildMode build_mode;
- Vector<Point2> polygon;
- bool trigger;
- bool unparenting;
- void _add_to_collision_object(Object *p_obj);
- void _update_xform_in_parent();
- void _update_parent();
- bool can_update_body;
- int shape_from;
- int shape_to;
- void _set_shape_range(const Vector2 &p_range);
- Vector2 _get_shape_range() const;
- Vector<Vector<Vector2> > _decompose_in_convex();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_trigger(bool p_trigger);
- bool is_trigger() const;
- void set_build_mode(BuildMode p_mode);
- BuildMode get_build_mode() const;
- void set_polygon(const Vector<Point2> &p_polygon);
- Vector<Point2> get_polygon() const;
- virtual Rect2 get_item_rect() const;
- int get_collision_object_first_shape() const { return shape_from; }
- int get_collision_object_last_shape() const { return shape_to; }
- virtual String get_configuration_warning() const;
- CollisionPolygon2D();
- };
- VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
- #endif // COLLISION_POLYGON_2D_H
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